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@@ -928,7 +928,6 @@ Sound LoadSoundFromWave(Wave wave)
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}
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// Clone sound from existing sound data, clone does not own wave data
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-// Wave data must
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// NOTE: Wave data must be unallocated manually and will be shared across all clones
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Sound LoadSoundAlias(Sound source)
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{
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@@ -936,13 +935,16 @@ Sound LoadSoundAlias(Sound source)
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if (source.stream.buffer->data != NULL)
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{
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- AudioBuffer* audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, source.frameCount, AUDIO_BUFFER_USAGE_STATIC);
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+ AudioBuffer* audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
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if (audioBuffer == NULL)
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{
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TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
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return sound; // early return to avoid dereferencing the audioBuffer null pointer
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}
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+ audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames;
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+ audioBuffer->volume = source.stream.buffer->volume;
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audioBuffer->data = source.stream.buffer->data;
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+
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sound.frameCount = source.frameCount;
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sound.stream.sampleRate = AUDIO.System.device.sampleRate;
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sound.stream.sampleSize = 32;
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@@ -953,6 +955,7 @@ Sound LoadSoundAlias(Sound source)
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return sound;
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}
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+
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// Checks if a sound is ready
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bool IsSoundReady(Sound sound)
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{
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