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Update shaders_rounded_rectangle.c

Ray 4 months ago
parent
commit
d45b00b191
1 changed files with 7 additions and 15 deletions
  1. 7 15
      examples/shaders/shaders_rounded_rectangle.c

+ 7 - 15
examples/shaders/shaders_rounded_rectangle.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [shaders] example - Rounded Rectangle
+*   raylib [shaders] example - rounded rectangle
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -24,9 +24,8 @@
 #endif
 
 //------------------------------------------------------------------------------------
-// Declare custom Structs
+// Structs definition
 //------------------------------------------------------------------------------------
-
 // Rounded rectangle data
 typedef struct {
     Vector4 cornerRadius; // Individual corner radius (top-left, top-right, bottom-left, bottom-right)
@@ -54,7 +53,6 @@ typedef struct {
 //------------------------------------------------------------------------------------
 // Module Functions Declaration
 //------------------------------------------------------------------------------------
-
 // Create a rounded rectangle and set uniform locations
 static RoundedRectangle CreateRoundedRectangle(Vector4 cornerRadius, float shadowRadius, Vector2 shadowOffset, float shadowScale, float borderThickness, Shader shader);
 
@@ -71,11 +69,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    const Color rectangleColor = BLUE;
-    const Color shadowColor = DARKBLUE;
-    const Color borderColor = SKYBLUE;
-
-    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Rounded Rectangle");
+    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rounded rectangle");
 
     // Load the shader
     Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base.vs", GLSL_VERSION),
@@ -94,6 +88,10 @@ int main(void)
     // Update shader uniforms
     UpdateRoundedRectangle(roundedRectangle, shader);
 
+    const Color rectangleColor = BLUE;
+    const Color shadowColor = DARKBLUE;
+    const Color borderColor = SKYBLUE;
+
     SetTargetFPS(60);
     //--------------------------------------------------------------------------------------
 
@@ -124,8 +122,6 @@ int main(void)
                 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
             EndShaderMode();
 
-
-
             // Draw rectangle shadow using shader
             rec = (Rectangle){ 50, 200, 110, 60 };
             DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
@@ -143,8 +139,6 @@ int main(void)
                 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
             EndShaderMode();
 
-
-
             // Draw rectangle's border using shader
             rec = (Rectangle){ 50, 330, 110, 60 };
             DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
@@ -162,8 +156,6 @@ int main(void)
                 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
             EndShaderMode();
 
-
-
             // Draw one more rectangle with all three colors
             rec = (Rectangle){ 240, 80, 500, 300 };
             DrawRectangleLines((int)rec.x - 30, (int)rec.y - 30, (int)rec.width + 60, (int)rec.height + 60, DARKGRAY);