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REVIEWED: Parser issue with comment #4558

Ray 1 年間 前
コミット
dd26df0be8
1 ファイル変更1 行追加1 行削除
  1. 1 1
      src/raylib.h

+ 1 - 1
src/raylib.h

@@ -1177,8 +1177,8 @@ RLAPI bool IsKeyReleased(int key);                            // Check if a key
 RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed
 RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
 RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
+RLAPI const char *GetKeyName(int key);                        // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
 RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
-RLAPI const char *GetKeyName(int key);                        // Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)
 
 // Input-related functions: gamepads
 RLAPI bool IsGamepadAvailable(int gamepad);                                        // Check if a gamepad is available