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REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`

Ray 1 semana atrás
pai
commit
d97e0a8ac7

+ 1 - 1
examples/Makefile

@@ -649,7 +649,7 @@ SHADERS = \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \
-    shaders/shaders_texture_drawing \
+    shaders/shaders_texture_rendering \
     shaders/shaders_texture_outline \
     shaders/shaders_texture_tiling \
     shaders/shaders_texture_waves \

+ 2 - 2
examples/Makefile.Web

@@ -649,7 +649,7 @@ SHADERS = \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \
-    shaders/shaders_texture_drawing \
+    shaders/shaders_texture_rendering \
     shaders/shaders_texture_outline \
     shaders/shaders_texture_tiling \
     shaders/shaders_texture_waves \
@@ -1267,7 +1267,7 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c
     --preload-file shaders/resources/raysan.png@resources/raysan.png \
     --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
 
-shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
+shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
 

+ 1 - 1
examples/README.md

@@ -184,7 +184,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
-| [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
+| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |

+ 1 - 1
examples/examples_list.txt

@@ -132,7 +132,7 @@ shaders;shaders_custom_uniform;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@ra
 shaders;shaders_postprocessing;⭐️⭐️⭐️☆;1.3;4.0;"Ramon Santamaria";@raysan5
 shaders;shaders_palette_switch;⭐️⭐️⭐️☆;2.5;3.7;"Marco Lizza";@MarcoLizza
 shaders;shaders_raymarching;⭐️⭐️⭐️⭐️;2.0;4.2;"Ramon Santamaria";@raysan5
-shaders;shaders_texture_drawing;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
+shaders;shaders_texture_rendering;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
 shaders;shaders_texture_outline;⭐️⭐️⭐️☆;4.0;4.0;"Samuel Skiff";@GoldenThumbs
 shaders;shaders_texture_waves;⭐️⭐️☆☆;2.5;3.7;"Anata";@anatagawa
 shaders;shaders_julia_set;⭐️⭐️⭐️☆;2.5;4.0;"Josh Colclough";@joshcol9232

+ 0 - 0
examples/shaders/shaders_texture_drawing.c → examples/shaders/shaders_texture_rendering.c


+ 0 - 0
examples/shaders/shaders_texture_drawing.png → examples/shaders/shaders_texture_rendering.png


+ 568 - 568
projects/VS2022/examples/shaders_texture_drawing.vcxproj → projects/VS2022/examples/shaders_texture_rendering.vcxproj

@@ -1,569 +1,569 @@
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projects/VS2022/raylib.sln

@@ -227,7 +227,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "exam
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}"
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 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}"
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