Prechádzať zdrojové kódy

REVIEWED: BeginMode3D()

Simplified some code
Ray 4 rokov pred
rodič
commit
d4e2c331b1
1 zmenil súbory, kde vykonal 5 pridanie a 16 odobranie
  1. 5 16
      src/core.c

+ 5 - 16
src/core.c

@@ -1912,23 +1912,12 @@ void BeginMode3D(Camera3D camera)
     rlLoadIdentity();                   // Reset current matrix (projection)
 
     float aspect = (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height;
+    
+    double top = 0;
+    if (camera.type == CAMERA_PERSPECTIVE) top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
+    else if (camera.type == CAMERA_ORTHOGRAPHIC) top = camera.fovy/2.0;
 
-    if (camera.type == CAMERA_PERSPECTIVE)
-    {
-        // Setup perspective projection
-        double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
-        double right = top*aspect;
-
-        rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
-    }
-    else if (camera.type == CAMERA_ORTHOGRAPHIC)
-    {
-        // Setup orthographic projection
-        double top = camera.fovy/2.0;
-        double right = top*aspect;
-
-        rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
-    }
+    rlFrustum(-right, top*aspect, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
 
     // NOTE: zNear and zFar values are important when computing depth buffer values