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@@ -1483,15 +1483,20 @@ static void InitGraphicsDevice(int width, int height)
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displayHeight = screenHeight;
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displayHeight = screenHeight;
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#endif // defined(PLATFORM_WEB)
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#endif // defined(PLATFORM_WEB)
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- glfwDefaultWindowHints(); // Set default windows hints
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+ glfwDefaultWindowHints(); // Set default windows hints
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- glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
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- //glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
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- //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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- //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
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- //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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+ if (configFlags & FLAG_RESIZABLE_WINDOW)
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+ {
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+ glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
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+ }
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+ else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
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+
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+ //glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
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+ //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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+ //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
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+ //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
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- //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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+ //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
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// with forward compatibility to older OpenGL versions.
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// with forward compatibility to older OpenGL versions.
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@@ -1499,7 +1504,7 @@ static void InitGraphicsDevice(int width, int height)
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if (configFlags & FLAG_MSAA_4X_HINT)
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if (configFlags & FLAG_MSAA_4X_HINT)
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{
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{
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- glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
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+ glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
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TraceLog(INFO, "Trying to enable MSAA x4");
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TraceLog(INFO, "Trying to enable MSAA x4");
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}
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}
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