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@@ -130,27 +130,29 @@ void ClosePlatform(void); // Close platform
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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-static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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-static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
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-static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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-static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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-static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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-static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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-static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
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+static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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+static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
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+static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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+static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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+static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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+static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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+static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
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// Input callbacks events
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-static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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-static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
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-static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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-static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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-static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
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-static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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-static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
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-
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-// Wrappers used by glfwInitAllocator
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-static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
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-static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
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-static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
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+static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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+static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
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+static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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+static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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+static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
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+static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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+static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
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+
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+// Memory allocator wrappers [used by glfwInitAllocator()]
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+static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
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+static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
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+static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
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+
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+static void SetDimensionsFromMonitor(GLFWmonitor *monitor); // Set screen dimensions from monitor/display dimensions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@@ -435,7 +437,7 @@ void SetWindowState(unsigned int flags)
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// State change: FLAG_INTERLACED_HINT
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if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
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{
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- TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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+ TRACELOG(LOG_WARNING, "WINDOW: Interlaced mode can only be configured before window initialization");
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}
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}
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@@ -993,7 +995,7 @@ Vector2 GetWindowPosition(void)
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// Get window scale DPI factor for current monitor
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Vector2 GetWindowScaleDPI(void)
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{
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- Vector2 scale = {0};
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+ Vector2 scale = { 0 };
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glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
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return scale;
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}
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@@ -1321,20 +1323,6 @@ void PollInputEvents(void)
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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-
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-static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
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-{
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- const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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-
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- // Default display resolution to that of the current mode
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- CORE.Window.display.width = mode->width;
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- CORE.Window.display.height = mode->height;
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-
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- // Set screen width/height to the display width/height if they are 0
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- if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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- if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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-}
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-
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// Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform()
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// We need to provide these because GLFWallocator expects function pointers with specific signatures
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// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch
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@@ -1929,8 +1917,6 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// GLFW3 Char Callback, get unicode codepoint value
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static void CharCallback(GLFWwindow *window, unsigned int codepoint)
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{
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- //TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint);
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-
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// NOTE: Registers any key down considering OS keyboard layout but
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// does not detect action events, those should be managed by user...
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// Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
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@@ -2041,6 +2027,20 @@ static void JoystickCallback(int jid, int event)
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}
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}
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+// Set screen dimensions from monitor/display dimensions
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+static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
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+{
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+ const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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+
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+ // Default display resolution to that of the current mode
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+ CORE.Window.display.width = mode->width;
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+ CORE.Window.display.height = mode->height;
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+
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+ // Set screen width/height to the display width/height if they are 0
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+ if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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+ if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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+}
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+
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#ifdef _WIN32
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# define WIN32_CLIPBOARD_IMPLEMENTATION
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# include "../external/win32_clipboard.h"
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