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Mouse offset and scaling must be considered also on web!

Ray 1 year ago
parent
commit
d7debba222
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/rcore.c

+ 1 - 1
src/rcore.c

@@ -4051,7 +4051,7 @@ Vector2 GetMousePosition(void)
 {
 {
     Vector2 position = { 0 };
     Vector2 position = { 0 };
 
 
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
+#if defined(PLATFORM_ANDROID) //|| defined(PLATFORM_WEB)
     position = GetTouchPosition(0);
     position = GetTouchPosition(0);
 #else
 #else
     position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
     position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;