|
@@ -44,6 +44,9 @@
|
|
|
* #define SUPPORT_BUSY_WAIT_LOOP
|
|
|
* Use busy wait loop for timming sync, if not defined, a high-resolution timer is setup and used
|
|
|
*
|
|
|
+* #define SUPPORT_GIF_RECORDING
|
|
|
+* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
|
|
|
+*
|
|
|
* DEPENDENCIES:
|
|
|
* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
|
|
|
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
|
@@ -79,6 +82,7 @@
|
|
|
#define SUPPORT_CAMERA_SYSTEM
|
|
|
#define SUPPORT_GESTURES_SYSTEM
|
|
|
#define SUPPORT_BUSY_WAIT_LOOP
|
|
|
+#define SUPPORT_GIF_RECORDING
|
|
|
//-------------------------------------------------
|
|
|
|
|
|
#include "raylib.h"
|
|
@@ -97,7 +101,12 @@
|
|
|
|
|
|
#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
|
|
|
#define CAMERA_IMPLEMENTATION
|
|
|
- #include "camera.h" // Camera system functionality
|
|
|
+ #include "camera.h" // Camera system functionality
|
|
|
+#endif
|
|
|
+
|
|
|
+#if defined(SUPPORT_GIF_RECORDING)
|
|
|
+ #define GIF_IMPLEMENTATION
|
|
|
+ #include "external/gif.h" // Support GIF recording
|
|
|
#endif
|
|
|
|
|
|
#include <stdio.h> // Standard input / output lib
|
|
@@ -318,6 +327,12 @@ static double targetTime = 0.0; // Desired time for one frame, if 0
|
|
|
static char configFlags = 0; // Configuration flags (bit based)
|
|
|
static bool showLogo = false; // Track if showing logo at init is enabled
|
|
|
|
|
|
+#if defined(SUPPORT_GIF_RECORDING)
|
|
|
+static GifWriter gifWriter;
|
|
|
+static int gifFramesCounter = 0;
|
|
|
+static bool gifRecording = false;
|
|
|
+#endif
|
|
|
+
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Other Modules Functions Declaration (required by core)
|
|
|
//----------------------------------------------------------------------------------
|
|
@@ -520,6 +535,14 @@ void InitWindow(int width, int height, void *state)
|
|
|
// Close window and unload OpenGL context
|
|
|
void CloseWindow(void)
|
|
|
{
|
|
|
+#if defined(SUPPORT_GIF_RECORDING)
|
|
|
+ if (gifRecording)
|
|
|
+ {
|
|
|
+ GifEnd(&gifWriter);
|
|
|
+ gifRecording = false;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
#if defined(SUPPORT_DEFAULT_FONT)
|
|
|
UnloadDefaultFont();
|
|
|
#endif
|
|
@@ -770,6 +793,35 @@ void EndDrawing(void)
|
|
|
{
|
|
|
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
|
|
|
|
|
+#if defined(SUPPORT_GIF_RECORDING)
|
|
|
+
|
|
|
+ #define GIF_RECORD_FRAMERATE 10
|
|
|
+
|
|
|
+ if (gifRecording)
|
|
|
+ {
|
|
|
+ gifFramesCounter++;
|
|
|
+
|
|
|
+ // NOTE: We record one gif frame every 10 game frames
|
|
|
+ if ((gifFramesCounter%GIF_RECORD_FRAMERATE) == 0)
|
|
|
+ {
|
|
|
+ // Get image data for the current frame (from backbuffer)
|
|
|
+ // NOTE: This process is very slow... :(
|
|
|
+ unsigned char *screenData = rlglReadScreenPixels(screenWidth, screenHeight);
|
|
|
+ GifWriteFrame(&gifWriter, screenData, screenWidth, screenHeight, 10, 8, false);
|
|
|
+
|
|
|
+ free(screenData); // Free image data
|
|
|
+ }
|
|
|
+
|
|
|
+ if (((gifFramesCounter/15)%2) == 1)
|
|
|
+ {
|
|
|
+ DrawCircle(30, screenHeight - 20, 10, RED);
|
|
|
+ DrawText("RECORDING", 50, screenHeight - 25, 10, MAROON);
|
|
|
+ }
|
|
|
+
|
|
|
+ rlglDraw(); // Draw RECORDING message
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
SwapBuffers(); // Copy back buffer to front buffer
|
|
|
PollInputEvents(); // Poll user events
|
|
|
|
|
@@ -2397,10 +2449,37 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
|
|
|
#if defined(PLATFORM_DESKTOP)
|
|
|
else if (key == GLFW_KEY_F12 && action == GLFW_PRESS)
|
|
|
{
|
|
|
- TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter));
|
|
|
- screenshotCounter++;
|
|
|
+ #if defined(SUPPORT_GIF_RECORDING)
|
|
|
+ if (mods == GLFW_MOD_CONTROL)
|
|
|
+ {
|
|
|
+ if (gifRecording)
|
|
|
+ {
|
|
|
+ GifEnd(&gifWriter);
|
|
|
+ gifRecording = false;
|
|
|
+
|
|
|
+ TraceLog(INFO, "End animated GIF recording");
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ gifRecording = true;
|
|
|
+ gifFramesCounter = 0;
|
|
|
+
|
|
|
+ // NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
|
|
|
+ // 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
|
|
|
+ GifBegin(&gifWriter, FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false);
|
|
|
+ screenshotCounter++;
|
|
|
+
|
|
|
+ TraceLog(INFO, "Begin animated GIF recording: %s", FormatText("screenrec%03i.gif", screenshotCounter));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ #endif // SUPPORT_GIF_RECORDING
|
|
|
+ {
|
|
|
+ TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter));
|
|
|
+ screenshotCounter++;
|
|
|
+ }
|
|
|
}
|
|
|
-#endif
|
|
|
+#endif // PLATFORM_DESKTOP
|
|
|
else
|
|
|
{
|
|
|
currentKeyState[key] = action;
|