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Merge pull request #5043 from vinnyhorgan/master

Fix warning log macro in rlgl
Ray 1 tháng trước cách đây
mục cha
commit
e00c5eb8b1
1 tập tin đã thay đổi với 7 bổ sung7 xóa
  1. 7 7
      src/rlgl.h

+ 7 - 7
src/rlgl.h

@@ -1885,7 +1885,7 @@ void rlActiveDrawBuffers(int count)
 
     if (count > 0)
     {
-        if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
+        if (count > 8) TRACELOG(RL_LOG_WARNING, "GL: Max color buffers limited to 8");
         else
         {
             unsigned int buffers[8] = {
@@ -1902,7 +1902,7 @@ void rlActiveDrawBuffers(int count)
             glDrawBuffers(count, buffers);
         }
     }
-    else TRACELOG(LOG_WARNING, "GL: One color buffer active by default");
+    else TRACELOG(RL_LOG_WARNING, "GL: One color buffer active by default");
 #endif
 }
 
@@ -2219,10 +2219,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
         default: break;
     }
 
-    TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message);
-    TRACELOG(LOG_WARNING, "    > Type: %s", msgType);
-    TRACELOG(LOG_WARNING, "    > Source = %s", msgSource);
-    TRACELOG(LOG_WARNING, "    > Severity = %s", msgSeverity);
+    TRACELOG(RL_LOG_WARNING, "GL: OpenGL debug message: %s", message);
+    TRACELOG(RL_LOG_WARNING, "    > Type: %s", msgType);
+    TRACELOG(RL_LOG_WARNING, "    > Source = %s", msgSource);
+    TRACELOG(RL_LOG_WARNING, "    > Severity = %s", msgSeverity);
 }
 #endif
 
@@ -4178,7 +4178,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
             RL_FREE(log);
         }
 
-        // Unload object allocated by glCreateShader(), 
+        // Unload object allocated by glCreateShader(),
         // despite failing in the compilation process
         glDeleteShader(shader);
         shader = 0;