Jelajahi Sumber

RENAMED: example: textures_rectangle -> textures_sprite_anim

Ray 3 tahun lalu
induk
melakukan
e121058eb6

+ 3 - 2
examples/Makefile

@@ -413,7 +413,6 @@ SHAPES = \
 TEXTURES = \
     textures/textures_logo_raylib \
     textures/textures_mouse_painting \
-    textures/textures_rectangle \
     textures/textures_srcrec_dstrec \
     textures/textures_image_drawing \
     textures/textures_image_generation \
@@ -425,12 +424,14 @@ TEXTURES = \
     textures/textures_particles_blending \
     textures/textures_npatch_drawing \
     textures/textures_background_scrolling \
+    textures/textures_sprite_anim \
     textures/textures_sprite_button \
     textures/textures_sprite_explosion \
     textures/textures_bunnymark \
     textures/textures_blend_modes \
     textures/textures_draw_tiled \
-    textures/textures_polygon
+    textures/textures_polygon \
+    textures/textures_gif_anim
 
 TEXT = \
     text/text_raylib_fonts \

+ 2 - 2
examples/Makefile.Web

@@ -427,7 +427,6 @@ SHAPES = \
 TEXTURES = \
     textures/textures_logo_raylib \
     textures/textures_mouse_painting \
-    textures/textures_rectangle \
     textures/textures_srcrec_dstrec \
     textures/textures_image_drawing \
     textures/textures_image_generation \
@@ -439,6 +438,7 @@ TEXTURES = \
     textures/textures_particles_blending \
     textures/textures_npatch_drawing \
     textures/textures_background_scrolling \
+    textures/textures_sprite_anim \
     textures/textures_sprite_button \
     textures/textures_sprite_explosion \
     textures/textures_bunnymark \
@@ -659,7 +659,7 @@ textures/textures_logo_raylib: textures/textures_logo_raylib.c
 textures/textures_mouse_painting: textures/textures_mouse_painting.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
-textures/textures_rectangle: textures/textures_rectangle.c
+textures/textures_sprite_anim: textures/textures_sprite_anim.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file textures/resources/scarfy.png@resources/scarfy.png
 

+ 3 - 1
examples/README.md

@@ -77,7 +77,6 @@ Examples using raylib textures functionality, including image/textures loading/g
 | ## | example                                                                   | image                                                                                                  | developer                                        | new |
 |----|---------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|:------------------------------------------------:|:---:|
 | 40 | [textures_logo_raylib](textures/textures_logo_raylib.c)                   | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="200">                   | ray                                              |     |
-| 41 | [textures_rectangle](textures/textures_rectangle.c)                       | <img src="textures/textures_rectangle.png" alt="textures_rectangle" width="200">                       | ray                                              |     |
 | 42 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c)               | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="200">               | ray                                              |     |
 | 43 | [textures_image_drawing](textures/textures_image_drawing.c)               | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="200">               | ray                                              |     |
 | 44 | [textures_image_generation](textures/textures_image_generation.c)         | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="200">         | ray                                              |     |
@@ -89,6 +88,7 @@ Examples using raylib textures functionality, including image/textures loading/g
 | 50 | [textures_particles_blending](textures/textures_particles_blending.c)     | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="200">     | ray                                              |     |
 | 51 | [textures_npatch_drawing](textures/textures_npatch_drawing.c)             | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="200">             | [Jorge A. Gomes](https://github.com/overdev)     |     |
 | 52 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="200"> | ray                                              |     |
+| 41 | [textures_sprite_anim](textures/textures_sprite_anim.c)                   | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="200">                   | ray                                              |     |
 | 53 | [textures_sprite_button](textures/textures_sprite_button.c)               | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="200">               | ray                                              |     |
 | 54 | [textures_sprite_explosion](textures/textures_sprite_explosion.c)         | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="200">         | ray                                              |     |
 | 55 | [textures_bunnymark](textures/textures_bunnymark.c)                       | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="200">                       | ray                                              |     |
@@ -96,6 +96,8 @@ Examples using raylib textures functionality, including image/textures loading/g
 | 57 | [textures_blend_modes](textures/textures_blend_modes.c)                   | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="200">                   | [Karlo Licudine](https://github.com/accidentalrebel) |     |
 | 58 | [textures_draw_tiled](textures/textures_draw_tiled.c)                     | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="200">                     | [Vlad Adrian](https://github.com/demizdor)       |       |
 | -- | [textures_poly](textures/textures_poly.c)                                 | <img src="textures/textures_poly.png" alt="textures_poly" width="200">                                 | [Chris Camacho](https://github.com/codifies)     | ⭐️   |
+| -- | [textures_gif_anim](textures/textures_gif_anim.c)                         | <img src="textures/textures_gif_anim.png" alt="textures_gif_anim" width="200">                         | [Chris Camacho](https://github.com/codifies)     | ⭐️   |
+
 
 ### category: text
 

+ 3 - 2
examples/textures/textures_rectangle.c → examples/textures/textures_sprite_anim.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - Texture loading and drawing a part defined by a rectangle
+*   raylib [textures] example - Sprite animation
 *
 *   This example has been created using raylib 1.3 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -24,7 +24,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
+    InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
@@ -56,6 +56,7 @@ int main(void)
             frameRec.x = (float)currentFrame*(float)scarfy.width/6;
         }
 
+        // Control frames speed
         if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
         else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
 

+ 0 - 0
examples/textures/textures_rectangle.png → examples/textures/textures_sprite_anim.png


+ 3 - 3
projects/VS2019/examples/textures_rectangle.vcxproj → projects/VS2019/examples/textures_sprite_anim.vcxproj

@@ -37,9 +37,9 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>textures_rectangle</RootNamespace>
+    <RootNamespace>textures_sprite_anim</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>textures_rectangle</ProjectName>
+    <ProjectName>textures_sprite_anim</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -374,7 +374,7 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\examples\textures\textures_rectangle.c" />
+    <ClCompile Include="..\..\..\examples\textures\textures_sprite_anim.c" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1 - 1
projects/VS2019/raylib.sln

@@ -9,7 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{87
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_rectangle", "examples\textures_rectangle.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_anim", "examples\textures_sprite_anim.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_srcrec_dstrec", "examples\textures_srcrec_dstrec.vcxproj", "{103B292B-049B-4B15-85A1-9F902840DB2C}"
 EndProject

+ 3 - 3
projects/VS2022/examples/textures_rectangle.vcxproj → projects/VS2022/examples/textures_sprite_anim.vcxproj

@@ -37,9 +37,9 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>textures_rectangle</RootNamespace>
+    <RootNamespace>textures_sprite_anim</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>textures_rectangle</ProjectName>
+    <ProjectName>textures_sprite_anim</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -374,7 +374,7 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\examples\textures\textures_rectangle.c" />
+    <ClCompile Include="..\..\..\examples\textures\textures_sprite_anim.c" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1 - 1
projects/VS2022/raylib.sln

@@ -9,7 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{87
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_rectangle", "examples\textures_rectangle.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_anim", "examples\textures_sprite_anim.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_srcrec_dstrec", "examples\textures_srcrec_dstrec.vcxproj", "{103B292B-049B-4B15-85A1-9F902840DB2C}"
 EndProject