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@@ -135,7 +135,6 @@ void DrawPixelV(Vector2 position, Color color)
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{
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{
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlSetTexture(GetShapesTexture().id);
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rlSetTexture(GetShapesTexture().id);
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-
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Rectangle shapeRect = GetShapesTextureRectangle();
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Rectangle shapeRect = GetShapesTextureRectangle();
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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@@ -143,16 +142,16 @@ void DrawPixelV(Vector2 position, Color color)
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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- rlTexCoord2f(shapeRect.x/ shapeRect.width, shapeRect.y/ shapeRect.height);
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+ rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(position.x, position.y);
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rlVertex2f(position.x, position.y);
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- rlTexCoord2f(shapeRect.x/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height);
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+ rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(position.x, position.y + 1);
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rlVertex2f(position.x, position.y + 1);
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- rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height);
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+ rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(position.x + 1, position.y + 1);
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rlVertex2f(position.x + 1, position.y + 1);
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- rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, shapeRect.y/ shapeRect.height);
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+ rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(position.x + 1, position.y);
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rlVertex2f(position.x + 1, position.y);
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rlEnd();
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rlEnd();
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