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Ray 6 năm trước cách đây
mục cha
commit
df7a058216

+ 2 - 2
projects/4coder/Makefile

@@ -27,7 +27,7 @@
 PROJECT_NAME       ?= game
 RAYLIB_VERSION     ?= 2.5.0
 RAYLIB_API_VERSION ?= 2
-RAYLIB_PATH        ?= C:\GitHub\raylib
+RAYLIB_PATH        ?= ..\..
 
 # Define default options
 
@@ -200,7 +200,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
-        CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
+        CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         ifeq ($(RAYLIB_LIBTYPE),STATIC)

+ 4 - 4
projects/CodeBlocks/core_basic_window.cbp

@@ -13,11 +13,11 @@
 				<Option compiler="gcc" />
 				<Compiler>
 					<Add option="-g" />
-					<Add directory="../../raylib/raylib/release/include" />
+					<Add directory="../../src" />
 				</Compiler>
 				<Linker>
 					<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
-					<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
+					<Add library="../../src/libraylib.a" />
 				</Linker>
 			</Target>
 			<Target title="Release">
@@ -27,12 +27,12 @@
 				<Option compiler="gcc" />
 				<Compiler>
 					<Add option="-O2" />
-					<Add directory="../../../../raylib/raylib/release/include" />
+					<Add directory="../../src" />
 				</Compiler>
 				<Linker>
 					<Add option="-s" />
 					<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
-					<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
+					<Add library="../../src/libraylib.a" />
 				</Linker>
 			</Target>
 		</Build>

+ 2 - 2
projects/Geany/raylib_compile_execute.bat

@@ -2,7 +2,7 @@
 :: > Setup required Environment
 :: -------------------------------------
 set RAYLIB_DIR=C:\raylib
-set PATH=%PATH%;%RAYLIB_DIR%\mingw32\bin
+set PATH=%PATH%;%RAYLIB_DIR%\mingw\bin
 set FILE_NAME=%1
 set NAME_PART=%FILE_NAME:~0,-2%
 cd %~dp0
@@ -13,7 +13,7 @@ cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe
 :: .
 :: > Compiling program
 :: --------------------------
-gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
+gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\src\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
 :: .
 :: . > Executing program
 :: -------------------------

+ 3 - 3
projects/Geany/raylib_compile_sources.bat

@@ -7,7 +7,7 @@ set GRAPHICS_API=GRAPHICS_API_OPENGL_33
 :: > Setup required Environment
 :: -------------------------------------
 set RAYLIB_DIR=C:\raylib
-set PATH=%PATH%;%RAYLIB_DIR%\mingw32\bin
+set PATH=%PATH%;%RAYLIB_DIR%\mingw\bin
 cd %RAYLIB_DIR%\raylib\src
 :: .
 :: > Cleaning latest build
@@ -33,8 +33,8 @@ ar rcs libraylib.a core.o rglfw.o shapes.o textures.o text.o models.o raudio.o u
 :: .
 :: > Installing raylib library
 :: -----------------------------
-cmd /c copy raylib.h %RAYLIB_DIR%\mingw32\i686-w64-mingw32\include /Y
-cmd /c copy libraylib.a %RAYLIB_DIR%\mingw32\i686-w64-mingw32\lib /Y
+cmd /c copy raylib.h %RAYLIB_DIR%\mingw\i686-w64-mingw32\include /Y
+cmd /c copy libraylib.a %RAYLIB_DIR%\mingw\i686-w64-mingw32\lib /Y
 :: .
 :: > Restore environment
 :: -----------------------------

+ 1 - 1
projects/VSCode/.vscode/c_cpp_properties.json

@@ -13,7 +13,7 @@
                 "GRAPHICS_API_OPENGL_33",
                 "PLATFORM_DESKTOP"
             ],
-            "compilerPath": "C:/raylib/mingw32/bin/gcc.exe",
+            "compilerPath": "C:/raylib/mingw/bin/gcc.exe",
             "cStandard": "c11",
             "cppStandard": "c++14",
             "intelliSenseMode": "clang-x64"

+ 2 - 2
projects/VSCode/.vscode/launch.json

@@ -23,7 +23,7 @@
               }
             ],
             "windows": {
-              "miDebuggerPath": "C:/raylib/mingw32/bin/gdb.exe",
+              "miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe",
             },
             "osx": {
               "MIMode": "lldb"
@@ -46,7 +46,7 @@
             "MIMode": "gdb",
             "windows": {
               "program": "${workspaceFolder}/${fileBasenameNoExtension}.exe",
-              "miDebuggerPath": "C:/raylib/mingw32/bin/gdb.exe"
+              "miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe"
             },
             "osx": {
               "MIMode": "lldb"

+ 2 - 2
projects/VSCode/.vscode/tasks.json

@@ -12,7 +12,7 @@
                 "DEBUGGING=TRUE"
             ],
             "windows": {
-                "command": "C:/raylib/mingw32/bin/mingw32-make.exe",
+                "command": "C:/raylib/mingw/bin/mingw32-make.exe",
                 "args": [
                     "RAYLIB_PATH=C:/raylib/raylib"
                 ],
@@ -35,7 +35,7 @@
                 "PLATFORM=PLATFORM_DESKTOP",
             ],
             "windows": {
-                "command": "C:/raylib/mingw32/bin/mingw32-make.exe",
+                "command": "C:/raylib/mingw/bin/mingw32-make.exe",
                 "args": [
                     "RAYLIB_PATH=C:/raylib/raylib",
                 ],

+ 2 - 2
projects/VSCode/Makefile

@@ -27,7 +27,7 @@
 PROJECT_NAME       ?= game
 RAYLIB_VERSION     ?= 2.5.0
 RAYLIB_API_VERSION ?= 2
-RAYLIB_PATH        ?= C:\GitHub\raylib
+RAYLIB_PATH        ?= ..\..
 
 # Define default options
 
@@ -200,7 +200,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
-        CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
+        CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         ifeq ($(RAYLIB_LIBTYPE),STATIC)