Browse Source

Removed release directory

With the CI system, release directory has not much sense, actually,
every new commit it gets outdated and latest stable release is already
available in GitHub Release tab.
raysan5 7 years ago
parent
commit
d6241d18ab

+ 0 - 7
release/README.md

@@ -1,7 +0,0 @@
-## raylib release
-
-In this folder you can find raylib library pre-compiled and ready-to-use for different platforms. 
-
-For detailed information on raylib external dependencies, just check [Wiki information on external dependencies](https://github.com/raysan5/raylib/wiki/raylib-external-dependencies).
-
-**NOTE: Next raylib version is removing all external dependencies.**

+ 0 - 656
release/include/AL/al.h

@@ -1,656 +0,0 @@
-#ifndef AL_AL_H
-#define AL_AL_H
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-#ifndef AL_API
- #if defined(AL_LIBTYPE_STATIC)
-  #define AL_API
- #elif defined(_WIN32)
-  #define AL_API __declspec(dllimport)
- #else
-  #define AL_API extern
- #endif
-#endif
-
-#if defined(_WIN32)
- #define AL_APIENTRY __cdecl
-#else
- #define AL_APIENTRY
-#endif
-
-
-/** Deprecated macro. */
-#define OPENAL
-#define ALAPI                                    AL_API
-#define ALAPIENTRY                               AL_APIENTRY
-#define AL_INVALID                               (-1)
-#define AL_ILLEGAL_ENUM                          AL_INVALID_ENUM
-#define AL_ILLEGAL_COMMAND                       AL_INVALID_OPERATION
-
-/** Supported AL version. */
-#define AL_VERSION_1_0
-#define AL_VERSION_1_1
-
-/** 8-bit boolean */
-typedef char ALboolean;
-
-/** character */
-typedef char ALchar;
-
-/** signed 8-bit 2's complement integer */
-typedef signed char ALbyte;
-
-/** unsigned 8-bit integer */
-typedef unsigned char ALubyte;
-
-/** signed 16-bit 2's complement integer */
-typedef short ALshort;
-
-/** unsigned 16-bit integer */
-typedef unsigned short ALushort;
-
-/** signed 32-bit 2's complement integer */
-typedef int ALint;
-
-/** unsigned 32-bit integer */
-typedef unsigned int ALuint;
-
-/** non-negative 32-bit binary integer size */
-typedef int ALsizei;
-
-/** enumerated 32-bit value */
-typedef int ALenum;
-
-/** 32-bit IEEE754 floating-point */
-typedef float ALfloat;
-
-/** 64-bit IEEE754 floating-point */
-typedef double ALdouble;
-
-/** void type (for opaque pointers only) */
-typedef void ALvoid;
-
-
-/* Enumerant values begin at column 50. No tabs. */
-
-/** "no distance model" or "no buffer" */
-#define AL_NONE                                  0
-
-/** Boolean False. */
-#define AL_FALSE                                 0
-
-/** Boolean True. */
-#define AL_TRUE                                  1
-
-
-/**
- * Relative source.
- * Type:    ALboolean
- * Range:   [AL_TRUE, AL_FALSE]
- * Default: AL_FALSE
- *
- * Specifies if the Source has relative coordinates.
- */
-#define AL_SOURCE_RELATIVE                       0x202
-
-
-/**
- * Inner cone angle, in degrees.
- * Type:    ALint, ALfloat
- * Range:   [0 - 360]
- * Default: 360
- *
- * The angle covered by the inner cone, where the source will not attenuate.
- */
-#define AL_CONE_INNER_ANGLE                      0x1001
-
-/**
- * Outer cone angle, in degrees.
- * Range:   [0 - 360]
- * Default: 360
- *
- * The angle covered by the outer cone, where the source will be fully
- * attenuated.
- */
-#define AL_CONE_OUTER_ANGLE                      0x1002
-
-/**
- * Source pitch.
- * Type:    ALfloat
- * Range:   [0.5 - 2.0]
- * Default: 1.0
- *
- * A multiplier for the frequency (sample rate) of the source's buffer.
- */
-#define AL_PITCH                                 0x1003
-
-/**
- * Source or listener position.
- * Type:    ALfloat[3], ALint[3]
- * Default: {0, 0, 0}
- *
- * The source or listener location in three dimensional space.
- *
- * OpenAL, like OpenGL, uses a right handed coordinate system, where in a
- * frontal default view X (thumb) points right, Y points up (index finger), and
- * Z points towards the viewer/camera (middle finger).
- *
- * To switch from a left handed coordinate system, flip the sign on the Z
- * coordinate.
- */
-#define AL_POSITION                              0x1004
-
-/**
- * Source direction.
- * Type:    ALfloat[3], ALint[3]
- * Default: {0, 0, 0}
- *
- * Specifies the current direction in local space.
- * A zero-length vector specifies an omni-directional source (cone is ignored).
- */
-#define AL_DIRECTION                             0x1005
-
-/**
- * Source or listener velocity.
- * Type:    ALfloat[3], ALint[3]
- * Default: {0, 0, 0}
- *
- * Specifies the current velocity in local space.
- */
-#define AL_VELOCITY                              0x1006
-
-/**
- * Source looping.
- * Type:    ALboolean
- * Range:   [AL_TRUE, AL_FALSE]
- * Default: AL_FALSE
- *
- * Specifies whether source is looping.
- */
-#define AL_LOOPING                               0x1007
-
-/**
- * Source buffer.
- * Type:  ALuint
- * Range: any valid Buffer.
- *
- * Specifies the buffer to provide sound samples.
- */
-#define AL_BUFFER                                0x1009
-
-/**
- * Source or listener gain.
- * Type:  ALfloat
- * Range: [0.0 - ]
- *
- * A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
- * of about -6dB. Each multiplicaton by 2 equals an amplification of about
- * +6dB.
- *
- * A value of 0.0 is meaningless with respect to a logarithmic scale; it is
- * silent.
- */
-#define AL_GAIN                                  0x100A
-
-/**
- * Minimum source gain.
- * Type:  ALfloat
- * Range: [0.0 - 1.0]
- *
- * The minimum gain allowed for a source, after distance and cone attenation is
- * applied (if applicable).
- */
-#define AL_MIN_GAIN                              0x100D
-
-/**
- * Maximum source gain.
- * Type:  ALfloat
- * Range: [0.0 - 1.0]
- *
- * The maximum gain allowed for a source, after distance and cone attenation is
- * applied (if applicable).
- */
-#define AL_MAX_GAIN                              0x100E
-
-/**
- * Listener orientation.
- * Type: ALfloat[6]
- * Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
- *
- * Effectively two three dimensional vectors. The first vector is the front (or
- * "at") and the second is the top (or "up").
- *
- * Both vectors are in local space.
- */
-#define AL_ORIENTATION                           0x100F
-
-/**
- * Source state (query only).
- * Type:  ALint
- * Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
- */
-#define AL_SOURCE_STATE                          0x1010
-
-/** Source state value. */
-#define AL_INITIAL                               0x1011
-#define AL_PLAYING                               0x1012
-#define AL_PAUSED                                0x1013
-#define AL_STOPPED                               0x1014
-
-/**
- * Source Buffer Queue size (query only).
- * Type: ALint
- *
- * The number of buffers queued using alSourceQueueBuffers, minus the buffers
- * removed with alSourceUnqueueBuffers.
- */
-#define AL_BUFFERS_QUEUED                        0x1015
-
-/**
- * Source Buffer Queue processed count (query only).
- * Type: ALint
- *
- * The number of queued buffers that have been fully processed, and can be
- * removed with alSourceUnqueueBuffers.
- *
- * Looping sources will never fully process buffers because they will be set to
- * play again for when the source loops.
- */
-#define AL_BUFFERS_PROCESSED                     0x1016
-
-/**
- * Source reference distance.
- * Type:    ALfloat
- * Range:   [0.0 - ]
- * Default: 1.0
- *
- * The distance in units that no attenuation occurs.
- *
- * At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
- */
-#define AL_REFERENCE_DISTANCE                    0x1020
-
-/**
- * Source rolloff factor.
- * Type:    ALfloat
- * Range:   [0.0 - ]
- * Default: 1.0
- *
- * Multiplier to exaggerate or diminish distance attenuation.
- *
- * At 0.0, no distance attenuation ever occurs.
- */
-#define AL_ROLLOFF_FACTOR                        0x1021
-
-/**
- * Outer cone gain.
- * Type:    ALfloat
- * Range:   [0.0 - 1.0]
- * Default: 0.0
- *
- * The gain attenuation applied when the listener is outside of the source's
- * outer cone.
- */
-#define AL_CONE_OUTER_GAIN                       0x1022
-
-/**
- * Source maximum distance.
- * Type:    ALfloat
- * Range:   [0.0 - ]
- * Default: +inf
- *
- * The distance above which the source is not attenuated any further with a
- * clamped distance model, or where attenuation reaches 0.0 gain for linear
- * distance models with a default rolloff factor.
- */
-#define AL_MAX_DISTANCE                          0x1023
-
-/** Source buffer position, in seconds */
-#define AL_SEC_OFFSET                            0x1024
-/** Source buffer position, in sample frames */
-#define AL_SAMPLE_OFFSET                         0x1025
-/** Source buffer position, in bytes */
-#define AL_BYTE_OFFSET                           0x1026
-
-/**
- * Source type (query only).
- * Type:  ALint
- * Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
- *
- * A Source is Static if a Buffer has been attached using AL_BUFFER.
- *
- * A Source is Streaming if one or more Buffers have been attached using
- * alSourceQueueBuffers.
- *
- * A Source is Undetermined when it has the NULL buffer attached using
- * AL_BUFFER.
- */
-#define AL_SOURCE_TYPE                           0x1027
-
-/** Source type value. */
-#define AL_STATIC                                0x1028
-#define AL_STREAMING                             0x1029
-#define AL_UNDETERMINED                          0x1030
-
-/** Buffer format specifier. */
-#define AL_FORMAT_MONO8                          0x1100
-#define AL_FORMAT_MONO16                         0x1101
-#define AL_FORMAT_STEREO8                        0x1102
-#define AL_FORMAT_STEREO16                       0x1103
-
-/** Buffer frequency (query only). */
-#define AL_FREQUENCY                             0x2001
-/** Buffer bits per sample (query only). */
-#define AL_BITS                                  0x2002
-/** Buffer channel count (query only). */
-#define AL_CHANNELS                              0x2003
-/** Buffer data size (query only). */
-#define AL_SIZE                                  0x2004
-
-/**
- * Buffer state.
- *
- * Not for public use.
- */
-#define AL_UNUSED                                0x2010
-#define AL_PENDING                               0x2011
-#define AL_PROCESSED                             0x2012
-
-
-/** No error. */
-#define AL_NO_ERROR                              0
-
-/** Invalid name paramater passed to AL call. */
-#define AL_INVALID_NAME                          0xA001
-
-/** Invalid enum parameter passed to AL call. */
-#define AL_INVALID_ENUM                          0xA002
-
-/** Invalid value parameter passed to AL call. */
-#define AL_INVALID_VALUE                         0xA003
-
-/** Illegal AL call. */
-#define AL_INVALID_OPERATION                     0xA004
-
-/** Not enough memory. */
-#define AL_OUT_OF_MEMORY                         0xA005
-
-
-/** Context string: Vendor ID. */
-#define AL_VENDOR                                0xB001
-/** Context string: Version. */
-#define AL_VERSION                               0xB002
-/** Context string: Renderer ID. */
-#define AL_RENDERER                              0xB003
-/** Context string: Space-separated extension list. */
-#define AL_EXTENSIONS                            0xB004
-
-
-/**
- * Doppler scale.
- * Type:    ALfloat
- * Range:   [0.0 - ]
- * Default: 1.0
- *
- * Scale for source and listener velocities.
- */
-#define AL_DOPPLER_FACTOR                        0xC000
-AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
-
-/**
- * Doppler velocity (deprecated).
- *
- * A multiplier applied to the Speed of Sound.
- */
-#define AL_DOPPLER_VELOCITY                      0xC001
-AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
-
-/**
- * Speed of Sound, in units per second.
- * Type:    ALfloat
- * Range:   [0.0001 - ]
- * Default: 343.3
- *
- * The speed at which sound waves are assumed to travel, when calculating the
- * doppler effect.
- */
-#define AL_SPEED_OF_SOUND                        0xC003
-AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
-
-/**
- * Distance attenuation model.
- * Type:    ALint
- * Range:   [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
- *           AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
- *           AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
- * Default: AL_INVERSE_DISTANCE_CLAMPED
- *
- * The model by which sources attenuate with distance.
- *
- * None     - No distance attenuation.
- * Inverse  - Doubling the distance halves the source gain.
- * Linear   - Linear gain scaling between the reference and max distances.
- * Exponent - Exponential gain dropoff.
- *
- * Clamped variations work like the non-clamped counterparts, except the
- * distance calculated is clamped between the reference and max distances.
- */
-#define AL_DISTANCE_MODEL                        0xD000
-AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
-
-/** Distance model value. */
-#define AL_INVERSE_DISTANCE                      0xD001
-#define AL_INVERSE_DISTANCE_CLAMPED              0xD002
-#define AL_LINEAR_DISTANCE                       0xD003
-#define AL_LINEAR_DISTANCE_CLAMPED               0xD004
-#define AL_EXPONENT_DISTANCE                     0xD005
-#define AL_EXPONENT_DISTANCE_CLAMPED             0xD006
-
-/** Renderer State management. */
-AL_API void AL_APIENTRY alEnable(ALenum capability);
-AL_API void AL_APIENTRY alDisable(ALenum capability);
-AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
-
-/** State retrieval. */
-AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
-AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
-AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
-AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
-AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
-AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
-AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
-AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
-AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
-
-/**
- * Error retrieval.
- *
- * Obtain the first error generated in the AL context since the last check.
- */
-AL_API ALenum AL_APIENTRY alGetError(void);
-
-/**
- * Extension support.
- *
- * Query for the presence of an extension, and obtain any appropriate function
- * pointers and enum values.
- */
-AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
-AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
-AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
-
-
-/** Set Listener parameters */
-AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
-AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
-AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
-AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
-AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
-
-/** Get Listener parameters */
-AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
-AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
-AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
-AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
-AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
-
-
-/** Create Source objects. */
-AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
-/** Delete Source objects. */
-AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
-/** Verify a handle is a valid Source. */
-AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
-
-/** Set Source parameters. */
-AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
-AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
-AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
-AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
-AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
-
-/** Get Source parameters. */
-AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
-AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
-AL_API void AL_APIENTRY alGetSourcei(ALuint source,  ALenum param, ALint *value);
-AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
-AL_API void AL_APIENTRY alGetSourceiv(ALuint source,  ALenum param, ALint *values);
-
-
-/** Play, replay, or resume (if paused) a list of Sources */
-AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
-/** Stop a list of Sources */
-AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
-/** Rewind a list of Sources */
-AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
-/** Pause a list of Sources */
-AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
-
-/** Play, replay, or resume a Source */
-AL_API void AL_APIENTRY alSourcePlay(ALuint source);
-/** Stop a Source */
-AL_API void AL_APIENTRY alSourceStop(ALuint source);
-/** Rewind a Source (set playback postiton to beginning) */
-AL_API void AL_APIENTRY alSourceRewind(ALuint source);
-/** Pause a Source */
-AL_API void AL_APIENTRY alSourcePause(ALuint source);
-
-/** Queue buffers onto a source */
-AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
-/** Unqueue processed buffers from a source */
-AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
-
-
-/** Create Buffer objects */
-AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
-/** Delete Buffer objects */
-AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
-/** Verify a handle is a valid Buffer */
-AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
-
-/** Specifies the data to be copied into a buffer */
-AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
-
-/** Set Buffer parameters, */
-AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
-AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
-AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
-AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
-AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
-
-/** Get Buffer parameters. */
-AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
-AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
-AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
-AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
-AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
-
-/** Pointer-to-function type, useful for dynamically getting AL entry points. */
-typedef void          (AL_APIENTRY *LPALENABLE)(ALenum capability);
-typedef void          (AL_APIENTRY *LPALDISABLE)(ALenum capability);
-typedef ALboolean     (AL_APIENTRY *LPALISENABLED)(ALenum capability);
-typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
-typedef void          (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
-typedef void          (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
-typedef void          (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
-typedef void          (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
-typedef ALboolean     (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
-typedef ALint         (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
-typedef ALfloat       (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
-typedef ALdouble      (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
-typedef ALenum        (AL_APIENTRY *LPALGETERROR)(void);
-typedef ALboolean     (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
-typedef void*         (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
-typedef ALenum        (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
-typedef void          (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
-typedef void          (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-typedef void          (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
-typedef void          (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
-typedef void          (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
-typedef void          (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
-typedef void          (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
-typedef void          (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-typedef void          (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
-typedef void          (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
-typedef void          (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
-typedef void          (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
-typedef void          (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
-typedef void          (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
-typedef ALboolean     (AL_APIENTRY *LPALISSOURCE)(ALuint source);
-typedef void          (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
-typedef void          (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-typedef void          (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
-typedef void          (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
-typedef void          (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
-typedef void          (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
-typedef void          (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
-typedef void          (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-typedef void          (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
-typedef void          (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
-typedef void          (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
-typedef void          (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
-typedef void          (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
-typedef void          (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
-typedef void          (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
-typedef void          (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
-typedef void          (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
-typedef void          (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
-typedef void          (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
-typedef void          (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
-typedef void          (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
-typedef void          (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
-typedef void          (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
-typedef void          (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
-typedef ALboolean     (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
-typedef void          (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
-typedef void          (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
-typedef void          (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
-typedef void          (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
-typedef void          (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
-typedef void          (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
-typedef void          (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
-typedef void          (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
-typedef void          (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
-typedef void          (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
-typedef void          (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
-typedef void          (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
-typedef void          (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
-typedef void          (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
-typedef void          (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
-typedef void          (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
-typedef void          (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
-
-#if defined(__cplusplus)
-}  /* extern "C" */
-#endif
-
-#endif /* AL_AL_H */

+ 0 - 237
release/include/AL/alc.h

@@ -1,237 +0,0 @@
-#ifndef AL_ALC_H
-#define AL_ALC_H
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-#ifndef ALC_API
- #if defined(AL_LIBTYPE_STATIC)
-  #define ALC_API
- #elif defined(_WIN32)
-  #define ALC_API __declspec(dllimport)
- #else
-  #define ALC_API extern
- #endif
-#endif
-
-#if defined(_WIN32)
- #define ALC_APIENTRY __cdecl
-#else
- #define ALC_APIENTRY
-#endif
-
-
-/** Deprecated macro. */
-#define ALCAPI                                   ALC_API
-#define ALCAPIENTRY                              ALC_APIENTRY
-#define ALC_INVALID                              0
-
-/** Supported ALC version? */
-#define ALC_VERSION_0_1                          1
-
-/** Opaque device handle */
-typedef struct ALCdevice_struct ALCdevice;
-/** Opaque context handle */
-typedef struct ALCcontext_struct ALCcontext;
-
-/** 8-bit boolean */
-typedef char ALCboolean;
-
-/** character */
-typedef char ALCchar;
-
-/** signed 8-bit 2's complement integer */
-typedef signed char ALCbyte;
-
-/** unsigned 8-bit integer */
-typedef unsigned char ALCubyte;
-
-/** signed 16-bit 2's complement integer */
-typedef short ALCshort;
-
-/** unsigned 16-bit integer */
-typedef unsigned short ALCushort;
-
-/** signed 32-bit 2's complement integer */
-typedef int ALCint;
-
-/** unsigned 32-bit integer */
-typedef unsigned int ALCuint;
-
-/** non-negative 32-bit binary integer size */
-typedef int ALCsizei;
-
-/** enumerated 32-bit value */
-typedef int ALCenum;
-
-/** 32-bit IEEE754 floating-point */
-typedef float ALCfloat;
-
-/** 64-bit IEEE754 floating-point */
-typedef double ALCdouble;
-
-/** void type (for opaque pointers only) */
-typedef void ALCvoid;
-
-
-/* Enumerant values begin at column 50. No tabs. */
-
-/** Boolean False. */
-#define ALC_FALSE                                0
-
-/** Boolean True. */
-#define ALC_TRUE                                 1
-
-/** Context attribute: <int> Hz. */
-#define ALC_FREQUENCY                            0x1007
-
-/** Context attribute: <int> Hz. */
-#define ALC_REFRESH                              0x1008
-
-/** Context attribute: AL_TRUE or AL_FALSE. */
-#define ALC_SYNC                                 0x1009
-
-/** Context attribute: <int> requested Mono (3D) Sources. */
-#define ALC_MONO_SOURCES                         0x1010
-
-/** Context attribute: <int> requested Stereo Sources. */
-#define ALC_STEREO_SOURCES                       0x1011
-
-/** No error. */
-#define ALC_NO_ERROR                             0
-
-/** Invalid device handle. */
-#define ALC_INVALID_DEVICE                       0xA001
-
-/** Invalid context handle. */
-#define ALC_INVALID_CONTEXT                      0xA002
-
-/** Invalid enum parameter passed to an ALC call. */
-#define ALC_INVALID_ENUM                         0xA003
-
-/** Invalid value parameter passed to an ALC call. */
-#define ALC_INVALID_VALUE                        0xA004
-
-/** Out of memory. */
-#define ALC_OUT_OF_MEMORY                        0xA005
-
-
-/** Runtime ALC version. */
-#define ALC_MAJOR_VERSION                        0x1000
-#define ALC_MINOR_VERSION                        0x1001
-
-/** Context attribute list properties. */
-#define ALC_ATTRIBUTES_SIZE                      0x1002
-#define ALC_ALL_ATTRIBUTES                       0x1003
-
-/** String for the default device specifier. */
-#define ALC_DEFAULT_DEVICE_SPECIFIER             0x1004
-/**
- * String for the given device's specifier.
- *
- * If device handle is NULL, it is instead a null-char separated list of
- * strings of known device specifiers (list ends with an empty string).
- */
-#define ALC_DEVICE_SPECIFIER                     0x1005
-/** String for space-separated list of ALC extensions. */
-#define ALC_EXTENSIONS                           0x1006
-
-
-/** Capture extension */
-#define ALC_EXT_CAPTURE 1
-/**
- * String for the given capture device's specifier.
- *
- * If device handle is NULL, it is instead a null-char separated list of
- * strings of known capture device specifiers (list ends with an empty string).
- */
-#define ALC_CAPTURE_DEVICE_SPECIFIER             0x310
-/** String for the default capture device specifier. */
-#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER     0x311
-/** Number of sample frames available for capture. */
-#define ALC_CAPTURE_SAMPLES                      0x312
-
-
-/** Enumerate All extension */
-#define ALC_ENUMERATE_ALL_EXT 1
-/** String for the default extended device specifier. */
-#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER        0x1012
-/**
- * String for the given extended device's specifier.
- *
- * If device handle is NULL, it is instead a null-char separated list of
- * strings of known extended device specifiers (list ends with an empty string).
- */
-#define ALC_ALL_DEVICES_SPECIFIER                0x1013
-
-
-/** Context management. */
-ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
-ALC_API ALCboolean  ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
-ALC_API void        ALC_APIENTRY alcProcessContext(ALCcontext *context);
-ALC_API void        ALC_APIENTRY alcSuspendContext(ALCcontext *context);
-ALC_API void        ALC_APIENTRY alcDestroyContext(ALCcontext *context);
-ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
-ALC_API ALCdevice*  ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
-
-/** Device management. */
-ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
-ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
-
-
-/**
- * Error support.
- *
- * Obtain the most recent Device error.
- */
-ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
-
-/**
- * Extension support.
- *
- * Query for the presence of an extension, and obtain any appropriate
- * function pointers and enum values.
- */
-ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
-ALC_API void*      ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
-ALC_API ALCenum    ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
-
-/** Query function. */
-ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
-ALC_API void           ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
-
-/** Capture function. */
-ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
-ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
-ALC_API void       ALC_APIENTRY alcCaptureStart(ALCdevice *device);
-ALC_API void       ALC_APIENTRY alcCaptureStop(ALCdevice *device);
-ALC_API void       ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
-
-/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
-typedef ALCcontext*    (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
-typedef ALCboolean     (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
-typedef void           (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
-typedef void           (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
-typedef void           (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
-typedef ALCcontext*    (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
-typedef ALCdevice*     (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
-typedef ALCdevice*     (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
-typedef ALCboolean     (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
-typedef ALCenum        (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
-typedef ALCboolean     (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
-typedef void*          (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
-typedef ALCenum        (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
-typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
-typedef void           (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
-typedef ALCdevice*     (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
-typedef ALCboolean     (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
-typedef void           (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
-typedef void           (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
-typedef void           (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
-
-#if defined(__cplusplus)
-}
-#endif
-
-#endif /* AL_ALC_H */

+ 0 - 466
release/include/AL/alext.h

@@ -1,466 +0,0 @@
-/**
- * OpenAL cross platform audio library
- * Copyright (C) 2008 by authors.
- * This library is free software; you can redistribute it and/or
- *  modify it under the terms of the GNU Library General Public
- *  License as published by the Free Software Foundation; either
- *  version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- *  Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- *  License along with this library; if not, write to the
- *  Free Software Foundation, Inc.,
- *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#ifndef AL_ALEXT_H
-#define AL_ALEXT_H
-
-#include <stddef.h>
-/* Define int64_t and uint64_t types */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-
-#include "alc.h"
-#include "al.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef AL_LOKI_IMA_ADPCM_format
-#define AL_LOKI_IMA_ADPCM_format 1
-#define AL_FORMAT_IMA_ADPCM_MONO16_EXT           0x10000
-#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT         0x10001
-#endif
-
-#ifndef AL_LOKI_WAVE_format
-#define AL_LOKI_WAVE_format 1
-#define AL_FORMAT_WAVE_EXT                       0x10002
-#endif
-
-#ifndef AL_EXT_vorbis
-#define AL_EXT_vorbis 1
-#define AL_FORMAT_VORBIS_EXT                     0x10003
-#endif
-
-#ifndef AL_LOKI_quadriphonic
-#define AL_LOKI_quadriphonic 1
-#define AL_FORMAT_QUAD8_LOKI                     0x10004
-#define AL_FORMAT_QUAD16_LOKI                    0x10005
-#endif
-
-#ifndef AL_EXT_float32
-#define AL_EXT_float32 1
-#define AL_FORMAT_MONO_FLOAT32                   0x10010
-#define AL_FORMAT_STEREO_FLOAT32                 0x10011
-#endif
-
-#ifndef AL_EXT_double
-#define AL_EXT_double 1
-#define AL_FORMAT_MONO_DOUBLE_EXT                0x10012
-#define AL_FORMAT_STEREO_DOUBLE_EXT              0x10013
-#endif
-
-#ifndef AL_EXT_MULAW
-#define AL_EXT_MULAW 1
-#define AL_FORMAT_MONO_MULAW_EXT                 0x10014
-#define AL_FORMAT_STEREO_MULAW_EXT               0x10015
-#endif
-
-#ifndef AL_EXT_ALAW
-#define AL_EXT_ALAW 1
-#define AL_FORMAT_MONO_ALAW_EXT                  0x10016
-#define AL_FORMAT_STEREO_ALAW_EXT                0x10017
-#endif
-
-#ifndef ALC_LOKI_audio_channel
-#define ALC_LOKI_audio_channel 1
-#define ALC_CHAN_MAIN_LOKI                       0x500001
-#define ALC_CHAN_PCM_LOKI                        0x500002
-#define ALC_CHAN_CD_LOKI                         0x500003
-#endif
-
-#ifndef AL_EXT_MCFORMATS
-#define AL_EXT_MCFORMATS 1
-#define AL_FORMAT_QUAD8                          0x1204
-#define AL_FORMAT_QUAD16                         0x1205
-#define AL_FORMAT_QUAD32                         0x1206
-#define AL_FORMAT_REAR8                          0x1207
-#define AL_FORMAT_REAR16                         0x1208
-#define AL_FORMAT_REAR32                         0x1209
-#define AL_FORMAT_51CHN8                         0x120A
-#define AL_FORMAT_51CHN16                        0x120B
-#define AL_FORMAT_51CHN32                        0x120C
-#define AL_FORMAT_61CHN8                         0x120D
-#define AL_FORMAT_61CHN16                        0x120E
-#define AL_FORMAT_61CHN32                        0x120F
-#define AL_FORMAT_71CHN8                         0x1210
-#define AL_FORMAT_71CHN16                        0x1211
-#define AL_FORMAT_71CHN32                        0x1212
-#endif
-
-#ifndef AL_EXT_MULAW_MCFORMATS
-#define AL_EXT_MULAW_MCFORMATS 1
-#define AL_FORMAT_MONO_MULAW                     0x10014
-#define AL_FORMAT_STEREO_MULAW                   0x10015
-#define AL_FORMAT_QUAD_MULAW                     0x10021
-#define AL_FORMAT_REAR_MULAW                     0x10022
-#define AL_FORMAT_51CHN_MULAW                    0x10023
-#define AL_FORMAT_61CHN_MULAW                    0x10024
-#define AL_FORMAT_71CHN_MULAW                    0x10025
-#endif
-
-#ifndef AL_EXT_IMA4
-#define AL_EXT_IMA4 1
-#define AL_FORMAT_MONO_IMA4                      0x1300
-#define AL_FORMAT_STEREO_IMA4                    0x1301
-#endif
-
-#ifndef AL_EXT_STATIC_BUFFER
-#define AL_EXT_STATIC_BUFFER 1
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
-#endif
-#endif
-
-#ifndef ALC_EXT_EFX
-#define ALC_EXT_EFX 1
-#include "efx.h"
-#endif
-
-#ifndef ALC_EXT_disconnect
-#define ALC_EXT_disconnect 1
-#define ALC_CONNECTED                            0x313
-#endif
-
-#ifndef ALC_EXT_thread_local_context
-#define ALC_EXT_thread_local_context 1
-typedef ALCboolean  (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
-typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API ALCboolean  ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
-ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
-#endif
-#endif
-
-#ifndef AL_EXT_source_distance_model
-#define AL_EXT_source_distance_model 1
-#define AL_SOURCE_DISTANCE_MODEL                 0x200
-#endif
-
-#ifndef AL_SOFT_buffer_sub_data
-#define AL_SOFT_buffer_sub_data 1
-#define AL_BYTE_RW_OFFSETS_SOFT                  0x1031
-#define AL_SAMPLE_RW_OFFSETS_SOFT                0x1032
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
-#endif
-#endif
-
-#ifndef AL_SOFT_loop_points
-#define AL_SOFT_loop_points 1
-#define AL_LOOP_POINTS_SOFT                      0x2015
-#endif
-
-#ifndef AL_EXT_FOLDBACK
-#define AL_EXT_FOLDBACK 1
-#define AL_EXT_FOLDBACK_NAME                     "AL_EXT_FOLDBACK"
-#define AL_FOLDBACK_EVENT_BLOCK                  0x4112
-#define AL_FOLDBACK_EVENT_START                  0x4111
-#define AL_FOLDBACK_EVENT_STOP                   0x4113
-#define AL_FOLDBACK_MODE_MONO                    0x4101
-#define AL_FOLDBACK_MODE_STEREO                  0x4102
-typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
-typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
-typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
-AL_API void AL_APIENTRY alRequestFoldbackStop(void);
-#endif
-#endif
-
-#ifndef ALC_EXT_DEDICATED
-#define ALC_EXT_DEDICATED 1
-#define AL_DEDICATED_GAIN                        0x0001
-#define AL_EFFECT_DEDICATED_DIALOGUE             0x9001
-#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
-#endif
-
-#ifndef AL_SOFT_buffer_samples
-#define AL_SOFT_buffer_samples 1
-/* Channel configurations */
-#define AL_MONO_SOFT                             0x1500
-#define AL_STEREO_SOFT                           0x1501
-#define AL_REAR_SOFT                             0x1502
-#define AL_QUAD_SOFT                             0x1503
-#define AL_5POINT1_SOFT                          0x1504
-#define AL_6POINT1_SOFT                          0x1505
-#define AL_7POINT1_SOFT                          0x1506
-
-/* Sample types */
-#define AL_BYTE_SOFT                             0x1400
-#define AL_UNSIGNED_BYTE_SOFT                    0x1401
-#define AL_SHORT_SOFT                            0x1402
-#define AL_UNSIGNED_SHORT_SOFT                   0x1403
-#define AL_INT_SOFT                              0x1404
-#define AL_UNSIGNED_INT_SOFT                     0x1405
-#define AL_FLOAT_SOFT                            0x1406
-#define AL_DOUBLE_SOFT                           0x1407
-#define AL_BYTE3_SOFT                            0x1408
-#define AL_UNSIGNED_BYTE3_SOFT                   0x1409
-
-/* Storage formats */
-#define AL_MONO8_SOFT                            0x1100
-#define AL_MONO16_SOFT                           0x1101
-#define AL_MONO32F_SOFT                          0x10010
-#define AL_STEREO8_SOFT                          0x1102
-#define AL_STEREO16_SOFT                         0x1103
-#define AL_STEREO32F_SOFT                        0x10011
-#define AL_QUAD8_SOFT                            0x1204
-#define AL_QUAD16_SOFT                           0x1205
-#define AL_QUAD32F_SOFT                          0x1206
-#define AL_REAR8_SOFT                            0x1207
-#define AL_REAR16_SOFT                           0x1208
-#define AL_REAR32F_SOFT                          0x1209
-#define AL_5POINT1_8_SOFT                        0x120A
-#define AL_5POINT1_16_SOFT                       0x120B
-#define AL_5POINT1_32F_SOFT                      0x120C
-#define AL_6POINT1_8_SOFT                        0x120D
-#define AL_6POINT1_16_SOFT                       0x120E
-#define AL_6POINT1_32F_SOFT                      0x120F
-#define AL_7POINT1_8_SOFT                        0x1210
-#define AL_7POINT1_16_SOFT                       0x1211
-#define AL_7POINT1_32F_SOFT                      0x1212
-
-/* Buffer attributes */
-#define AL_INTERNAL_FORMAT_SOFT                  0x2008
-#define AL_BYTE_LENGTH_SOFT                      0x2009
-#define AL_SAMPLE_LENGTH_SOFT                    0x200A
-#define AL_SEC_LENGTH_SOFT                       0x200B
-
-typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
-typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
-typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
-typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
-AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
-AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
-AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
-#endif
-#endif
-
-#ifndef AL_SOFT_direct_channels
-#define AL_SOFT_direct_channels 1
-#define AL_DIRECT_CHANNELS_SOFT                  0x1033
-#endif
-
-#ifndef ALC_SOFT_loopback
-#define ALC_SOFT_loopback 1
-#define ALC_FORMAT_CHANNELS_SOFT                 0x1990
-#define ALC_FORMAT_TYPE_SOFT                     0x1991
-
-/* Sample types */
-#define ALC_BYTE_SOFT                            0x1400
-#define ALC_UNSIGNED_BYTE_SOFT                   0x1401
-#define ALC_SHORT_SOFT                           0x1402
-#define ALC_UNSIGNED_SHORT_SOFT                  0x1403
-#define ALC_INT_SOFT                             0x1404
-#define ALC_UNSIGNED_INT_SOFT                    0x1405
-#define ALC_FLOAT_SOFT                           0x1406
-
-/* Channel configurations */
-#define ALC_MONO_SOFT                            0x1500
-#define ALC_STEREO_SOFT                          0x1501
-#define ALC_QUAD_SOFT                            0x1503
-#define ALC_5POINT1_SOFT                         0x1504
-#define ALC_6POINT1_SOFT                         0x1505
-#define ALC_7POINT1_SOFT                         0x1506
-
-typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
-typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
-typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
-ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
-ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
-#endif
-#endif
-
-#ifndef AL_EXT_STEREO_ANGLES
-#define AL_EXT_STEREO_ANGLES 1
-#define AL_STEREO_ANGLES                         0x1030
-#endif
-
-#ifndef AL_EXT_SOURCE_RADIUS
-#define AL_EXT_SOURCE_RADIUS 1
-#define AL_SOURCE_RADIUS                         0x1031
-#endif
-
-#ifndef AL_SOFT_source_latency
-#define AL_SOFT_source_latency 1
-#define AL_SAMPLE_OFFSET_LATENCY_SOFT            0x1200
-#define AL_SEC_OFFSET_LATENCY_SOFT               0x1201
-typedef int64_t ALint64SOFT;
-typedef uint64_t ALuint64SOFT;
-typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
-typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
-typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
-typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
-typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
-typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
-typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
-typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
-typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
-typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
-typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
-typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
-AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
-AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
-AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
-AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
-AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
-AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
-AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
-AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
-AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
-AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
-AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
-#endif
-#endif
-
-#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
-#define ALC_EXT_DEFAULT_FILTER_ORDER 1
-#define ALC_DEFAULT_FILTER_ORDER                 0x1100
-#endif
-
-#ifndef AL_SOFT_deferred_updates
-#define AL_SOFT_deferred_updates 1
-#define AL_DEFERRED_UPDATES_SOFT                 0xC002
-typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
-typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void);
-AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void);
-#endif
-#endif
-
-#ifndef AL_SOFT_block_alignment
-#define AL_SOFT_block_alignment 1
-#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT           0x200C
-#define AL_PACK_BLOCK_ALIGNMENT_SOFT             0x200D
-#endif
-
-#ifndef AL_SOFT_MSADPCM
-#define AL_SOFT_MSADPCM 1
-#define AL_FORMAT_MONO_MSADPCM_SOFT              0x1302
-#define AL_FORMAT_STEREO_MSADPCM_SOFT            0x1303
-#endif
-
-#ifndef AL_SOFT_source_length
-#define AL_SOFT_source_length 1
-/*#define AL_BYTE_LENGTH_SOFT                      0x2009*/
-/*#define AL_SAMPLE_LENGTH_SOFT                    0x200A*/
-/*#define AL_SEC_LENGTH_SOFT                       0x200B*/
-#endif
-
-#ifndef ALC_SOFT_pause_device
-#define ALC_SOFT_pause_device 1
-typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device);
-typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device);
-ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device);
-#endif
-#endif
-
-#ifndef AL_EXT_BFORMAT
-#define AL_EXT_BFORMAT 1
-#define AL_FORMAT_BFORMAT2D_8                    0x20021
-#define AL_FORMAT_BFORMAT2D_16                   0x20022
-#define AL_FORMAT_BFORMAT2D_FLOAT32              0x20023
-#define AL_FORMAT_BFORMAT3D_8                    0x20031
-#define AL_FORMAT_BFORMAT3D_16                   0x20032
-#define AL_FORMAT_BFORMAT3D_FLOAT32              0x20033
-#endif
-
-#ifndef AL_EXT_MULAW_BFORMAT
-#define AL_EXT_MULAW_BFORMAT 1
-#define AL_FORMAT_BFORMAT2D_MULAW                0x10031
-#define AL_FORMAT_BFORMAT3D_MULAW                0x10032
-#endif
-
-#ifndef ALC_SOFT_HRTF
-#define ALC_SOFT_HRTF 1
-#define ALC_HRTF_SOFT                            0x1992
-#define ALC_DONT_CARE_SOFT                       0x0002
-#define ALC_HRTF_STATUS_SOFT                     0x1993
-#define ALC_HRTF_DISABLED_SOFT                   0x0000
-#define ALC_HRTF_ENABLED_SOFT                    0x0001
-#define ALC_HRTF_DENIED_SOFT                     0x0002
-#define ALC_HRTF_REQUIRED_SOFT                   0x0003
-#define ALC_HRTF_HEADPHONES_DETECTED_SOFT        0x0004
-#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT         0x0005
-#define ALC_NUM_HRTF_SPECIFIERS_SOFT             0x1994
-#define ALC_HRTF_SPECIFIER_SOFT                  0x1995
-#define ALC_HRTF_ID_SOFT                         0x1996
-typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index);
-typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index);
-ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs);
-#endif
-#endif
-
-#ifndef AL_SOFT_gain_clamp_ex
-#define AL_SOFT_gain_clamp_ex 1
-#define AL_GAIN_LIMIT_SOFT                       0x200E
-#endif
-
-#ifndef AL_SOFT_source_resampler
-#define AL_SOFT_source_resampler
-#define AL_NUM_RESAMPLERS_SOFT                   0x1210
-#define AL_DEFAULT_RESAMPLER_SOFT                0x1211
-#define AL_SOURCE_RESAMPLER_SOFT                 0x1212
-#define AL_RESAMPLER_NAME_SOFT                   0x1213
-typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
-#endif
-#endif
-
-#ifndef AL_SOFT_source_spatialize
-#define AL_SOFT_source_spatialize
-#define AL_SOURCE_SPATIALIZE_SOFT                0x1214
-#define AL_AUTO_SOFT                             0x0002
-#endif
-
-#ifndef ALC_SOFT_output_limiter
-#define ALC_SOFT_output_limiter
-#define ALC_OUTPUT_LIMITER_SOFT                  0x199A
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif

+ 0 - 3
release/include/AL/efx-creative.h

@@ -1,3 +0,0 @@
-/* The tokens that would be defined here are already defined in efx.h. This
- * empty file is here to provide compatibility with Windows-based projects
- * that would include it. */

+ 0 - 402
release/include/AL/efx-presets.h

@@ -1,402 +0,0 @@
-/* Reverb presets for EFX */
-
-#ifndef EFX_PRESETS_H
-#define EFX_PRESETS_H
-
-#ifndef EFXEAXREVERBPROPERTIES_DEFINED
-#define EFXEAXREVERBPROPERTIES_DEFINED
-typedef struct {
-    float flDensity;
-    float flDiffusion;
-    float flGain;
-    float flGainHF;
-    float flGainLF;
-    float flDecayTime;
-    float flDecayHFRatio;
-    float flDecayLFRatio;
-    float flReflectionsGain;
-    float flReflectionsDelay;
-    float flReflectionsPan[3];
-    float flLateReverbGain;
-    float flLateReverbDelay;
-    float flLateReverbPan[3];
-    float flEchoTime;
-    float flEchoDepth;
-    float flModulationTime;
-    float flModulationDepth;
-    float flAirAbsorptionGainHF;
-    float flHFReference;
-    float flLFReference;
-    float flRoomRolloffFactor;
-    int   iDecayHFLimit;
-} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
-#endif
-
-/* Default Presets */
-
-#define EFX_REVERB_PRESET_GENERIC \
-    { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PADDEDCELL \
-    { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ROOM \
-    { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_BATHROOM \
-    { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_LIVINGROOM \
-    { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_STONEROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_AUDITORIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CONCERTHALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CAVE \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_ARENA \
-    { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_HANGAR \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
-    { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_HALLWAY \
-    { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_STONECORRIDOR \
-    { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ALLEY \
-    { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FOREST \
-    { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY \
-    { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_MOUNTAINS \
-    { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_QUARRY \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PLAIN \
-    { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PARKINGLOT \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SEWERPIPE \
-    { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_UNDERWATER \
-    { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRUGGED \
-    { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DIZZY \
-    { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PSYCHOTIC \
-    { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Castle Presets */
-
-#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
-    { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
-    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_HALL \
-    { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
-    { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
-    { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-/* Factory Presets */
-
-#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
-    { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
-    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
-    { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
-    { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
-    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_HALL \
-    { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
-    { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
-    { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
-    { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-/* Ice Palace Presets */
-
-#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
-    { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
-    { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
-    { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
-    { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_HALL \
-    { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
-    { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
-    { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-/* Space Station Presets */
-
-#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
-    { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
-    { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
-    { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
-    { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
-    { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_HALL \
-    { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
-    { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
-    { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-/* Wooden Galleon Presets */
-
-#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_HALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
-    { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-/* Sports Presets */
-
-#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
-    { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
-    { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
-    { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
-    { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
-    { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-/* Prefab Presets */
-
-#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
-    { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
-    { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
-    { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
-    { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Dome and Pipe Presets */
-
-#define EFX_REVERB_PRESET_DOME_TOMB \
-    { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PIPE_SMALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
-    { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
-    { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PIPE_LARGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PIPE_RESONANT \
-    { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-/* Outdoors Presets */
-
-#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
-    { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
-    { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
-    { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
-    { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
-    { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-/* Mood Presets */
-
-#define EFX_REVERB_PRESET_MOOD_HEAVEN \
-    { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_MOOD_HELL \
-    { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_MOOD_MEMORY \
-    { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Driving Presets */
-
-#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
-    { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
-    { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
-    { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
-    { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
-    { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
-    { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
-    { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
-
-/* City Presets */
-
-#define EFX_REVERB_PRESET_CITY_STREETS \
-    { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_SUBWAY \
-    { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_MUSEUM \
-    { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CITY_LIBRARY \
-    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CITY_UNDERPASS \
-    { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_ABANDONED \
-    { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-/* Misc. Presets */
-
-#define EFX_REVERB_PRESET_DUSTYROOM \
-    { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CHAPEL \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SMALLWATERROOM \
-    { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#endif /* EFX_PRESETS_H */

+ 0 - 761
release/include/AL/efx.h

@@ -1,761 +0,0 @@
-#ifndef AL_EFX_H
-#define AL_EFX_H
-
-
-#include "alc.h"
-#include "al.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define ALC_EXT_EFX_NAME                         "ALC_EXT_EFX"
-
-#define ALC_EFX_MAJOR_VERSION                    0x20001
-#define ALC_EFX_MINOR_VERSION                    0x20002
-#define ALC_MAX_AUXILIARY_SENDS                  0x20003
-
-
-/* Listener properties. */
-#define AL_METERS_PER_UNIT                       0x20004
-
-/* Source properties. */
-#define AL_DIRECT_FILTER                         0x20005
-#define AL_AUXILIARY_SEND_FILTER                 0x20006
-#define AL_AIR_ABSORPTION_FACTOR                 0x20007
-#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
-#define AL_CONE_OUTER_GAINHF                     0x20009
-#define AL_DIRECT_FILTER_GAINHF_AUTO             0x2000A
-#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
-#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
-
-
-/* Effect properties. */
-
-/* Reverb effect parameters */
-#define AL_REVERB_DENSITY                        0x0001
-#define AL_REVERB_DIFFUSION                      0x0002
-#define AL_REVERB_GAIN                           0x0003
-#define AL_REVERB_GAINHF                         0x0004
-#define AL_REVERB_DECAY_TIME                     0x0005
-#define AL_REVERB_DECAY_HFRATIO                  0x0006
-#define AL_REVERB_REFLECTIONS_GAIN               0x0007
-#define AL_REVERB_REFLECTIONS_DELAY              0x0008
-#define AL_REVERB_LATE_REVERB_GAIN               0x0009
-#define AL_REVERB_LATE_REVERB_DELAY              0x000A
-#define AL_REVERB_AIR_ABSORPTION_GAINHF          0x000B
-#define AL_REVERB_ROOM_ROLLOFF_FACTOR            0x000C
-#define AL_REVERB_DECAY_HFLIMIT                  0x000D
-
-/* EAX Reverb effect parameters */
-#define AL_EAXREVERB_DENSITY                     0x0001
-#define AL_EAXREVERB_DIFFUSION                   0x0002
-#define AL_EAXREVERB_GAIN                        0x0003
-#define AL_EAXREVERB_GAINHF                      0x0004
-#define AL_EAXREVERB_GAINLF                      0x0005
-#define AL_EAXREVERB_DECAY_TIME                  0x0006
-#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
-#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
-#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
-#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
-#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
-#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
-#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
-#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
-#define AL_EAXREVERB_ECHO_TIME                   0x000F
-#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
-#define AL_EAXREVERB_MODULATION_TIME             0x0011
-#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
-#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
-#define AL_EAXREVERB_HFREFERENCE                 0x0014
-#define AL_EAXREVERB_LFREFERENCE                 0x0015
-#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
-#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
-
-/* Chorus effect parameters */
-#define AL_CHORUS_WAVEFORM                       0x0001
-#define AL_CHORUS_PHASE                          0x0002
-#define AL_CHORUS_RATE                           0x0003
-#define AL_CHORUS_DEPTH                          0x0004
-#define AL_CHORUS_FEEDBACK                       0x0005
-#define AL_CHORUS_DELAY                          0x0006
-
-/* Distortion effect parameters */
-#define AL_DISTORTION_EDGE                       0x0001
-#define AL_DISTORTION_GAIN                       0x0002
-#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
-#define AL_DISTORTION_EQCENTER                   0x0004
-#define AL_DISTORTION_EQBANDWIDTH                0x0005
-
-/* Echo effect parameters */
-#define AL_ECHO_DELAY                            0x0001
-#define AL_ECHO_LRDELAY                          0x0002
-#define AL_ECHO_DAMPING                          0x0003
-#define AL_ECHO_FEEDBACK                         0x0004
-#define AL_ECHO_SPREAD                           0x0005
-
-/* Flanger effect parameters */
-#define AL_FLANGER_WAVEFORM                      0x0001
-#define AL_FLANGER_PHASE                         0x0002
-#define AL_FLANGER_RATE                          0x0003
-#define AL_FLANGER_DEPTH                         0x0004
-#define AL_FLANGER_FEEDBACK                      0x0005
-#define AL_FLANGER_DELAY                         0x0006
-
-/* Frequency shifter effect parameters */
-#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
-#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
-#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
-
-/* Vocal morpher effect parameters */
-#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
-#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
-#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
-#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
-#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
-#define AL_VOCAL_MORPHER_RATE                    0x0006
-
-/* Pitchshifter effect parameters */
-#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
-#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
-
-/* Ringmodulator effect parameters */
-#define AL_RING_MODULATOR_FREQUENCY              0x0001
-#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
-#define AL_RING_MODULATOR_WAVEFORM               0x0003
-
-/* Autowah effect parameters */
-#define AL_AUTOWAH_ATTACK_TIME                   0x0001
-#define AL_AUTOWAH_RELEASE_TIME                  0x0002
-#define AL_AUTOWAH_RESONANCE                     0x0003
-#define AL_AUTOWAH_PEAK_GAIN                     0x0004
-
-/* Compressor effect parameters */
-#define AL_COMPRESSOR_ONOFF                      0x0001
-
-/* Equalizer effect parameters */
-#define AL_EQUALIZER_LOW_GAIN                    0x0001
-#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
-#define AL_EQUALIZER_MID1_GAIN                   0x0003
-#define AL_EQUALIZER_MID1_CENTER                 0x0004
-#define AL_EQUALIZER_MID1_WIDTH                  0x0005
-#define AL_EQUALIZER_MID2_GAIN                   0x0006
-#define AL_EQUALIZER_MID2_CENTER                 0x0007
-#define AL_EQUALIZER_MID2_WIDTH                  0x0008
-#define AL_EQUALIZER_HIGH_GAIN                   0x0009
-#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
-
-/* Effect type */
-#define AL_EFFECT_FIRST_PARAMETER                0x0000
-#define AL_EFFECT_LAST_PARAMETER                 0x8000
-#define AL_EFFECT_TYPE                           0x8001
-
-/* Effect types, used with the AL_EFFECT_TYPE property */
-#define AL_EFFECT_NULL                           0x0000
-#define AL_EFFECT_REVERB                         0x0001
-#define AL_EFFECT_CHORUS                         0x0002
-#define AL_EFFECT_DISTORTION                     0x0003
-#define AL_EFFECT_ECHO                           0x0004
-#define AL_EFFECT_FLANGER                        0x0005
-#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
-#define AL_EFFECT_VOCAL_MORPHER                  0x0007
-#define AL_EFFECT_PITCH_SHIFTER                  0x0008
-#define AL_EFFECT_RING_MODULATOR                 0x0009
-#define AL_EFFECT_AUTOWAH                        0x000A
-#define AL_EFFECT_COMPRESSOR                     0x000B
-#define AL_EFFECT_EQUALIZER                      0x000C
-#define AL_EFFECT_EAXREVERB                      0x8000
-
-/* Auxiliary Effect Slot properties. */
-#define AL_EFFECTSLOT_EFFECT                     0x0001
-#define AL_EFFECTSLOT_GAIN                       0x0002
-#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
-
-/* NULL Auxiliary Slot ID to disable a source send. */
-#define AL_EFFECTSLOT_NULL                       0x0000
-
-
-/* Filter properties. */
-
-/* Lowpass filter parameters */
-#define AL_LOWPASS_GAIN                          0x0001
-#define AL_LOWPASS_GAINHF                        0x0002
-
-/* Highpass filter parameters */
-#define AL_HIGHPASS_GAIN                         0x0001
-#define AL_HIGHPASS_GAINLF                       0x0002
-
-/* Bandpass filter parameters */
-#define AL_BANDPASS_GAIN                         0x0001
-#define AL_BANDPASS_GAINLF                       0x0002
-#define AL_BANDPASS_GAINHF                       0x0003
-
-/* Filter type */
-#define AL_FILTER_FIRST_PARAMETER                0x0000
-#define AL_FILTER_LAST_PARAMETER                 0x8000
-#define AL_FILTER_TYPE                           0x8001
-
-/* Filter types, used with the AL_FILTER_TYPE property */
-#define AL_FILTER_NULL                           0x0000
-#define AL_FILTER_LOWPASS                        0x0001
-#define AL_FILTER_HIGHPASS                       0x0002
-#define AL_FILTER_BANDPASS                       0x0003
-
-
-/* Effect object function types. */
-typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
-typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
-
-/* Filter object function types. */
-typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
-typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
-
-/* Auxiliary Effect Slot object function types. */
-typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
-
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
-AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
-AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
-AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
-AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
-AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
-AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
-AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
-AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
-#endif
-
-/* Filter ranges and defaults. */
-
-/* Lowpass filter */
-#define AL_LOWPASS_MIN_GAIN                      (0.0f)
-#define AL_LOWPASS_MAX_GAIN                      (1.0f)
-#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
-
-#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
-#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
-#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
-
-/* Highpass filter */
-#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
-#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
-#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
-
-#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
-#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
-#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
-
-/* Bandpass filter */
-#define AL_BANDPASS_MIN_GAIN                     (0.0f)
-#define AL_BANDPASS_MAX_GAIN                     (1.0f)
-#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
-
-#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
-#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
-#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
-
-#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
-#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
-#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
-
-
-/* Effect parameter ranges and defaults. */
-
-/* Standard reverb effect */
-#define AL_REVERB_MIN_DENSITY                    (0.0f)
-#define AL_REVERB_MAX_DENSITY                    (1.0f)
-#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
-
-#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
-#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
-#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
-
-#define AL_REVERB_MIN_GAIN                       (0.0f)
-#define AL_REVERB_MAX_GAIN                       (1.0f)
-#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
-
-#define AL_REVERB_MIN_GAINHF                     (0.0f)
-#define AL_REVERB_MAX_GAINHF                     (1.0f)
-#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
-
-#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
-#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
-#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
-
-#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
-#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
-#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
-
-#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
-#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
-#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
-
-#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
-#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
-#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
-
-#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
-#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
-#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
-
-#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
-#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
-#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
-
-#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
-#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
-#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
-
-#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
-#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
-#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
-
-#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
-#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
-#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
-
-/* EAX reverb effect */
-#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
-#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
-#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
-
-#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
-#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
-#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
-
-#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
-#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
-
-#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
-#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
-
-#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
-#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
-
-#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
-
-#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
-
-#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
-
-#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
-#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
-
-#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
-#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
-
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
-
-#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
-#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
-
-#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
-#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
-
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
-
-#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
-#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
-#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
-
-#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
-#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
-#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
-
-#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
-#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
-#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
-
-#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
-#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
-#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
-
-#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
-#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
-#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
-
-#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
-#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
-#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
-
-#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
-#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
-#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
-
-#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
-#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
-#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
-
-#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
-#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
-#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
-
-/* Chorus effect */
-#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
-#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
-
-#define AL_CHORUS_MIN_WAVEFORM                   (0)
-#define AL_CHORUS_MAX_WAVEFORM                   (1)
-#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
-
-#define AL_CHORUS_MIN_PHASE                      (-180)
-#define AL_CHORUS_MAX_PHASE                      (180)
-#define AL_CHORUS_DEFAULT_PHASE                  (90)
-
-#define AL_CHORUS_MIN_RATE                       (0.0f)
-#define AL_CHORUS_MAX_RATE                       (10.0f)
-#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
-
-#define AL_CHORUS_MIN_DEPTH                      (0.0f)
-#define AL_CHORUS_MAX_DEPTH                      (1.0f)
-#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
-
-#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
-#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
-#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
-
-#define AL_CHORUS_MIN_DELAY                      (0.0f)
-#define AL_CHORUS_MAX_DELAY                      (0.016f)
-#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
-
-/* Distortion effect */
-#define AL_DISTORTION_MIN_EDGE                   (0.0f)
-#define AL_DISTORTION_MAX_EDGE                   (1.0f)
-#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
-
-#define AL_DISTORTION_MIN_GAIN                   (0.01f)
-#define AL_DISTORTION_MAX_GAIN                   (1.0f)
-#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
-
-#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
-#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
-#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
-
-#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
-#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
-#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
-
-#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
-#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
-#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
-
-/* Echo effect */
-#define AL_ECHO_MIN_DELAY                        (0.0f)
-#define AL_ECHO_MAX_DELAY                        (0.207f)
-#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
-
-#define AL_ECHO_MIN_LRDELAY                      (0.0f)
-#define AL_ECHO_MAX_LRDELAY                      (0.404f)
-#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
-
-#define AL_ECHO_MIN_DAMPING                      (0.0f)
-#define AL_ECHO_MAX_DAMPING                      (0.99f)
-#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
-
-#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
-#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
-#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
-
-#define AL_ECHO_MIN_SPREAD                       (-1.0f)
-#define AL_ECHO_MAX_SPREAD                       (1.0f)
-#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
-
-/* Flanger effect */
-#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
-#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
-
-#define AL_FLANGER_MIN_WAVEFORM                  (0)
-#define AL_FLANGER_MAX_WAVEFORM                  (1)
-#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
-
-#define AL_FLANGER_MIN_PHASE                     (-180)
-#define AL_FLANGER_MAX_PHASE                     (180)
-#define AL_FLANGER_DEFAULT_PHASE                 (0)
-
-#define AL_FLANGER_MIN_RATE                      (0.0f)
-#define AL_FLANGER_MAX_RATE                      (10.0f)
-#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
-
-#define AL_FLANGER_MIN_DEPTH                     (0.0f)
-#define AL_FLANGER_MAX_DEPTH                     (1.0f)
-#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
-
-#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
-#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
-#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
-
-#define AL_FLANGER_MIN_DELAY                     (0.0f)
-#define AL_FLANGER_MAX_DELAY                     (0.004f)
-#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
-
-/* Frequency shifter effect */
-#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
-#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
-
-#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
-#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
-
-#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
-#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
-#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
-
-#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
-#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
-
-/* Vocal morpher effect */
-#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
-
-#define AL_VOCAL_MORPHER_PHONEME_A               (0)
-#define AL_VOCAL_MORPHER_PHONEME_E               (1)
-#define AL_VOCAL_MORPHER_PHONEME_I               (2)
-#define AL_VOCAL_MORPHER_PHONEME_O               (3)
-#define AL_VOCAL_MORPHER_PHONEME_U               (4)
-#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
-#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
-#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
-#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
-#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
-#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
-#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
-#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
-#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
-#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
-#define AL_VOCAL_MORPHER_PHONEME_B               (15)
-#define AL_VOCAL_MORPHER_PHONEME_D               (16)
-#define AL_VOCAL_MORPHER_PHONEME_F               (17)
-#define AL_VOCAL_MORPHER_PHONEME_G               (18)
-#define AL_VOCAL_MORPHER_PHONEME_J               (19)
-#define AL_VOCAL_MORPHER_PHONEME_K               (20)
-#define AL_VOCAL_MORPHER_PHONEME_L               (21)
-#define AL_VOCAL_MORPHER_PHONEME_M               (22)
-#define AL_VOCAL_MORPHER_PHONEME_N               (23)
-#define AL_VOCAL_MORPHER_PHONEME_P               (24)
-#define AL_VOCAL_MORPHER_PHONEME_R               (25)
-#define AL_VOCAL_MORPHER_PHONEME_S               (26)
-#define AL_VOCAL_MORPHER_PHONEME_T               (27)
-#define AL_VOCAL_MORPHER_PHONEME_V               (28)
-#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
-
-#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
-#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
-#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
-
-#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
-#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
-#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
-
-#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
-#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
-#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
-
-/* Pitch shifter effect */
-#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
-#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
-#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
-
-#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
-#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
-#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
-
-/* Ring modulator effect */
-#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
-#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
-#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
-
-#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
-#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
-#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
-
-#define AL_RING_MODULATOR_SINUSOID               (0)
-#define AL_RING_MODULATOR_SAWTOOTH               (1)
-#define AL_RING_MODULATOR_SQUARE                 (2)
-
-#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
-#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
-#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
-
-/* Autowah effect */
-#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
-#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
-#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
-
-#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
-#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
-#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
-
-#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
-#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
-#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
-
-#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
-#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
-#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
-
-/* Compressor effect */
-#define AL_COMPRESSOR_MIN_ONOFF                  (0)
-#define AL_COMPRESSOR_MAX_ONOFF                  (1)
-#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
-
-/* Equalizer effect */
-#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
-#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
-#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
-
-#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
-#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
-#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
-
-#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
-#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
-#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
-
-#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
-#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
-#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
-
-#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
-#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
-#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
-
-#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
-#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
-#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
-
-#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
-#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
-#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
-
-
-/* Source parameter value ranges and defaults. */
-#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
-#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
-#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
-
-#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
-#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
-#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
-
-#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
-#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
-#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
-
-#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
-#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
-#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
-
-#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
-#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
-#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
-
-#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
-#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
-#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
-
-
-/* Listener parameter value ranges and defaults. */
-#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
-#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
-#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
-
-
-#ifdef __cplusplus
-}  /* extern "C" */
-#endif
-
-#endif /* AL_EFX_H */

+ 0 - 1215
release/include/raylib.h

@@ -1,1215 +0,0 @@
-/**********************************************************************************************
-*
-*   raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
-*
-*   FEATURES:
-*       - NO external dependencies, all required libraries included with raylib
-*       - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
-*       - Written in plain C code (C99) in PascalCase/camelCase notation
-*       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
-*       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
-*       - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF)
-*       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
-*       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
-*       - Flexible Materials system, supporting classic maps and PBR maps
-*       - Shaders support, including Model shaders and Postprocessing shaders
-*       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
-*       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
-*       - VR stereo rendering with configurable HMD device parameters
-*       - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
-*
-*   NOTES:
-*       One custom font is loaded by default when InitWindow() [core]
-*       If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
-*       If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
-*
-*   DEPENDENCIES (included):
-*       rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
-*       glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
-*       mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
-*
-*   OPTIONAL DEPENDENCIES (included):
-*       stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
-*       stb_image_resize (Sean Barret) for image resizing algorythms [textures]
-*       stb_image_write (Sean Barret) for image writting (PNG) [utils]
-*       stb_truetype (Sean Barret) for ttf fonts loading [text]
-*       stb_rect_pack (Sean Barret) for rectangles packing [text]
-*       stb_vorbis (Sean Barret) for OGG audio loading [audio]
-*       stb_perlin (Sean Barret) for Perlin noise image generation [textures]
-*       par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
-*       jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
-*       jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
-*       dr_flac (David Reid) for FLAC audio file loading [audio]
-*       dr_mp3 (David Reid) for MP3 audio file loading [audio]
-*       rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
-*
-*
-*   LICENSE: zlib/libpng
-*
-*   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-*   BSD-like license that allows static linking with closed source software:
-*
-*   Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
-*
-*   This software is provided "as-is", without any express or implied warranty. In no event
-*   will the authors be held liable for any damages arising from the use of this software.
-*
-*   Permission is granted to anyone to use this software for any purpose, including commercial
-*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-*     1. The origin of this software must not be misrepresented; you must not claim that you
-*     wrote the original software. If you use this software in a product, an acknowledgment
-*     in the product documentation would be appreciated but is not required.
-*
-*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
-*     as being the original software.
-*
-*     3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RAYLIB_H
-#define RAYLIB_H
-
-#include <stdarg.h>                             // Required for: va_list - Only used by TraceLogCallback
-
-#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
-    #define RLAPI __declspec(dllexport)         // We are building raylib as a Win32 shared library (.dll)
-#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
-    #define RLAPI __declspec(dllimport)         // We are using raylib as a Win32 shared library (.dll)
-#else
-    #define RLAPI   // We are building or using raylib as a static library (or Linux shared library)
-#endif
-
-//----------------------------------------------------------------------------------
-// Some basic Defines
-//----------------------------------------------------------------------------------
-#ifndef PI
-    #define PI 3.14159265358979323846f
-#endif
-
-#define DEG2RAD (PI/180.0f)
-#define RAD2DEG (180.0f/PI)
-
-// raylib Config Flags
-#define FLAG_SHOW_LOGO              1       // Set to show raylib logo at startup
-#define FLAG_FULLSCREEN_MODE        2       // Set to run program in fullscreen
-#define FLAG_WINDOW_RESIZABLE       4       // Set to allow resizable window
-#define FLAG_WINDOW_UNDECORATED     8       // Set to disable window decoration (frame and buttons)
-#define FLAG_WINDOW_TRANSPARENT    16       // Set to allow transparent window
-#define FLAG_MSAA_4X_HINT          32       // Set to try enabling MSAA 4X
-#define FLAG_VSYNC_HINT            64       // Set to try enabling V-Sync on GPU
-
-// Keyboard Function Keys
-#define KEY_SPACE            32
-#define KEY_ESCAPE          256
-#define KEY_ENTER           257
-#define KEY_TAB             258
-#define KEY_BACKSPACE       259
-#define KEY_INSERT          260
-#define KEY_DELETE          261
-#define KEY_RIGHT           262
-#define KEY_LEFT            263
-#define KEY_DOWN            264
-#define KEY_UP              265
-#define KEY_PAGE_UP         266
-#define KEY_PAGE_DOWN       267
-#define KEY_HOME            268
-#define KEY_END             269
-#define KEY_CAPS_LOCK       280
-#define KEY_SCROLL_LOCK     281
-#define KEY_NUM_LOCK        282
-#define KEY_PRINT_SCREEN    283
-#define KEY_PAUSE           284
-#define KEY_F1              290
-#define KEY_F2              291
-#define KEY_F3              292
-#define KEY_F4              293
-#define KEY_F5              294
-#define KEY_F6              295
-#define KEY_F7              296
-#define KEY_F8              297
-#define KEY_F9              298
-#define KEY_F10             299
-#define KEY_F11             300
-#define KEY_F12             301
-#define KEY_LEFT_SHIFT      340
-#define KEY_LEFT_CONTROL    341
-#define KEY_LEFT_ALT        342
-#define KEY_RIGHT_SHIFT     344
-#define KEY_RIGHT_CONTROL   345
-#define KEY_RIGHT_ALT       346
-#define KEY_GRAVE            96
-#define KEY_SLASH            47
-#define KEY_BACKSLASH        92
-
-// Keyboard Alpha Numeric Keys
-#define KEY_ZERO             48
-#define KEY_ONE              49
-#define KEY_TWO              50
-#define KEY_THREE            51
-#define KEY_FOUR             52
-#define KEY_FIVE             53
-#define KEY_SIX              54
-#define KEY_SEVEN            55
-#define KEY_EIGHT            56
-#define KEY_NINE             57
-#define KEY_A                65
-#define KEY_B                66
-#define KEY_C                67
-#define KEY_D                68
-#define KEY_E                69
-#define KEY_F                70
-#define KEY_G                71
-#define KEY_H                72
-#define KEY_I                73
-#define KEY_J                74
-#define KEY_K                75
-#define KEY_L                76
-#define KEY_M                77
-#define KEY_N                78
-#define KEY_O                79
-#define KEY_P                80
-#define KEY_Q                81
-#define KEY_R                82
-#define KEY_S                83
-#define KEY_T                84
-#define KEY_U                85
-#define KEY_V                86
-#define KEY_W                87
-#define KEY_X                88
-#define KEY_Y                89
-#define KEY_Z                90
-
-// Android Physical Buttons
-#define KEY_BACK              4
-#define KEY_MENU             82
-#define KEY_VOLUME_UP        24
-#define KEY_VOLUME_DOWN      25
-
-// Mouse Buttons
-#define MOUSE_LEFT_BUTTON     0
-#define MOUSE_RIGHT_BUTTON    1
-#define MOUSE_MIDDLE_BUTTON   2
-
-// Touch points registered
-#define MAX_TOUCH_POINTS      2
-
-// Gamepad Number
-#define GAMEPAD_PLAYER1       0
-#define GAMEPAD_PLAYER2       1
-#define GAMEPAD_PLAYER3       2
-#define GAMEPAD_PLAYER4       3
-
-// Gamepad Buttons/Axis
-
-// PS3 USB Controller Buttons
-#define GAMEPAD_PS3_BUTTON_TRIANGLE 0
-#define GAMEPAD_PS3_BUTTON_CIRCLE   1
-#define GAMEPAD_PS3_BUTTON_CROSS    2
-#define GAMEPAD_PS3_BUTTON_SQUARE   3
-#define GAMEPAD_PS3_BUTTON_L1       6
-#define GAMEPAD_PS3_BUTTON_R1       7
-#define GAMEPAD_PS3_BUTTON_L2       4
-#define GAMEPAD_PS3_BUTTON_R2       5
-#define GAMEPAD_PS3_BUTTON_START    8
-#define GAMEPAD_PS3_BUTTON_SELECT   9
-#define GAMEPAD_PS3_BUTTON_UP      24
-#define GAMEPAD_PS3_BUTTON_RIGHT   25
-#define GAMEPAD_PS3_BUTTON_DOWN    26
-#define GAMEPAD_PS3_BUTTON_LEFT    27
-#define GAMEPAD_PS3_BUTTON_PS      12
-
-// PS3 USB Controller Axis
-#define GAMEPAD_PS3_AXIS_LEFT_X     0
-#define GAMEPAD_PS3_AXIS_LEFT_Y     1
-#define GAMEPAD_PS3_AXIS_RIGHT_X    2
-#define GAMEPAD_PS3_AXIS_RIGHT_Y    5
-#define GAMEPAD_PS3_AXIS_L2         3       // [1..-1] (pressure-level)
-#define GAMEPAD_PS3_AXIS_R2         4       // [1..-1] (pressure-level)
-
-// Xbox360 USB Controller Buttons
-#define GAMEPAD_XBOX_BUTTON_A       0
-#define GAMEPAD_XBOX_BUTTON_B       1
-#define GAMEPAD_XBOX_BUTTON_X       2
-#define GAMEPAD_XBOX_BUTTON_Y       3
-#define GAMEPAD_XBOX_BUTTON_LB      4
-#define GAMEPAD_XBOX_BUTTON_RB      5
-#define GAMEPAD_XBOX_BUTTON_SELECT  6
-#define GAMEPAD_XBOX_BUTTON_START   7
-#define GAMEPAD_XBOX_BUTTON_UP      10
-#define GAMEPAD_XBOX_BUTTON_RIGHT   11
-#define GAMEPAD_XBOX_BUTTON_DOWN    12
-#define GAMEPAD_XBOX_BUTTON_LEFT    13
-#define GAMEPAD_XBOX_BUTTON_HOME    8
-
-// Android Gamepad Controller (SNES CLASSIC)
-#define GAMEPAD_ANDROID_DPAD_UP        19
-#define GAMEPAD_ANDROID_DPAD_DOWN      20
-#define GAMEPAD_ANDROID_DPAD_LEFT      21
-#define GAMEPAD_ANDROID_DPAD_RIGHT     22
-#define GAMEPAD_ANDROID_DPAD_CENTER    23
-
-#define GAMEPAD_ANDROID_BUTTON_A       96
-#define GAMEPAD_ANDROID_BUTTON_B       97
-#define GAMEPAD_ANDROID_BUTTON_C       98
-#define GAMEPAD_ANDROID_BUTTON_X       99
-#define GAMEPAD_ANDROID_BUTTON_Y       100
-#define GAMEPAD_ANDROID_BUTTON_Z       101
-#define GAMEPAD_ANDROID_BUTTON_L1      102
-#define GAMEPAD_ANDROID_BUTTON_R1      103
-#define GAMEPAD_ANDROID_BUTTON_L2      104
-#define GAMEPAD_ANDROID_BUTTON_R2      105
-
-// Xbox360 USB Controller Axis
-// NOTE: For Raspberry Pi, axis must be reconfigured
-#if defined(PLATFORM_RPI)
-    #define GAMEPAD_XBOX_AXIS_LEFT_X    0   // [-1..1] (left->right)
-    #define GAMEPAD_XBOX_AXIS_LEFT_Y    1   // [-1..1] (up->down)
-    #define GAMEPAD_XBOX_AXIS_RIGHT_X   3   // [-1..1] (left->right)
-    #define GAMEPAD_XBOX_AXIS_RIGHT_Y   4   // [-1..1] (up->down)
-    #define GAMEPAD_XBOX_AXIS_LT        2   // [-1..1] (pressure-level)
-    #define GAMEPAD_XBOX_AXIS_RT        5   // [-1..1] (pressure-level)
-#else
-    #define GAMEPAD_XBOX_AXIS_LEFT_X    0   // [-1..1] (left->right)
-    #define GAMEPAD_XBOX_AXIS_LEFT_Y    1   // [1..-1] (up->down)
-    #define GAMEPAD_XBOX_AXIS_RIGHT_X   2   // [-1..1] (left->right)
-    #define GAMEPAD_XBOX_AXIS_RIGHT_Y   3   // [1..-1] (up->down)
-    #define GAMEPAD_XBOX_AXIS_LT        4   // [-1..1] (pressure-level)
-    #define GAMEPAD_XBOX_AXIS_RT        5   // [-1..1] (pressure-level)
-#endif
-
-// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
-// Plain structures in C++ (without constructors) can be initialized from { } initializers.
-#ifdef __cplusplus
-    #define CLITERAL
-#else
-    #define CLITERAL    (Color)
-#endif
-
-// Some Basic Colors
-// NOTE: Custom raylib color palette for amazing visuals on WHITE background
-#define LIGHTGRAY  CLITERAL{ 200, 200, 200, 255 }   // Light Gray
-#define GRAY       CLITERAL{ 130, 130, 130, 255 }   // Gray
-#define DARKGRAY   CLITERAL{ 80, 80, 80, 255 }      // Dark Gray
-#define YELLOW     CLITERAL{ 253, 249, 0, 255 }     // Yellow
-#define GOLD       CLITERAL{ 255, 203, 0, 255 }     // Gold
-#define ORANGE     CLITERAL{ 255, 161, 0, 255 }     // Orange
-#define PINK       CLITERAL{ 255, 109, 194, 255 }   // Pink
-#define RED        CLITERAL{ 230, 41, 55, 255 }     // Red
-#define MAROON     CLITERAL{ 190, 33, 55, 255 }     // Maroon
-#define GREEN      CLITERAL{ 0, 228, 48, 255 }      // Green
-#define LIME       CLITERAL{ 0, 158, 47, 255 }      // Lime
-#define DARKGREEN  CLITERAL{ 0, 117, 44, 255 }      // Dark Green
-#define SKYBLUE    CLITERAL{ 102, 191, 255, 255 }   // Sky Blue
-#define BLUE       CLITERAL{ 0, 121, 241, 255 }     // Blue
-#define DARKBLUE   CLITERAL{ 0, 82, 172, 255 }      // Dark Blue
-#define PURPLE     CLITERAL{ 200, 122, 255, 255 }   // Purple
-#define VIOLET     CLITERAL{ 135, 60, 190, 255 }    // Violet
-#define DARKPURPLE CLITERAL{ 112, 31, 126, 255 }    // Dark Purple
-#define BEIGE      CLITERAL{ 211, 176, 131, 255 }   // Beige
-#define BROWN      CLITERAL{ 127, 106, 79, 255 }    // Brown
-#define DARKBROWN  CLITERAL{ 76, 63, 47, 255 }      // Dark Brown
-
-#define WHITE      CLITERAL{ 255, 255, 255, 255 }   // White
-#define BLACK      CLITERAL{ 0, 0, 0, 255 }         // Black
-#define BLANK      CLITERAL{ 0, 0, 0, 0 }           // Blank (Transparent)
-#define MAGENTA    CLITERAL{ 255, 0, 255, 255 }     // Magenta
-#define RAYWHITE   CLITERAL{ 245, 245, 245, 255 }   // My own White (raylib logo)
-
-// Shader and material limits
-#define MAX_SHADER_LOCATIONS        32      // Maximum number of predefined locations stored in shader struct
-#define MAX_MATERIAL_MAPS           12      // Maximum number of texture maps stored in shader struct
-
-//----------------------------------------------------------------------------------
-// Structures Definition
-//----------------------------------------------------------------------------------
-#ifndef __cplusplus
-// Boolean type
-    #ifndef bool
-        typedef enum { false, true } bool;
-    #endif
-#endif
-
-// Vector2 type
-typedef struct Vector2 {
-    float x;
-    float y;
-} Vector2;
-
-// Vector3 type
-typedef struct Vector3 {
-    float x;
-    float y;
-    float z;
-} Vector3;
-
-// Vector4 type
-typedef struct Vector4 {
-    float x;
-    float y;
-    float z;
-    float w;
-} Vector4;
-
-// Quaternion type, same as Vector4
-typedef Vector4 Quaternion;
-
-// Matrix type (OpenGL style 4x4 - right handed, column major)
-typedef struct Matrix {
-    float m0, m4, m8, m12;
-    float m1, m5, m9, m13;
-    float m2, m6, m10, m14;
-    float m3, m7, m11, m15;
-} Matrix;
-
-// Color type, RGBA (32bit)
-typedef struct Color {
-    unsigned char r;
-    unsigned char g;
-    unsigned char b;
-    unsigned char a;
-} Color;
-
-// Rectangle type
-typedef struct Rectangle {
-    float x;
-    float y;
-    float width;
-    float height;
-} Rectangle;
-
-// Image type, bpp always RGBA (32bit)
-// NOTE: Data stored in CPU memory (RAM)
-typedef struct Image {
-    void *data;             // Image raw data
-    int width;              // Image base width
-    int height;             // Image base height
-    int mipmaps;            // Mipmap levels, 1 by default
-    int format;             // Data format (PixelFormat type)
-} Image;
-
-// Texture2D type
-// NOTE: Data stored in GPU memory
-typedef struct Texture2D {
-    unsigned int id;        // OpenGL texture id
-    int width;              // Texture base width
-    int height;             // Texture base height
-    int mipmaps;            // Mipmap levels, 1 by default
-    int format;             // Data format (PixelFormat type)
-} Texture2D;
-
-// Texture type, same as Texture2D
-typedef Texture2D Texture;
-
-// RenderTexture2D type, for texture rendering
-typedef struct RenderTexture2D {
-    unsigned int id;        // OpenGL Framebuffer Object (FBO) id
-    Texture2D texture;      // Color buffer attachment texture
-    Texture2D depth;        // Depth buffer attachment texture
-} RenderTexture2D;
-
-// RenderTexture type, same as RenderTexture2D
-typedef RenderTexture2D RenderTexture;
-
-// Font character info
-typedef struct CharInfo {
-    int value;              // Character value (Unicode)
-    Rectangle rec;          // Character rectangle in sprite font
-    int offsetX;            // Character offset X when drawing
-    int offsetY;            // Character offset Y when drawing
-    int advanceX;           // Character advance position X
-    unsigned char *data;    // Character pixel data (grayscale)
-} CharInfo;
-
-// Font type, includes texture and charSet array data
-typedef struct Font {
-    Texture2D texture;      // Font texture
-    int baseSize;           // Base size (default chars height)
-    int charsCount;         // Number of characters
-    CharInfo *chars;        // Characters info data
-} Font;
-
-#define SpriteFont Font     // SpriteFont type fallback, defaults to Font
-
-// Camera type, defines a camera position/orientation in 3d space
-typedef struct Camera3D {
-    Vector3 position;       // Camera position
-    Vector3 target;         // Camera target it looks-at
-    Vector3 up;             // Camera up vector (rotation over its axis)
-    float fovy;             // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
-    int type;               // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
-} Camera3D;
-
-#define Camera Camera3D     // Camera type fallback, defaults to Camera3D
-
-// Camera2D type, defines a 2d camera
-typedef struct Camera2D {
-    Vector2 offset;         // Camera offset (displacement from target)
-    Vector2 target;         // Camera target (rotation and zoom origin)
-    float rotation;         // Camera rotation in degrees
-    float zoom;             // Camera zoom (scaling), should be 1.0f by default
-} Camera2D;
-
-// Bounding box type
-typedef struct BoundingBox {
-    Vector3 min;            // Minimum vertex box-corner
-    Vector3 max;            // Maximum vertex box-corner
-} BoundingBox;
-
-// Vertex data definning a mesh
-// NOTE: Data stored in CPU memory (and GPU)
-typedef struct Mesh {
-    int vertexCount;        // Number of vertices stored in arrays
-    int triangleCount;      // Number of triangles stored (indexed or not)
-
-    // Default vertex data
-    float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
-    float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
-    float *texcoords2;      // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
-    float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
-    float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
-    unsigned char *colors;  // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
-    unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
-    
-    // Animation vertex data
-    float *baseVertices;    // Vertex base position (required to apply bones transformations)
-    float *baseNormals;     // Vertex base normals (required to apply bones transformations)
-    float *weightBias;      // Vertex weight bias
-    int *weightId;          // Vertex weight id
-
-    // OpenGL identifiers
-    unsigned int vaoId;     // OpenGL Vertex Array Object id
-    unsigned int vboId[7];  // OpenGL Vertex Buffer Objects id (default vertex data)
-} Mesh;
-
-// Shader type (generic)
-typedef struct Shader {
-    unsigned int id;                // Shader program id
-    int locs[MAX_SHADER_LOCATIONS]; // Shader locations array
-} Shader;
-
-// Material texture map
-typedef struct MaterialMap {
-    Texture2D texture;      // Material map texture
-    Color color;            // Material map color
-    float value;            // Material map value
-} MaterialMap;
-
-// Material type (generic)
-typedef struct Material {
-    Shader shader;          // Material shader
-    MaterialMap maps[MAX_MATERIAL_MAPS]; // Material maps
-    float *params;          // Material generic parameters (if required)
-} Material;
-
-// Model type
-typedef struct Model {
-    Mesh mesh;              // Vertex data buffers (RAM and VRAM)
-    Matrix transform;       // Local transform matrix
-    Material material;      // Shader and textures data
-} Model;
-
-// Ray type (useful for raycast)
-typedef struct Ray {
-    Vector3 position;       // Ray position (origin)
-    Vector3 direction;      // Ray direction
-} Ray;
-
-// Raycast hit information
-typedef struct RayHitInfo {
-    bool hit;               // Did the ray hit something?
-    float distance;         // Distance to nearest hit
-    Vector3 position;       // Position of nearest hit
-    Vector3 normal;         // Surface normal of hit
-} RayHitInfo;
-
-// Wave type, defines audio wave data
-typedef struct Wave {
-    unsigned int sampleCount;   // Number of samples
-    unsigned int sampleRate;    // Frequency (samples per second)
-    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
-    unsigned int channels;      // Number of channels (1-mono, 2-stereo)
-    void *data;                 // Buffer data pointer
-} Wave;
-
-// Sound source type
-typedef struct Sound {
-    void *audioBuffer;      // Pointer to internal data used by the audio system
-
-    unsigned int source;    // Audio source id
-    unsigned int buffer;    // Audio buffer id
-    int format;             // Audio format specifier
-} Sound;
-
-// Music type (file streaming from memory)
-// NOTE: Anything longer than ~10 seconds should be streamed
-typedef struct MusicData *Music;
-
-// Audio stream type
-// NOTE: Useful to create custom audio streams not bound to a specific file
-typedef struct AudioStream {
-    unsigned int sampleRate;    // Frequency (samples per second)
-    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
-    unsigned int channels;      // Number of channels (1-mono, 2-stereo)
-
-    void *audioBuffer;          // Pointer to internal data used by the audio system.
-
-    int format;                 // Audio format specifier
-    unsigned int source;        // Audio source id
-    unsigned int buffers[2];    // Audio buffers (double buffering)
-} AudioStream;
-
-// Head-Mounted-Display device parameters
-typedef struct VrDeviceInfo {
-    int hResolution;                // HMD horizontal resolution in pixels
-    int vResolution;                // HMD vertical resolution in pixels
-    float hScreenSize;              // HMD horizontal size in meters
-    float vScreenSize;              // HMD vertical size in meters
-    float vScreenCenter;            // HMD screen center in meters
-    float eyeToScreenDistance;      // HMD distance between eye and display in meters
-    float lensSeparationDistance;   // HMD lens separation distance in meters
-    float interpupillaryDistance;   // HMD IPD (distance between pupils) in meters
-    float lensDistortionValues[4];  // HMD lens distortion constant parameters
-    float chromaAbCorrection[4];    // HMD chromatic aberration correction parameters
-} VrDeviceInfo;
-
-//----------------------------------------------------------------------------------
-// Enumerators Definition
-//----------------------------------------------------------------------------------
-// Trace log type
-typedef enum {
-    LOG_INFO    = 1,
-    LOG_WARNING = 2,
-    LOG_ERROR   = 4,
-    LOG_DEBUG   = 8,
-    LOG_OTHER   = 16
-} LogType;
-
-// Shader location point type
-typedef enum {
-    LOC_VERTEX_POSITION = 0,
-    LOC_VERTEX_TEXCOORD01,
-    LOC_VERTEX_TEXCOORD02,
-    LOC_VERTEX_NORMAL,
-    LOC_VERTEX_TANGENT,
-    LOC_VERTEX_COLOR,
-    LOC_MATRIX_MVP,
-    LOC_MATRIX_MODEL,
-    LOC_MATRIX_VIEW,
-    LOC_MATRIX_PROJECTION,
-    LOC_VECTOR_VIEW,
-    LOC_COLOR_DIFFUSE,
-    LOC_COLOR_SPECULAR,
-    LOC_COLOR_AMBIENT,
-    LOC_MAP_ALBEDO,          // LOC_MAP_DIFFUSE
-    LOC_MAP_METALNESS,       // LOC_MAP_SPECULAR
-    LOC_MAP_NORMAL,
-    LOC_MAP_ROUGHNESS,
-    LOC_MAP_OCCLUSION,
-    LOC_MAP_EMISSION,
-    LOC_MAP_HEIGHT,
-    LOC_MAP_CUBEMAP,
-    LOC_MAP_IRRADIANCE,
-    LOC_MAP_PREFILTER,
-    LOC_MAP_BRDF
-} ShaderLocationIndex;
-
-#define LOC_MAP_DIFFUSE      LOC_MAP_ALBEDO
-#define LOC_MAP_SPECULAR     LOC_MAP_METALNESS
-
-// Material map type
-typedef enum {
-    MAP_ALBEDO    = 0,       // MAP_DIFFUSE
-    MAP_METALNESS = 1,       // MAP_SPECULAR
-    MAP_NORMAL    = 2,
-    MAP_ROUGHNESS = 3,
-    MAP_OCCLUSION,
-    MAP_EMISSION,
-    MAP_HEIGHT,
-    MAP_CUBEMAP,             // NOTE: Uses GL_TEXTURE_CUBE_MAP
-    MAP_IRRADIANCE,          // NOTE: Uses GL_TEXTURE_CUBE_MAP
-    MAP_PREFILTER,           // NOTE: Uses GL_TEXTURE_CUBE_MAP
-    MAP_BRDF
-} TexmapIndex;
-
-#define MAP_DIFFUSE      MAP_ALBEDO
-#define MAP_SPECULAR     MAP_METALNESS
-
-// Pixel formats
-// NOTE: Support depends on OpenGL version and platform
-typedef enum {
-    UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha)
-    UNCOMPRESSED_GRAY_ALPHA,        // 8*2 bpp (2 channels)
-    UNCOMPRESSED_R5G6B5,            // 16 bpp
-    UNCOMPRESSED_R8G8B8,            // 24 bpp
-    UNCOMPRESSED_R5G5B5A1,          // 16 bpp (1 bit alpha)
-    UNCOMPRESSED_R4G4B4A4,          // 16 bpp (4 bit alpha)
-    UNCOMPRESSED_R8G8B8A8,          // 32 bpp
-    UNCOMPRESSED_R32,               // 32 bpp (1 channel - float)
-    UNCOMPRESSED_R32G32B32,         // 32*3 bpp (3 channels - float)
-    UNCOMPRESSED_R32G32B32A32,      // 32*4 bpp (4 channels - float)
-    COMPRESSED_DXT1_RGB,            // 4 bpp (no alpha)
-    COMPRESSED_DXT1_RGBA,           // 4 bpp (1 bit alpha)
-    COMPRESSED_DXT3_RGBA,           // 8 bpp
-    COMPRESSED_DXT5_RGBA,           // 8 bpp
-    COMPRESSED_ETC1_RGB,            // 4 bpp
-    COMPRESSED_ETC2_RGB,            // 4 bpp
-    COMPRESSED_ETC2_EAC_RGBA,       // 8 bpp
-    COMPRESSED_PVRT_RGB,            // 4 bpp
-    COMPRESSED_PVRT_RGBA,           // 4 bpp
-    COMPRESSED_ASTC_4x4_RGBA,       // 8 bpp
-    COMPRESSED_ASTC_8x8_RGBA        // 2 bpp
-} PixelFormat;
-
-// Texture parameters: filter mode
-// NOTE 1: Filtering considers mipmaps if available in the texture
-// NOTE 2: Filter is accordingly set for minification and magnification
-typedef enum {
-    FILTER_POINT = 0,               // No filter, just pixel aproximation
-    FILTER_BILINEAR,                // Linear filtering
-    FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
-    FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
-    FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
-    FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
-} TextureFilterMode;
-
-// Texture parameters: wrap mode
-typedef enum {
-    WRAP_REPEAT = 0,
-    WRAP_CLAMP,
-    WRAP_MIRROR
-} TextureWrapMode;
-
-// Color blending modes (pre-defined)
-typedef enum {
-    BLEND_ALPHA = 0,
-    BLEND_ADDITIVE,
-    BLEND_MULTIPLIED
-} BlendMode;
-
-// Gestures type
-// NOTE: It could be used as flags to enable only some gestures
-typedef enum {
-    GESTURE_NONE        = 0,
-    GESTURE_TAP         = 1,
-    GESTURE_DOUBLETAP   = 2,
-    GESTURE_HOLD        = 4,
-    GESTURE_DRAG        = 8,
-    GESTURE_SWIPE_RIGHT = 16,
-    GESTURE_SWIPE_LEFT  = 32,
-    GESTURE_SWIPE_UP    = 64,
-    GESTURE_SWIPE_DOWN  = 128,
-    GESTURE_PINCH_IN    = 256,
-    GESTURE_PINCH_OUT   = 512
-} Gestures;
-
-// Camera system modes
-typedef enum {
-    CAMERA_CUSTOM = 0,
-    CAMERA_FREE,
-    CAMERA_ORBITAL,
-    CAMERA_FIRST_PERSON,
-    CAMERA_THIRD_PERSON
-} CameraMode;
-
-// Camera projection modes
-typedef enum {
-    CAMERA_PERSPECTIVE = 0,
-    CAMERA_ORTHOGRAPHIC
-} CameraType;
-
-// Head Mounted Display devices
-typedef enum {
-    HMD_DEFAULT_DEVICE = 0,
-    HMD_OCULUS_RIFT_DK2,
-    HMD_OCULUS_RIFT_CV1,
-    HMD_OCULUS_GO,
-    HMD_VALVE_HTC_VIVE,
-    HMD_SONY_PSVR
-} VrDeviceType;
-
-// Callbacks to be implemented by users
-typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
-
-#ifdef __cplusplus
-extern "C" {            // Prevents name mangling of functions
-#endif
-
-//------------------------------------------------------------------------------------
-// Global Variables Definition
-//------------------------------------------------------------------------------------
-// It's lonely here...
-
-//------------------------------------------------------------------------------------
-// Window and Graphics Device Functions (Module: core)
-//------------------------------------------------------------------------------------
-
-// Window-related functions
-RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
-RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
-RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
-RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed
-RLAPI bool IsWindowMinimized(void);                               // Check if window has been minimized (or lost focus)
-RLAPI void ToggleFullscreen(void);                                // Toggle fullscreen mode (only PLATFORM_DESKTOP)
-RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP)
-RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP)
-RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
-RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode)
-RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
-RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
-RLAPI int GetScreenWidth(void);                                   // Get current screen width
-RLAPI int GetScreenHeight(void);                                  // Get current screen height
-
-// Cursor-related functions
-RLAPI void ShowCursor(void);                                      // Shows cursor
-RLAPI void HideCursor(void);                                      // Hides cursor
-RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
-RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
-RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
-
-// Drawing-related functions
-RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
-RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
-RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
-RLAPI void BeginMode2D(Camera2D camera);                          // Initialize 2D mode with custom camera (2D)
-RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
-RLAPI void BeginMode3D(Camera3D camera);                          // Initializes 3D mode with custom camera (3D)
-RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
-RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
-RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
-
-// Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position
-RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position
-RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix)
-
-// timing-related functions
-RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
-RLAPI int GetFPS(void);                                           // Returns current FPS
-RLAPI float GetFrameTime(void);                                   // Returns time in seconds for last frame drawn
-RLAPI double GetTime(void);                                       // Returns elapsed time in seconds since InitWindow()
-
-// Color-related functions
-RLAPI int ColorToInt(Color color);                                // Returns hexadecimal value for a Color
-RLAPI Vector4 ColorNormalize(Color color);                        // Returns color normalized as float [0..1]
-RLAPI Vector3 ColorToHSV(Color color);                            // Returns HSV values for a Color
-RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value
-RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-
-// Misc. functions
-RLAPI void ShowLogo(void);                                        // Activate raylib logo at startup (can be done with flags)
-RLAPI void SetConfigFlags(unsigned char flags);                   // Setup window configuration flags (view FLAGS)
-RLAPI void SetTraceLog(unsigned char types);                      // Enable trace log message types (bit flags based)
-RLAPI void SetTraceLogCallback(TraceLogCallback callback);        // Set a trace log callback to enable custom logging bypassing raylib's one
-RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
-RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (saved a .png)
-RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
-
-// Files management functions
-RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
-RLAPI const char *GetExtension(const char *fileName);             // Get pointer to extension for a filename string
-RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
-RLAPI const char *GetDirectoryPath(const char *fileName);         // Get full path for a given fileName (uses static string)
-RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
-RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, returns true if success
-RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
-RLAPI char **GetDroppedFiles(int *count);                         // Get dropped files names
-RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer
-
-// Persistent storage management
-RLAPI void StorageSaveValue(int position, int value);             // Save integer value to storage file (to defined position)
-RLAPI int StorageLoadValue(int position);                         // Load integer value from storage file (from defined position)
-
-//------------------------------------------------------------------------------------
-// Input Handling Functions (Module: core)
-//------------------------------------------------------------------------------------
-
-// Input-related functions: keyboard
-RLAPI bool IsKeyPressed(int key);                             // Detect if a key has been pressed once
-RLAPI bool IsKeyDown(int key);                                // Detect if a key is being pressed
-RLAPI bool IsKeyReleased(int key);                            // Detect if a key has been released once
-RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
-RLAPI int GetKeyPressed(void);                                // Get latest key pressed
-RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
-
-// Input-related functions: gamepads
-RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
-RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available)
-RLAPI const char *GetGamepadName(int gamepad);                // Return gamepad internal name id
-RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once
-RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed
-RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once
-RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed
-RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
-RLAPI int GetGamepadAxisCount(int gamepad);                   // Return gamepad axis count for a gamepad
-RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis
-
-// Input-related functions: mouse
-RLAPI bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once
-RLAPI bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed
-RLAPI bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once
-RLAPI bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed
-RLAPI int GetMouseX(void);                                    // Returns mouse position X
-RLAPI int GetMouseY(void);                                    // Returns mouse position Y
-RLAPI Vector2 GetMousePosition(void);                         // Returns mouse position XY
-RLAPI void SetMousePosition(Vector2 position);                // Set mouse position XY
-RLAPI void SetMouseScale(float scale);                        // Set mouse scaling
-RLAPI int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y
-
-// Input-related functions: touch
-RLAPI int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size)
-RLAPI int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size)
-RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size)
-
-//------------------------------------------------------------------------------------
-// Gestures and Touch Handling Functions (Module: gestures)
-//------------------------------------------------------------------------------------
-RLAPI void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
-RLAPI bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
-RLAPI int GetGestureDetected(void);                           // Get latest detected gesture
-RLAPI int GetTouchPointsCount(void);                          // Get touch points count
-RLAPI float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
-RLAPI Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
-RLAPI float GetGestureDragAngle(void);                        // Get gesture drag angle
-RLAPI Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta
-RLAPI float GetGesturePinchAngle(void);                       // Get gesture pinch angle
-
-//------------------------------------------------------------------------------------
-// Camera System Functions (Module: camera)
-//------------------------------------------------------------------------------------
-RLAPI void SetCameraMode(Camera camera, int mode);                // Set camera mode (multiple camera modes available)
-RLAPI void UpdateCamera(Camera *camera);                          // Update camera position for selected mode
-
-RLAPI void SetCameraPanControl(int panKey);                       // Set camera pan key to combine with mouse movement (free camera)
-RLAPI void SetCameraAltControl(int altKey);                       // Set camera alt key to combine with mouse movement (free camera)
-RLAPI void SetCameraSmoothZoomControl(int szKey);                 // Set camera smooth zoom key to combine with mouse (free camera)
-RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
-
-//------------------------------------------------------------------------------------
-// Basic Shapes Drawing Functions (Module: shapes)
-//------------------------------------------------------------------------------------
-
-// Basic shapes drawing functions
-RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
-RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
-RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
-RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
-RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
-RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
-RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
-RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
-RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
-RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
-RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
-RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
-RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
-RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
-RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
-RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
-RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
-RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
-RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);                              // Draw rectangle outline with extended parameters
-RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle
-RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline
-RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
-RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points
-RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines
-
-// Basic shapes collision detection functions
-RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
-RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
-RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
-RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
-RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
-RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
-RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
-
-//------------------------------------------------------------------------------------
-// Texture Loading and Drawing Functions (Module: textures)
-//------------------------------------------------------------------------------------
-
-// Image/Texture2D data loading/unloading/saving functions
-RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
-RLAPI Image LoadImageEx(Color *pixels, int width, int height);                                           // Load image from Color array data (RGBA - 32bit)
-RLAPI Image LoadImagePro(void *data, int width, int height, int format);                                 // Load image from raw data with parameters
-RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
-RLAPI void ExportImage(const char *fileName, Image image);                                               // Export image as a PNG file
-RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
-RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
-RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
-RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
-RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
-RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
-RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array
-RLAPI Vector4 *GetImageDataNormalized(Image image);                                                      // Get pixel data from image as Vector4 array (float normalized)
-RLAPI int GetPixelDataSize(int width, int height, int format);                                           // Get pixel data size in bytes (image or texture)
-RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
-RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
-
-// Image manipulation functions
-RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
-RLAPI void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two)
-RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
-RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
-RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
-RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
-RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
-RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
-RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (bilinear filtering)
-RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
-RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);  // Resize canvas and fill with color
-RLAPI void ImageMipmaps(Image *image);                                                                   // Generate all mipmap levels for a provided image
-RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
-RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
-RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
-RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image
-RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color);                 // Draw rectangle within an image
-RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination)
-RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
-RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
-RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
-RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
-RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
-RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
-RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
-RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
-RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
-RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
-RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
-
-// Image generation functions
-RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
-RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom);                           // Generate image: vertical gradient
-RLAPI Image GenImageGradientH(int width, int height, Color left, Color right);                           // Generate image: horizontal gradient
-RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
-RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
-RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
-RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
-RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm. Bigger tileSize means bigger cells
-
-// Texture2D configuration functions
-RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
-RLAPI void SetTextureFilter(Texture2D texture, int filterMode);                                          // Set texture scaling filter mode
-RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);                                              // Set texture wrapping mode
-
-// Texture2D drawing functions
-RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
-RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
-RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
-RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);         // Draw a part of a texture defined by a rectangle
-RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
-
-//------------------------------------------------------------------------------------
-// Font Loading and Text Drawing Functions (Module: text)
-//------------------------------------------------------------------------------------
-
-// Font loading/unloading functions
-RLAPI Font GetFontDefault(void);                                                            // Get the default Font
-RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
-RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);  // Load font from file with extended parameters
-RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
-RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod);  // Generate image font atlas using chars info
-RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
-
-// Text drawing functions
-RLAPI void DrawFPS(int posX, int posY);                                                     // Shows current FPS
-RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
-RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
-
-// Text misc. functions
-RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
-RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
-RLAPI const char *FormatText(const char *text, ...);                                        // Formatting of text with variables to 'embed'
-RLAPI const char *SubText(const char *text, int position, int length);                      // Get a piece of a text string
-RLAPI int GetGlyphIndex(Font font, int character);                                          // Get index position for a unicode character on font
-
-//------------------------------------------------------------------------------------
-// Basic 3d Shapes Drawing Functions (Module: models)
-//------------------------------------------------------------------------------------
-
-// Basic geometric 3D shapes drawing functions
-RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
-RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
-RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
-RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
-RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
-RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
-RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
-RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
-RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
-RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
-RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
-RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
-RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
-RLAPI void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
-//DrawTorus(), DrawTeapot() could be useful?
-
-//------------------------------------------------------------------------------------
-// Model 3d Loading and Drawing Functions (Module: models)
-//------------------------------------------------------------------------------------
-
-// Model loading/unloading functions
-RLAPI Model LoadModel(const char *fileName);                                                            // Load model from files (mesh and material)
-RLAPI Model LoadModelFromMesh(Mesh mesh);                                                               // Load model from generated mesh
-RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM)
-
-// Mesh loading/unloading functions
-RLAPI Mesh LoadMesh(const char *fileName);                                                              // Load mesh from file
-RLAPI void UnloadMesh(Mesh *mesh);                                                                      // Unload mesh from memory (RAM and/or VRAM)
-RLAPI void ExportMesh(const char *fileName, Mesh mesh);                                                 // Export mesh as an OBJ file
-
-// Mesh manipulation functions
-RLAPI BoundingBox MeshBoundingBox(Mesh mesh);                                                           // Compute mesh bounding box limits
-RLAPI void MeshTangents(Mesh *mesh);                                                                    // Compute mesh tangents
-RLAPI void MeshBinormals(Mesh *mesh);                                                                   // Compute mesh binormals
-
-// Mesh generation functions
-RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                                 // Generate plane mesh (with subdivisions)
-RLAPI Mesh GenMeshCube(float width, float height, float length);                                        // Generate cuboid mesh
-RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                                          // Generate sphere mesh (standard sphere)
-RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                                      // Generate half-sphere mesh (no bottom cap)
-RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                                     // Generate cylinder mesh
-RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                               // Generate torus mesh
-RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                                // Generate trefoil knot mesh
-RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                             // Generate heightmap mesh from image data
-RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                                           // Generate cubes-based map mesh from image data
-
-// Material loading/unloading functions
-RLAPI Material LoadMaterial(const char *fileName);                                                      // Load material from file
-RLAPI Material LoadMaterialDefault(void);                                                               // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
-RLAPI void UnloadMaterial(Material material);                                                           // Unload material from GPU memory (VRAM)
-
-// Model drawing functions
-RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set)
-RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
-RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set)
-RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
-RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires)
-RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);     // Draw a billboard texture
-RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
-
-// Collision detection functions
-RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);       // Detect collision between two spheres
-RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes
-RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);          // Detect collision between box and sphere
-RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                // Detect collision between ray and sphere
-RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
-RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                              // Detect collision between ray and box
-RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model);                                           // Get collision info between ray and model
-RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);                  // Get collision info between ray and triangle
-RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);                                    // Get collision info between ray and ground plane (Y-normal plane)
-
-//------------------------------------------------------------------------------------
-// Shaders System Functions (Module: rlgl)
-// NOTE: This functions are useless when using OpenGL 1.1
-//------------------------------------------------------------------------------------
-
-// Shader loading/unloading functions
-RLAPI char *LoadText(const char *fileName);                               // Load chars array from text file
-RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);  // Load shader from files and bind default locations
-RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode);                  // Load shader from code strings and bind default locations
-RLAPI void UnloadShader(Shader shader);                                   // Unload shader from GPU memory (VRAM)
-
-RLAPI Shader GetShaderDefault(void);                                      // Get default shader
-RLAPI Texture2D GetTextureDefault(void);                                  // Get default texture
-
-// Shader configuration functions
-RLAPI int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
-RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);  // Set shader uniform value (int)
-RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
-RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
-RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview();                                        // Get internal modelview matrix
-
-// Texture maps generation (PBR)
-// NOTE: Required shaders should be provided
-RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size);       // Generate cubemap texture from HDR texture
-RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size);   // Generate irradiance texture using cubemap data
-RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size);    // Generate prefilter texture using cubemap data
-RLAPI Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size);         // Generate BRDF texture using cubemap data
-
-// Shading begin/end functions
-RLAPI void BeginShaderMode(Shader shader);                                // Begin custom shader drawing
-RLAPI void EndShaderMode(void);                                           // End custom shader drawing (use default shader)
-RLAPI void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied)
-RLAPI void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending)
-
-// VR control functions
-RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType);   // Get VR device information for some standard devices
-RLAPI void InitVrSimulator(VrDeviceInfo info);          // Init VR simulator for selected device parameters
-RLAPI void CloseVrSimulator(void);                      // Close VR simulator for current device
-RLAPI bool IsVrSimulatorReady(void);                    // Detect if VR simulator is ready
-RLAPI void SetVrDistortionShader(Shader shader);        // Set VR distortion shader for stereoscopic rendering
-RLAPI void UpdateVrTracking(Camera *camera);            // Update VR tracking (position and orientation) and camera
-RLAPI void ToggleVrMode(void);                          // Enable/Disable VR experience
-RLAPI void BeginVrDrawing(void);                        // Begin VR simulator stereo rendering
-RLAPI void EndVrDrawing(void);                          // End VR simulator stereo rendering
-
-//------------------------------------------------------------------------------------
-// Audio Loading and Playing Functions (Module: audio)
-//------------------------------------------------------------------------------------
-
-// Audio device management functions
-RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
-RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
-RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
-RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
-
-// Wave/Sound loading/unloading functions
-RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
-RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
-RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
-RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
-RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
-RLAPI void UnloadSound(Sound sound);                                  // Unload sound
-
-// Wave/Sound management functions
-RLAPI void PlaySound(Sound sound);                                    // Play a sound
-RLAPI void PauseSound(Sound sound);                                   // Pause a sound
-RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
-RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
-RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
-RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
-RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
-RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
-RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
-RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
-RLAPI float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array
-
-// Music management functions
-RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
-RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
-RLAPI void PlayMusicStream(Music music);                              // Start music playing
-RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
-RLAPI void StopMusicStream(Music music);                              // Stop music playing
-RLAPI void PauseMusicStream(Music music);                             // Pause music playing
-RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
-RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing
-RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
-RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
-RLAPI void SetMusicLoopCount(Music music, int count);                 // Set music loop count (loop repeats)
-RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
-RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
-
-// AudioStream management functions
-RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
-RLAPI bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
-RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
-RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
-RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
-RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
-RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
-RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
-RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // RAYLIB_H

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release/libs/android/arm64-v8a/libraylib.a


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release/libs/android/arm64-v8a/libraylib.so


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release/libs/android/armeabi-v7a/libraylib.a


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release/libs/android/armeabi-v7a/libraylib.so


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release/libs/html5/libraylib.bc


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release/libs/linux/libraylib.a


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release/libs/osx/libraylib.a


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release/libs/osx/libraylib.dylib


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release/libs/rpi/libraylib.a


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release/libs/win32/mingw32/libraylib.a


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release/libs/win32/mingw32/libraylibdll.a


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release/libs/win32/mingw32/raylib.dll


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release/libs/win32/msvc/raylib.dll


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release/libs/win32/msvc/raylib.lib


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release/libs/win32/msvc/raylibdll.lib


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release/libs/win32/tcc/libraylib.a