|
@@ -18,16 +18,21 @@ using namespace Platform;
|
|
|
using namespace raylibUWP;
|
|
|
|
|
|
/*
|
|
|
-To-do list
|
|
|
+TODO list:
|
|
|
- Cache reference to our CoreWindow?
|
|
|
- - Implement gestures
|
|
|
+ - Implement gestures support
|
|
|
*/
|
|
|
|
|
|
+// Declare uwpWindow as exter to be used by raylib internals
|
|
|
+// NOTE: It should be properly assigned before calling InitWindow()
|
|
|
+extern "C" { EGLNativeWindowType uwpWindow; };
|
|
|
+
|
|
|
/* INPUT CODE */
|
|
|
// Stand-ins for "core.c" variables
|
|
|
#define MAX_GAMEPADS 4 // Max number of gamepads supported
|
|
|
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
|
|
|
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
|
|
|
+
|
|
|
static bool gamepadReady[MAX_GAMEPADS] = { false }; // Flag to know if gamepad is ready
|
|
|
static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
|
|
|
static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
|
@@ -36,7 +41,6 @@ static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Curre
|
|
|
static char previousKeyState[512] = { 0 }; // Contains previous frame keyboard state
|
|
|
static char currentKeyState[512] = { 0 }; // Contains current frame keyboard state
|
|
|
|
|
|
-//...
|
|
|
static char previousMouseState[3] = { 0 }; // Registers previous mouse button state
|
|
|
static char currentMouseState[3] = { 0 }; // Registers current mouse button state
|
|
|
static int previousMouseWheelY = 0; // Registers previous mouse wheel variation
|
|
@@ -46,7 +50,7 @@ static bool cursorOnScreen = false; // Tracks if cursor is inside client
|
|
|
static bool cursorHidden = false; // Track if cursor is hidden
|
|
|
|
|
|
static Vector2 mousePosition;
|
|
|
-static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
|
|
|
+static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
|
|
|
static bool toggleCursorLock;
|
|
|
|
|
|
CoreCursor ^regularCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // The "visible arrow" cursor type
|
|
@@ -122,7 +126,7 @@ void ProcessKeyEvent(Windows::System::VirtualKey key, int action)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-/* CALLBACKS */
|
|
|
+// Callbacks
|
|
|
void App::PointerPressed(CoreWindow^ window, PointerEventArgs^ args)
|
|
|
{
|
|
|
if (args->CurrentPoint->Properties->IsLeftButtonPressed)
|
|
@@ -206,6 +210,7 @@ void UWPSetMousePosition(Vector2 position)
|
|
|
window->PointerPosition = mousePosScreen;
|
|
|
mousePosition = position;
|
|
|
}
|
|
|
+
|
|
|
// Enables cursor (unlock cursor)
|
|
|
void UWPEnableCursor()
|
|
|
{
|
|
@@ -321,8 +326,7 @@ bool UWPIsKeyPressed(int key)
|
|
|
{
|
|
|
bool pressed = false;
|
|
|
|
|
|
- if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1))
|
|
|
- pressed = true;
|
|
|
+ if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
|
|
|
else pressed = false;
|
|
|
|
|
|
return pressed;
|
|
@@ -422,7 +426,10 @@ void App::SetWindow(CoreWindow^ window)
|
|
|
currentDisplayInformation->OrientationChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
|
|
|
|
|
|
// The CoreWindow has been created, so EGL can be initialized.
|
|
|
- InitWindow(800, 450, (EGLNativeWindowType)window);
|
|
|
+
|
|
|
+ uwpWindow = (EGLNativeWindowType)window;
|
|
|
+
|
|
|
+ InitWindow(800, 450, NULL);
|
|
|
}
|
|
|
|
|
|
// Initializes scene resources
|
|
@@ -446,7 +453,6 @@ void App::Run()
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
-
|
|
|
posX += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_X] * 5;
|
|
|
posY += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_Y] * -5;
|
|
|
DrawRectangle(posX, posY, 400, 100, RED);
|
|
@@ -455,38 +461,32 @@ void App::Run()
|
|
|
|
|
|
DrawCircle(mousePosition.x, mousePosition.y, 40, BLUE);
|
|
|
|
|
|
- if(UWPIsKeyDown(KEY_S))
|
|
|
- {
|
|
|
- DrawCircle(100, 100, 100, BLUE);
|
|
|
- }
|
|
|
+ if (UWPIsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
|
|
|
|
|
|
- if(UWPIsKeyPressed(KEY_A))
|
|
|
+ if (UWPIsKeyPressed(KEY_A))
|
|
|
{
|
|
|
posX -= 50;
|
|
|
UWPEnableCursor();
|
|
|
}
|
|
|
+
|
|
|
if (UWPIsKeyPressed(KEY_D))
|
|
|
{
|
|
|
posX += 50;
|
|
|
-
|
|
|
UWPDisableCursor();
|
|
|
}
|
|
|
|
|
|
- if(currentKeyState[KEY_LEFT_ALT])
|
|
|
- DrawRectangle(250, 250, 20, 20, BLACK);
|
|
|
- if (currentKeyState[KEY_BACKSPACE])
|
|
|
- DrawRectangle(280, 250, 20, 20, BLACK);
|
|
|
-
|
|
|
- if (currentMouseState[MOUSE_LEFT_BUTTON])
|
|
|
- DrawRectangle(280, 250, 20, 20, BLACK);
|
|
|
+ if (currentKeyState[KEY_LEFT_ALT]) DrawRectangle(250, 250, 20, 20, BLACK);
|
|
|
+ if (currentKeyState[KEY_BACKSPACE]) DrawRectangle(280, 250, 20, 20, BLACK);
|
|
|
+ if (currentMouseState[MOUSE_LEFT_BUTTON]) DrawRectangle(280, 250, 20, 20, BLACK);
|
|
|
|
|
|
static int pos = 0;
|
|
|
pos -= currentMouseWheelY;
|
|
|
- DrawRectangle(280, pos + 50, 20, 20, BLACK);
|
|
|
|
|
|
+ DrawRectangle(280, pos + 50, 20, 20, BLACK);
|
|
|
DrawRectangle(250, 280 + (time++ % 60), 10, 10, PURPLE);
|
|
|
|
|
|
EndDrawing();
|
|
|
+
|
|
|
UWP_PollInput();
|
|
|
|
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|