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@@ -194,6 +194,10 @@
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#define PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
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#endif
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+#ifndef GAUSSIAN_BLUR_ITERATIONS
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+ #define GAUSSIAN_BLUR_ITERATIONS 4 // Number of box blur iterations to approximate gaussian blur
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+#endif
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+
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@@ -1494,6 +1498,159 @@ void ImageAlphaPremultiply(Image *image)
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ImageFormat(image, format);
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}
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+// Apply box blur
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+void ImageBlurGaussian(Image *image, int blurSize) {
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+ // Security check to avoid program crash
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+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
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+
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+ ImageAlphaPremultiply(image);
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+
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+ Color *pixels = LoadImageColors(*image);
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+ Color *pixelsCopy = LoadImageColors(*image);
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+
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+ // Loop switches between pixelsCopy1 and pixelsCopy2
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+ Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
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+ Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
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+
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+ for (int i = 0; i < (image->height)*(image->width); i++) {
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+ pixelsCopy1[i].x = pixels[i].r;
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+ pixelsCopy1[i].y = pixels[i].g;
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+ pixelsCopy1[i].z = pixels[i].b;
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+ pixelsCopy1[i].w = pixels[i].a;
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+ }
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+
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+ // Repeated convolution of rectangular window signal by itself converges to a gaussian distribution
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+ for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) {
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+ // Horizontal motion blur
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+ for (int row = 0; row < image->height; row++)
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+ {
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+ float avgR = 0.0f;
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+ float avgG = 0.0f;
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+ float avgB = 0.0f;
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+ float avgAlpha = 0.0f;
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+ int convolutionSize = blurSize+1;
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+
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+ for (int i = 0; i < blurSize+1; i++)
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+ {
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+ avgR += pixelsCopy1[row*image->width + i].x;
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+ avgG += pixelsCopy1[row*image->width + i].y;
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+ avgB += pixelsCopy1[row*image->width + i].z;
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+ avgAlpha += pixelsCopy1[row*image->width + i].w;
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+ }
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+
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+ pixelsCopy2[row*image->width].x = avgR/convolutionSize;
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+ pixelsCopy2[row*image->width].y = avgG/convolutionSize;
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+ pixelsCopy2[row*image->width].z = avgB/convolutionSize;
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+ pixelsCopy2[row*image->width].w = avgAlpha/convolutionSize;
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+
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+ for (int x = 1; x < image->width; x++)
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+ {
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+ if (x-blurSize >= 0)
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+ {
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+ avgR -= pixelsCopy1[row*image->width + x-blurSize].x;
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+ avgG -= pixelsCopy1[row*image->width + x-blurSize].y;
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+ avgB -= pixelsCopy1[row*image->width + x-blurSize].z;
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+ avgAlpha -= pixelsCopy1[row*image->width + x-blurSize].w;
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+ convolutionSize--;
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+ }
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+
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+ if (x+blurSize < image->width)
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+ {
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+ avgR += pixelsCopy1[row*image->width + x+blurSize].x;
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+ avgG += pixelsCopy1[row*image->width + x+blurSize].y;
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+ avgB += pixelsCopy1[row*image->width + x+blurSize].z;
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+ avgAlpha += pixelsCopy1[row*image->width + x+blurSize].w;
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+ convolutionSize++;
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+ }
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+
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+ pixelsCopy2[row*image->width + x].x = avgR/convolutionSize;
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+ pixelsCopy2[row*image->width + x].y = avgG/convolutionSize;
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+ pixelsCopy2[row*image->width + x].z = avgB/convolutionSize;
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+ pixelsCopy2[row*image->width + x].w = avgAlpha/convolutionSize;
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+ }
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+ }
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+
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+ // Vertical motion blur
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+ for (int col = 0; col < image->width; col++)
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+ {
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+ float avgR = 0.0f;
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+ float avgG = 0.0f;
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+ float avgB = 0.0f;
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+ float avgAlpha = 0.0f;
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+ int convolutionSize = blurSize+1;
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+
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+ for (int i = 0; i < blurSize+1; i++)
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+ {
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+ avgR += pixelsCopy2[i*image->width + col].x;
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+ avgG += pixelsCopy2[i*image->width + col].y;
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+ avgB += pixelsCopy2[i*image->width + col].z;
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+ avgAlpha += pixelsCopy2[i*image->width + col].w;
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+ }
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+
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+ pixelsCopy1[col].x = (unsigned char) (avgR/convolutionSize);
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+ pixelsCopy1[col].y = (unsigned char) (avgG/convolutionSize);
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+ pixelsCopy1[col].z = (unsigned char) (avgB/convolutionSize);
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+ pixelsCopy1[col].w = (unsigned char) (avgAlpha/convolutionSize);
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+
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+ for (int y = 1; y < image->height; y++)
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+ {
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+ if (y-blurSize >= 0)
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+ {
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+ avgR -= pixelsCopy2[(y-blurSize)*image->width + col].x;
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+ avgG -= pixelsCopy2[(y-blurSize)*image->width + col].y;
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+ avgB -= pixelsCopy2[(y-blurSize)*image->width + col].z;
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+ avgAlpha -= pixelsCopy2[(y-blurSize)*image->width + col].w;
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+ convolutionSize--;
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+ }
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+ if (y+blurSize < image->height)
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+ {
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+ avgR += pixelsCopy2[(y+blurSize)*image->width + col].x;
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+ avgG += pixelsCopy2[(y+blurSize)*image->width + col].y;
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+ avgB += pixelsCopy2[(y+blurSize)*image->width + col].z;
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+ avgAlpha += pixelsCopy2[(y+blurSize)*image->width + col].w;
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+ convolutionSize++;
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+ }
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+
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+ pixelsCopy1[y*image->width + col].x = (unsigned char) (avgR/convolutionSize);
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+ pixelsCopy1[y*image->width + col].y = (unsigned char) (avgG/convolutionSize);
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+ pixelsCopy1[y*image->width + col].z = (unsigned char) (avgB/convolutionSize);
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+ pixelsCopy1[y*image->width + col].w = (unsigned char) (avgAlpha/convolutionSize);
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+ }
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+ }
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+ }
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+
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+
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+ // Reverse premultiply
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+ for (int i = 0; i < (image->width)*(image->height); i++)
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+ {
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+ if (pixelsCopy1[i].w == 0)
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+ {
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+ pixels[i].r = 0;
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+ pixels[i].g = 0;
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+ pixels[i].b = 0;
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+ pixels[i].a = 0;
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+ }
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+ else if (pixelsCopy1[i].w < 255.0f)
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+ {
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+ float alpha = (float)pixelsCopy1[i].w/255.0f;
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+ pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha);
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+ pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha);
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+ pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha);
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+ pixels[i].a = (unsigned char) pixelsCopy1[i].w;
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+ }
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+ }
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+
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+ int format = image->format;
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+ RL_FREE(image->data);
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+ RL_FREE(pixelsCopy1);
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+ RL_FREE(pixelsCopy2);
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+
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+ image->data = pixels;
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+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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+
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+ ImageFormat(image, format);
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+}
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+
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// Resize and image to new size
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// NOTE: Uses stb default scaling filters (both bicubic):
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// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
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