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@@ -24,11 +24,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
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- Vector2 ballPosition = { -100.0f, -100.0f };
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- Color ballColor = BEIGE;
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-
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- int touchCounter = 0;
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- Vector2 touchPosition = { 0 };
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+ Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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@@ -38,19 +34,8 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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- ballPosition = GetMousePosition();
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-
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- ballColor = BEIGE;
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-
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- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
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- if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
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- if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
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-
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- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) touchCounter = 10;
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- if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) touchCounter = 10;
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- if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) touchCounter = 10;
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-
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- if (touchCounter > 0) touchCounter--;
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+ // Get multiple touchpoints
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+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@@ -58,25 +43,19 @@ int main(void)
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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-
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- // Multitouch
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+
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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{
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{
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- touchPosition = GetTouchPosition(i); // Get the touch point
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-
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- if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
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+ // Make sure point is not (0, 0) as this means there is no touch for it
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+ if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
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{
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{
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// Draw circle and touch index number
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// Draw circle and touch index number
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- DrawCircleV(touchPosition, 34, ORANGE);
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- DrawText(TextFormat("%d", i), (int)touchPosition.x - 10, (int)touchPosition.y - 70, 40, BLACK);
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+ DrawCircleV(touchPositions[i], 34, ORANGE);
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+ DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK);
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}
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}
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}
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}
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- // Draw the normal mouse location
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- DrawCircleV(ballPosition, 30 + (touchCounter*3.0f), ballColor);
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-
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- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
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- DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
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+ DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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