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@@ -15,12 +15,30 @@
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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-* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
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+* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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+#if defined(PLATFORM_WEB)
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+ #include <emscripten/emscripten.h>
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Local Variables Definition (local to this module)
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+//----------------------------------------------------------------------------------
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+Camera camera = { 0 };
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+Vector3 cubePosition = { 0 };
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+
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+//----------------------------------------------------------------------------------
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+// Local Functions Declaration
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+//----------------------------------------------------------------------------------
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+static void UpdateDrawFrame(void); // Update and draw one frame
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+
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+//----------------------------------------------------------------------------------
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+// Main entry point
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+//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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@@ -30,7 +48,6 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib");
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- Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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@@ -39,45 +56,55 @@ int main()
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SetCameraMode(camera, CAMERA_ORBITAL);
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- Vector3 cubePosition = { 0 };
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+ //--------------------------------------------------------------------------------------
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+#if defined(PLATFORM_WEB)
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+ emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
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+#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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- // Update
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- //----------------------------------------------------------------------------------
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- UpdateCamera(&camera);
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- //----------------------------------------------------------------------------------
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+ UpdateDrawFrame();
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+ }
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+#endif
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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- // Draw
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- //----------------------------------------------------------------------------------
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- BeginDrawing();
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+ return 0;
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+}
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- ClearBackground(RAYWHITE);
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+// Update and draw game frame
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+static void UpdateDrawFrame(void)
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+{
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateCamera(&camera);
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+ //----------------------------------------------------------------------------------
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- BeginMode3D(camera);
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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- DrawGrid(10, 1.0f);
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+ ClearBackground(RAYWHITE);
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- EndMode3D();
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+ BeginMode3D(camera);
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- DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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+ DrawGrid(10, 1.0f);
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- DrawFPS(10, 10);
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+ EndMode3D();
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- EndDrawing();
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- //----------------------------------------------------------------------------------
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- }
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+ DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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- // De-Initialization
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- //--------------------------------------------------------------------------------------
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- CloseWindow(); // Close window and OpenGL context
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- //--------------------------------------------------------------------------------------
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+ DrawFPS(10, 10);
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- return 0;
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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}
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