2
0
Эх сурвалжийг харах

WARNING: BREAKING: RENAMED: enums values

RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
Ray 4 жил өмнө
parent
commit
dfe797060a
5 өөрчлөгдсөн 75 нэмэгдсэн , 73 устгасан
  1. 1 1
      src/core.c
  2. 12 11
      src/raylib.h
  3. 20 19
      src/rlgl.h
  4. 2 2
      src/text.c
  5. 40 40
      src/textures.c

+ 1 - 1
src/core.c

@@ -754,7 +754,7 @@ void InitWindow(int width, int height, const char *title)
     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
     {
         // Set default font texture filter for HighDPI (blurry)
-        SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
+        SetTextureFilter(GetFontDefault().texture, TEXTURE_FILTER_BILINEAR);
     }
 #endif
 

+ 12 - 11
src/raylib.h

@@ -157,7 +157,8 @@
 #define LoadText        LoadFileText
 #define GetExtension    GetFileExtension
 #define GetImageData    LoadImageColors
-//#define Fade(c, a)  ColorAlpha(c, a)
+#define FILTER_POINT    TEXTURE_FILTER_POINT
+#define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
 
 //----------------------------------------------------------------------------------
 // Structures Definition
@@ -791,20 +792,20 @@ typedef enum {
 // NOTE 1: Filtering considers mipmaps if available in the texture
 // NOTE 2: Filter is accordingly set for minification and magnification
 typedef enum {
-    FILTER_POINT = 0,               // No filter, just pixel aproximation
-    FILTER_BILINEAR,                // Linear filtering
-    FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
-    FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
-    FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
-    FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
+    TEXTURE_FILTER_POINT = 0,               // No filter, just pixel aproximation
+    TEXTURE_FILTER_BILINEAR,                // Linear filtering
+    TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
+    TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
+    TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
+    TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
 } TextureFilterMode;
 
 // Texture parameters: wrap mode
 typedef enum {
-    WRAP_REPEAT = 0,        // Repeats texture in tiled mode
-    WRAP_CLAMP,             // Clamps texture to edge pixel in tiled mode
-    WRAP_MIRROR_REPEAT,     // Mirrors and repeats the texture in tiled mode
-    WRAP_MIRROR_CLAMP       // Mirrors and clamps to border the texture in tiled mode
+    TEXTURE_WRAP_REPEAT = 0,        // Repeats texture in tiled mode
+    TEXTURE_WRAP_CLAMP,             // Clamps texture to edge pixel in tiled mode
+    TEXTURE_WRAP_MIRROR_REPEAT,     // Mirrors and repeats the texture in tiled mode
+    TEXTURE_WRAP_MIRROR_CLAMP       // Mirrors and clamps to border the texture in tiled mode
 } TextureWrapMode;
 
 // Cubemap layouts

+ 20 - 19
src/rlgl.h

@@ -185,19 +185,19 @@
 #define RL_TEXTURE_WRAP_T               0x2803      // GL_TEXTURE_WRAP_T
 #define RL_TEXTURE_MAG_FILTER           0x2800      // GL_TEXTURE_MAG_FILTER
 #define RL_TEXTURE_MIN_FILTER           0x2801      // GL_TEXTURE_MIN_FILTER
-#define RL_TEXTURE_ANISOTROPIC_FILTER   0x3000      // Anisotropic filter (custom identifier)
 
-#define RL_FILTER_NEAREST               0x2600      // GL_NEAREST
-#define RL_FILTER_LINEAR                0x2601      // GL_LINEAR
-#define RL_FILTER_MIP_NEAREST           0x2700      // GL_NEAREST_MIPMAP_NEAREST
-#define RL_FILTER_NEAREST_MIP_LINEAR    0x2702      // GL_NEAREST_MIPMAP_LINEAR
-#define RL_FILTER_LINEAR_MIP_NEAREST    0x2701      // GL_LINEAR_MIPMAP_NEAREST
-#define RL_FILTER_MIP_LINEAR            0x2703      // GL_LINEAR_MIPMAP_LINEAR
+#define RL_TEXTURE_FILTER_NEAREST               0x2600      // GL_NEAREST
+#define RL_TEXTURE_FILTER_LINEAR                0x2601      // GL_LINEAR
+#define RL_TEXTURE_FILTER_MIP_NEAREST           0x2700      // GL_NEAREST_MIPMAP_NEAREST
+#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR    0x2702      // GL_NEAREST_MIPMAP_LINEAR
+#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST    0x2701      // GL_LINEAR_MIPMAP_NEAREST
+#define RL_TEXTURE_FILTER_MIP_LINEAR            0x2703      // GL_LINEAR_MIPMAP_LINEAR
+#define RL_TEXTURE_FILTER_ANISOTROPIC           0x3000      // Anisotropic filter (custom identifier)
 
-#define RL_WRAP_REPEAT                  0x2901      // GL_REPEAT
-#define RL_WRAP_CLAMP                   0x812F      // GL_CLAMP_TO_EDGE
-#define RL_WRAP_MIRROR_REPEAT           0x8370      // GL_MIRRORED_REPEAT
-#define RL_WRAP_MIRROR_CLAMP            0x8742      // GL_MIRROR_CLAMP_EXT
+#define RL_TEXTURE_WRAP_REPEAT                  0x2901      // GL_REPEAT
+#define RL_TEXTURE_WRAP_CLAMP                   0x812F      // GL_CLAMP_TO_EDGE
+#define RL_TEXTURE_WRAP_MIRROR_REPEAT           0x8370      // GL_MIRRORED_REPEAT
+#define RL_TEXTURE_WRAP_MIRROR_CLAMP            0x8742      // GL_MIRROR_CLAMP_EXT
 
 // Matrix modes (equivalent to OpenGL)
 #define RL_MODELVIEW                    0x1700      // GL_MODELVIEW
@@ -391,12 +391,12 @@ typedef enum {
     // NOTE 1: Filtering considers mipmaps if available in the texture
     // NOTE 2: Filter is accordingly set for minification and magnification
     typedef enum {
-        FILTER_POINT = 0,               // No filter, just pixel aproximation
-        FILTER_BILINEAR,                // Linear filtering
-        FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
-        FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
-        FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
-        FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
+        TEXTURE_FILTER_POINT = 0,               // No filter, just pixel aproximation
+        TEXTURE_FILTER_BILINEAR,                // Linear filtering
+        TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
+        TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
+        TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
+        TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
     } TextureFilterMode;
 
     // Color blending modes (pre-defined)
@@ -1383,6 +1383,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
         case RL_TEXTURE_WRAP_T:
         {
             if (value == RL_WRAP_MIRROR_CLAMP)
+            if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP)
             {
 #if !defined(GRAPHICS_API_OPENGL_11)
                 if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value);
@@ -1394,7 +1395,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
         } break;
         case RL_TEXTURE_MAG_FILTER:
         case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
-        case RL_TEXTURE_ANISOTROPIC_FILTER:
+        case RL_TEXTURE_FILTER_ANISOTROPIC:
         {
 #if !defined(GRAPHICS_API_OPENGL_11)
             if (value <= RLGL.ExtSupported.maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
@@ -3633,7 +3634,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
     //------------------------------------------------------------------------------------------
     unsigned int rbo = rlLoadTextureDepth(size, size, true);
     prefilter.id = rlLoadTextureCubemap(NULL, size, UNCOMPRESSED_R32G32B32);
-    rlTextureParameters(prefilter.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
+    rlTextureParameters(prefilter.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_LINEAR);
 
     unsigned int fbo = rlLoadFramebuffer(size, size);
     rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER);

+ 2 - 2
src/text.c

@@ -328,7 +328,7 @@ Font LoadFont(const char *fileName)
         TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName);
         font = GetFontDefault();
     }
-    else SetTextureFilter(font.texture, FILTER_POINT);    // By default we set point filter (best performance)
+    else SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);    // By default we set point filter (best performance)
 
     return font;
 }
@@ -432,7 +432,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
     }
 
     // NOTE: We need to remove key color borders from image to avoid weird
-    // artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
+    // artifacts on texture scaling when using TEXTURE_FILTER_BILINEAR or TEXTURE_FILTER_TRILINEAR
     for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
 
     // Create a new image with the processed color data (key color replaced by BLANK)

+ 40 - 40
src/textures.c

@@ -2967,63 +2967,63 @@ void SetTextureFilter(Texture2D texture, int filterMode)
 {
     switch (filterMode)
     {
-        case FILTER_POINT:
+        case TEXTURE_FILTER_POINT:
         {
             if (texture.mipmaps > 1)
             {
-                // RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
+                // RL_TEXTURE_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_NEAREST);
 
-                // RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
+                // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST);
             }
             else
             {
-                // RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
+                // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_NEAREST);
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST);
             }
         } break;
-        case FILTER_BILINEAR:
+        case TEXTURE_FILTER_BILINEAR:
         {
             if (texture.mipmaps > 1)
             {
-                // RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
-                // Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
+                // RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
+                // Alternative: RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST);
 
-                // RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
+                // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
             }
             else
             {
-                // RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
+                // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
             }
         } break;
-        case FILTER_TRILINEAR:
+        case TEXTURE_FILTER_TRILINEAR:
         {
             if (texture.mipmaps > 1)
             {
-                // RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
+                // RL_TEXTURE_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_LINEAR);
 
-                // RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
+                // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
             }
             else
             {
                 TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
 
-                // RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
-                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
-                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
+                // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+                rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
+                rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
             }
         } break;
-        case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
-        case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
-        case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
+        case TEXTURE_FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 4); break;
+        case TEXTURE_FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 8); break;
+        case TEXTURE_FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 16); break;
         default: break;
     }
 }
@@ -3033,25 +3033,25 @@ void SetTextureWrap(Texture2D texture, int wrapMode)
 {
     switch (wrapMode)
     {
-        case WRAP_REPEAT:
+        case TEXTURE_WRAP_REPEAT:
         {
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT);
         } break;
-        case WRAP_CLAMP:
+        case TEXTURE_WRAP_CLAMP:
         {
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_CLAMP);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_CLAMP);
         } break;
-        case WRAP_MIRROR_REPEAT:
+        case TEXTURE_WRAP_MIRROR_REPEAT:
         {
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_MIRROR_REPEAT);
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_MIRROR_REPEAT);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_REPEAT);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_REPEAT);
         } break;
-        case WRAP_MIRROR_CLAMP:
+        case TEXTURE_WRAP_MIRROR_CLAMP:
         {
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_MIRROR_CLAMP);
-            rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_MIRROR_CLAMP);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_CLAMP);
+            rlTextureParameters(texture.id, RL_TEXTURE_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_CLAMP);
         } break;
         default: break;
     }