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Add Quadratic Bezier drawing (#1468)

* Add quadratic bezier to shapes.c

* Add DrawLineBezierQuad to header
Violet White 4 年之前
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共有 2 个文件被更改,包括 24 次插入1 次删除
  1. 1 0
      src/raylib.h
  2. 23 1
      src/shapes.c

+ 1 - 0
src/raylib.h

@@ -1090,6 +1090,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
+RLAPI void DrawLineBezierQuad(Vector2 startPos,Vector2 controlPos,Vector2 endPos, float thick, Color color);//Draw line using quadratic bezier curves with a control point
 RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                 // Draw lines sequence
 RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                 // Draw lines sequence
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);      // Draw a piece of a circle
 RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);      // Draw a piece of a circle

+ 23 - 1
src/shapes.c

@@ -179,7 +179,29 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
         previous = current;
         previous = current;
     }
     }
 }
 }
-
+// Draw line using quadratic bezier curves with a control point
+void DrawLineBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos,float thick,Color color)
+{
+    Vector2 previous = startPos;
+    Vector2 current;
+    float t=0;
+    const float step = 1.0f/BEZIER_LINE_DIVISIONS;
+    for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
+    {
+        t=step*i;
+        float a = powf(1-t,2);
+        float b = 2*(1-t)*t;
+        float c = powf(t,2);
+        //The easing functions aren't suitable here because they don't take a control point
+        current.y=a*startPos.y+b*controlPos.y+c*endPos.y;
+        current.x=a*startPos.x+b*controlPos.x+c*endPos.x;
+        
+        DrawLineEx(previous,current,thick,color);
+        
+        previous=current;
+        
+    }
+}
 // Draw lines sequence
 // Draw lines sequence
 void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
 void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
 {
 {