Browse Source

Review formatting for PR #1004

Ray 5 years ago
parent
commit
dc6136e820
3 changed files with 17 additions and 25 deletions
  1. 14 21
      src/physac.h
  2. 2 3
      src/rlgl.h
  3. 1 1
      src/shapes.c

+ 14 - 21
src/physac.h

@@ -842,17 +842,13 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
             }
         }
 
-        
-        if (index == -1){
-
-            #if defined(PHYSAC_DEBUG)
-                printf("[PHYSAC] cannot find body id %i in pointers array\n", id);
-            #endif
-
-        // prevent access to index -1
-        return;
-        } 
-        
+        if (index == -1)
+        {
+        #if defined(PHYSAC_DEBUG)
+            printf("[PHYSAC] Not possible to find body id %i in pointers array\n", id);
+        #endif
+            return;     // Prevent access to index -1
+        }
 
         // Free body allocated memory
         PHYSAC_FREE(body);
@@ -1257,16 +1253,13 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold)
             }
         }
 
-
-        if (index == -1) {
-            #if defined(PHYSAC_DEBUG)
-                printf("[PHYSAC] cannot find manifold id %i in pointers array\n", id);
-            #endif
-
-            //prevent access to index -1
-            return;
-        } 
-        
+        if (index == -1)
+        {
+        #if defined(PHYSAC_DEBUG)
+            printf("[PHYSAC] Not possible to manifold id %i in pointers array\n", id);
+        #endif
+            return;     // Prevent access to index -1
+        }      
 
         // Free manifold allocated memory
         PHYSAC_FREE(manifold);

+ 2 - 3
src/rlgl.h

@@ -1887,10 +1887,9 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
 #endif
 #endif      // GRAPHICS_API_OPENGL_11
 
-    if( data == NULL ){
-        //ups!
+    if (data == NULL)
+    {
         TraceLog(LOG_WARNING, "Got asked to load texture from a NULL pointer!");
-
         return id;
     }
 

+ 1 - 1
src/shapes.c

@@ -1524,7 +1524,7 @@ static float EaseCubicInOut(float t, float b, float c, float d)
 // Get texture to draw shapes (RAII)
 static Texture2D GetShapesTexture(void)
 {
-     if (texShapes.id == 0) //this variable is an unsigned int, will never be negative
+    if (texShapes.id == 0)
     {
 #if defined(SUPPORT_FONT_TEXTURE)
         texShapes = GetFontDefault().texture;           // Use font texture white character