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+/*******************************************************************************************
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+*
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+* raylib [core] example - Gamepad information
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+*
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+* NOTE: This example requires a Gamepad connected to the system
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+* Check raylib.h for buttons configuration
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+*
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+* Example originally created with raylib 4.6, last time updated with raylib 4.6
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ int y = 10;
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+
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
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+ {
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+ if (IsGamepadAvailable(i))
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+ {
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+ DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
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+ y += 40;
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+ }
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+ }
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+
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+ EndDrawing();
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+}
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