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@@ -8,13 +8,13 @@ varying vec2 fragTexCoord;
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// Input uniform values
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// Input uniform values
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uniform sampler2D texture0;
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uniform sampler2D texture0;
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-// NOTE: Default parameters for Oculus Rift device
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+// NOTE: Default parameters for Oculus Rift DK2 device
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const vec2 LeftLensCenter = vec2(0.2863248, 0.5);
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const vec2 LeftLensCenter = vec2(0.2863248, 0.5);
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const vec2 RightLensCenter = vec2(0.7136753, 0.5);
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const vec2 RightLensCenter = vec2(0.7136753, 0.5);
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const vec2 LeftScreenCenter = vec2(0.25, 0.5);
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const vec2 LeftScreenCenter = vec2(0.25, 0.5);
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const vec2 RightScreenCenter = vec2(0.75, 0.5);
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const vec2 RightScreenCenter = vec2(0.75, 0.5);
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const vec2 Scale = vec2(0.25, 0.45);
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const vec2 Scale = vec2(0.25, 0.45);
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-const vec2 ScaleIn = vec2(4.0, 2.2222);
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+const vec2 ScaleIn = vec2(4.0, 2.5);
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const vec4 HmdWarpParam = vec4(1.0, 0.22, 0.24, 0.0);
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const vec4 HmdWarpParam = vec4(1.0, 0.22, 0.24, 0.0);
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const vec4 ChromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);
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const vec4 ChromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);
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