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@@ -0,0 +1,86 @@
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+const std = @import("std");
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+const builtin = @import("builtin");
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+
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+fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
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+ // Standard release options allow the person running `zig build` to select
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+ // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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+ const mode = b.standardReleaseOptions();
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+
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+ const all = b.step(module, "All " ++ module ++ " examples");
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+ const dir = try std.fs.cwd().openDir(
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+ module,
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+ .{ .iterate = true },
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+ );
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+ var iter = dir.iterate();
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+ while (try iter.next()) |entry| {
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+ if (entry.kind != .File) continue;
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+ const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
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+ const name = entry.name[0..extension_idx];
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+ const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
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+
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+ // zig's mingw headers do not include pthread.h
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+ if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
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+
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+ const exe = b.addExecutable(name, path);
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+ exe.setTarget(target);
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+ exe.setBuildMode(mode);
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+ exe.linkLibC();
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+ exe.addObjectFile(switch (target.getOsTag()) {
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+ .windows => "../src/raylib.lib",
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+ .linux => "../src/libraylib.a",
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+ else => @panic("Unsupported OS"),
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+ });
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+
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+ exe.addIncludeDir("../src");
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+ exe.addIncludeDir("../src/external");
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+ exe.addIncludeDir("../src/external/glfw/include");
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+
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+ switch (exe.target.toTarget().os.tag) {
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+ .windows => {
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+ exe.linkSystemLibrary("winmm");
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+ exe.linkSystemLibrary("gdi32");
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+ exe.linkSystemLibrary("opengl32");
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+ exe.addIncludeDir("external/glfw/deps/mingw");
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+ },
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+ .linux => {
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+ exe.linkSystemLibrary("GL");
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+ exe.linkSystemLibrary("rt");
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+ exe.linkSystemLibrary("dl");
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+ exe.linkSystemLibrary("m");
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+ exe.linkSystemLibrary("X11");
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+ },
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+ else => {
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+ @panic("Unsupported OS");
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+ },
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+ }
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+
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+ exe.setOutputDir(module);
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+
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+ var run = exe.run();
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+ run.step.dependOn(&b.addInstallArtifact(exe).step);
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+ run.cwd = module;
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+ b.step(name, name).dependOn(&run.step);
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+ all.dependOn(&exe.step);
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+ }
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+ return all;
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+}
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+
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+pub fn build(b: *std.build.Builder) !void {
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+ // Standard target options allows the person running `zig build` to choose
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+ // what target to build for. Here we do not override the defaults, which
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+ // means any target is allowed, and the default is native. Other options
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+ // for restricting supported target set are available.
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+ const target = b.standardTargetOptions(.{});
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+
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+ const all = b.getInstallStep();
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+
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+ all.dependOn(try add_module("audio", b, target));
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+ all.dependOn(try add_module("core", b, target));
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+ all.dependOn(try add_module("models", b, target));
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+ all.dependOn(try add_module("others", b, target));
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+ all.dependOn(try add_module("physics", b, target));
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+ all.dependOn(try add_module("shaders", b, target));
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+ all.dependOn(try add_module("shapes", b, target));
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+ all.dependOn(try add_module("text", b, target));
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+ all.dependOn(try add_module("textures", b, target));
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+}
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