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CMake based build system.

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ASDF 8 gadi atpakaļ
vecāks
revīzija
e173db19f7

+ 22 - 0
.gitignore

@@ -131,3 +131,25 @@ src/libraylib.bc
 
 
 # Meson build system
 # Meson build system
 builddir/
 builddir/
+
+# CMake stuff
+CMakeCache.txt
+CMakeFiles
+CMakeScripts
+Testing
+Makefile
+cmake_install.cmake
+install_manifest.txt
+compile_commands.json
+CTestTestfile.cmake
+build
+
+# Unignore These makefiles...
+!examples/CMakeLists.txt
+!games/CMakeLists.txt
+
+# binaries made from raylib
+libraylib.a
+libraylib.so
+libraylib.dylib
+libraylib.dll

+ 16 - 0
CMakeLists.txt

@@ -0,0 +1,16 @@
+cmake_minimum_required(VERSION 3.0)
+
+# Config options
+set(BUILD_EXAMPLES ON CACHE BOOL "Build the examples.")
+set(BUILD_GAMES ON CACHE BOOL "Build the example games.")
+
+add_subdirectory(src release)
+
+if (${BUILD_EXAMPLES})
+  add_subdirectory(examples)
+endif()
+
+if (${BUILD_GAMES})
+  add_subdirectory(games)
+endif()
+

+ 39 - 0
examples/CMakeLists.txt

@@ -0,0 +1,39 @@
+# Setup the project and settings
+project(examples)
+
+include("../utils.cmake")
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+# TODO place somewhere else?
+include_directories("../build/release")
+
+# Get the sources together
+set(example_dirs audio core models others physac shaders text texutures)
+set(example_sources)
+set(example_resources)
+foreach(example_dir ${example_dirs})
+  # Get the .c files
+  file(GLOB sources ${example_dir}/*.c)
+  list(APPEND example_sources ${sources})
+
+  # Any any resources
+  file(GLOB resources ${example_dir}/resources/*)
+  list(APPEND example_resources ${resources})
+endforeach()
+
+# Do each example
+foreach(example_source ${example_sources})
+  # Create the basename for the example
+  get_filename_component(example_name ${example_source} NAME)
+  string(REPLACE ".c" "" example_name ${example_name})
+
+  # Setup the example
+  add_executable(${example_name} ${example_source})
+
+  # Link the libraries
+  link_libraries_to_executable(${example_name})
+endforeach()
+
+# Copy all of the resource files to the destination
+file(COPY ${example_resources} DESTINATION "resources/")

+ 1 - 1
examples/Makefile

@@ -189,7 +189,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for Debian GNU/Linux desktop compiling
         # libraries for Debian GNU/Linux desktop compiling
         # requires the following packages:
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+        LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
         # on XWindow requires also below libraries
         # on XWindow requires also below libraries
         LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
         LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     else
     else

+ 33 - 0
games/CMakeLists.txt

@@ -0,0 +1,33 @@
+# Setup the project and settings
+project(games)
+
+include("../utils.cmake")
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+# TODO place somewhere else?
+include_directories("../build/release")
+
+# Get the source toegher
+file(GLOB sources *.c)
+
+# Do each game
+foreach(game_source ${sources})
+  # Create the basename for the game
+  get_filename_component(game_name ${game_source} NAME)
+  string(REPLACE ".c" "" game_name ${game_name})
+  
+  # Setup the game
+  add_executable(${game_name} ${game_source})
+
+  # Link the libraries
+  link_libraries_to_executable(${game_name})
+endforeach()
+
+# Do the games with subdirectories
+add_subdirectory(drturtle)
+add_subdirectory(just_do)
+add_subdirectory(koala_seasons)
+add_subdirectory(light_my_ritual)
+add_subdirectory(skully_escape)
+add_subdirectory(wave_collector)

+ 18 - 0
games/drturtle/CMakeLists.txt

@@ -0,0 +1,18 @@
+# Setup the project and settings
+project(drturtle)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Executable & linking
+add_executable(drturtle 06_drturtle_final.c)
+link_libraries_to_executable(drturtle)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 21 - 0
games/just_do/CMakeLists.txt

@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(just_do)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(just_do just_do.c ${screen_sources})
+link_libraries_to_executable(just_do)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 21 - 0
games/koala_seasons/CMakeLists.txt

@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(koala_seasons)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(koala_seasons koala_seasons.c ${screen_sources})
+link_libraries_to_executable(koala_seasons)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 21 - 0
games/light_my_ritual/CMakeLists.txt

@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(light_my_ritual)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(light_my_ritual light_my_ritual.c ${screen_sources})
+link_libraries_to_executable(light_my_ritual)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 21 - 0
games/skully_escape/CMakeLists.txt

@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(skully_escape)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources})
+link_libraries_to_executable(skully_escape)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 21 - 0
games/wave_collector/CMakeLists.txt

@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(wave_collector)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(wave_collector wave_collector.c  ${screen_sources})
+link_libraries_to_executable(wave_collector)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/"  DESTINATION "resources/")
+

+ 132 - 0
src/CMakeLists.txt

@@ -0,0 +1,132 @@
+# Setup the project and settings
+project(raylib)
+include("../utils.cmake")
+
+set(raylib_VERSION_MAJOR 1)
+set(raylib_VERSION_MINOR 8)
+set(RAYLIB raylib)    # Name of the generated library
+
+
+### Config options ###
+# Build a static or shared raylib?
+set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
+
+# Platform
+set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
+set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi")
+
+# OpenGL version
+set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
+set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
+### Config options ###
+
+
+# Translate the config options to what raylib wants
+if(${PLATFORM} MATCHES "Desktop")
+  set(PLATFORM "PLATFORM_DESKTOP")
+
+  # OpenGL version
+  if (${OPENGL_VERSION} MATCHES "3.3")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+  elseif (${OPENGL_VERSION} MATCHES "2.1")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_21")
+  elseif (${OPENGL_VERSION} MATCHES "1.1")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_11")
+  elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+  endif()
+
+  # Need to force OpenGL 3.3 on OS X
+  # See: https://github.com/raysan5/raylib/issues/341
+  if(APPLE)
+    set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+  endif()
+elseif(${PLATFORM} MATCHES "Web")
+  set(PLATFORM "PLATFORM_WEB")
+  set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+
+  # Need to use `emcc`
+  set(CMAKE_C_COMPILER "emcc")
+  set(CMAKE_CXX_COMPILER "em++")
+
+  # Change the name of the output library
+  set(RAYLIB "libraylib.bc")
+
+elseif(${PLATFORM} MATCHES "Android")
+  set(PLATFORM "PLATFORM_ANDROID")
+  set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+elseif(${PLATFORM} MATCHES "Raspberry Pi")
+  set(PLATFORM "PLATFORM_RPI")
+  set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+endif()
+
+# Get the sources together
+file(GLOB raylib_sources *.c)
+file(GLOB stb_vorbis external/stb_vorbis.c)
+set(sources ${raylib_sources} ${stb_vorbis})
+
+# Which platform?
+if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
+  # Build a static or shared raylib?
+  # TODO clean this up a bit?
+  if(${SHARED_RAYLIB})
+    # Shared library
+    add_library(${RAYLIB} SHARED ${sources}) 
+  
+    # Will link -framework (if on OS X)
+    link_os_x_frameworks(raylib)
+  else()
+    # Static library
+    add_library(${RAYLIB} STATIC ${sources}) 
+  
+    if(LINUX)
+      # On Linux, need to link a few extra things for static
+      target_link_libraries(${RAYLIB} m pthread dl)
+      target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor)  # X11 stuff
+    endif()
+  endif()
+  
+  # Always need to link OpenAL and OpenGL
+  if(LINUX)
+    # Elsewhere (such as Linux), need `-lopenal -lGL`
+    target_link_libraries(${RAYLIB} openal)
+    target_link_libraries(${RAYLIB} GL)
+  endif()
+  
+  # Add in GLFW as a linking target
+  target_link_libraries(${RAYLIB} glfw)
+  
+  # Library file & Header
+  set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
+  install(
+    TARGETS ${RAYLIB}
+    ARCHIVE DESTINATION lib
+    LIBRARY DESTINATION lib
+    PUBLIC_HEADER DESTINATION include
+  )
+  
+  # Copy the header files to the build directory
+  file(COPY "raylib.h" DESTINATION ".")
+  file(COPY "rlgl.h" DESTINATION ".")
+  file(COPY "physac.h" DESTINATION ".")
+  file(COPY "raymath.h" DESTINATION ".")
+  file(COPY "audio.h" DESTINATION ".")
+elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
+  # For the web.
+  add_executable(${RAYLIB} ${sources})
+endif()
+
+
+# Set the compile flags to raylib
+target_compile_definitions(${RAYLIB}
+  PUBLIC ${PLATFORM}
+  PUBLIC ${GRAPHICS}
+)
+
+
+
+# Print the flags for the user
+message(STATUS "Compiling with the flags:")
+message(STATUS "  PLATFORM=" ${PLATFORM})
+message(STATUS "  GRAPHICS=" ${GRAPHICS})
+

+ 1 - 1
src/Makefile

@@ -332,7 +332,7 @@ else
         ifeq ($(PLATFORM_OS),LINUX)
         ifeq ($(PLATFORM_OS),LINUX)
             # compile raylib to shared library version for GNU/Linux.
             # compile raylib to shared library version for GNU/Linux.
             # WARNING: you should type "make clean" before doing this target
             # WARNING: you should type "make clean" before doing this target
-			$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+			$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
 			@echo "raylib shared library generated (libraylib.so)!"
 			@echo "raylib shared library generated (libraylib.so)!"
         endif
         endif
         ifeq ($(PLATFORM_OS),OSX)
         ifeq ($(PLATFORM_OS),OSX)

+ 49 - 0
utils.cmake

@@ -0,0 +1,49 @@
+# All sorts of things that we need cross project
+cmake_minimum_required(VERSION 3.0)
+
+# Detect linux
+if(UNIX AND NOT APPLE)
+  set(LINUX TRUE)
+endif()
+
+# Need GLFW 3.2.1
+find_package(glfw3 3.2.1 REQUIRED)
+
+
+# Linking for OS X -framework options
+# Will do nothing on other OSes
+function(link_os_x_frameworks binary)
+  if(APPLE)
+    find_library(OPENGL_LIBRARY OpenGL)
+    find_library(OPENAL_LIBRARY OpenAL)
+    find_library(COCOA_LIBRARY Cocoa)
+
+    set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
+    target_link_libraries(${binary} ${OSX_FRAMEWORKS})
+  endif()
+endfunction()
+
+
+# Do the linking for executables that are meant to link raylib
+function(link_libraries_to_executable executable)
+  # Link the libraries
+  if(APPLE)
+    # OS X, we use frameworks
+    link_os_x_frameworks(${executable})
+  elseif(LINUX)
+    # Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
+    target_link_libraries(${executable} m pthread dl)
+    target_link_libraries(${executable} openal)
+    target_link_libraries(${executable} GL)
+    target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor)  # X11 stuff
+  else()
+    # TODO windows
+  endif()
+  
+  # Add in GLFW as a linking target
+  target_link_libraries(${executable} glfw)
+
+  # And raylib
+  target_link_libraries(${executable} raylib)
+endfunction()
+