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@@ -38,7 +38,8 @@ int main()
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ClearBackground(RAYWHITE);
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- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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+ DrawTexture(texture, screenWidth/2 - texture.width/2,
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+ screenHeight/2 - texture.height/2, WHITE);
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DrawText("this IS a texture!", 360, 370, 10, 1, GRAY);
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@@ -48,7 +49,7 @@ int main()
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// De-Initialization
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//---------------------------------------------------------
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- UnloadTexture(texture); // Texture unloading
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+ UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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