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@@ -10,6 +10,10 @@
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* #define SUPPORT_TRIANGLES_ONLY
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* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays
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*
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+* #define USE_DEFAULT_FONT_TEXTURE
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+* Draw rectangle shapes using font texture white character instead of default white texture
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+* Allows drawing rectangles and text with a single draw call, very useful for GUI systems!
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+*
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*
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* LICENSE: zlib/libpng
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*
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@@ -245,6 +249,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color)
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DrawRectangleV(position, size, color);
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}
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+// Draw a color-filled rectangle (Vector version)
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+// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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+void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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+{
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+ if (rlGetVersion() == OPENGL_11)
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+ {
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+ rlBegin(RL_TRIANGLES);
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+ rlColor4ub(color.r, color.g, color.b, color.a);
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+
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+ rlVertex2i(position.x, position.y);
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+ rlVertex2i(position.x, position.y + size.y);
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+ rlVertex2i(position.x + size.x, position.y + size.y);
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+
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+ rlVertex2i(position.x, position.y);
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+ rlVertex2i(position.x + size.x, position.y + size.y);
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+ rlVertex2i(position.x + size.x, position.y);
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+ rlEnd();
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+ }
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+ else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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+ {
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+#if defined(USE_DEFAULT_FONT_TEXTURE)
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+ // Draw rectangle using font texture white character
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+ rlEnableTexture(GetDefaultFont().texture.id);
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+
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+ rlBegin(RL_QUADS);
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+ rlColor4ub(color.r, color.g, color.b, color.a);
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+ rlNormal3f(0.0f, 0.0f, 1.0f);
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+
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+ // NOTE: Default raylib font character 95 is a white square
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+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x, rec.y);
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+
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+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x, rec.y + rec.height);
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+
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+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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+
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+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x + rec.width, rec.y);
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+ rlEnd();
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+
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+ rlDisableTexture();
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+#else
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+ rlEnableTexture(GetTextureDefault().id); // Default white texture
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+
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+ rlBegin(RL_QUADS);
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+ rlColor4ub(color.r, color.g, color.b, color.a);
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+ rlNormal3f(0.0f, 0.0f, 1.0f);
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+
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+ rlTexCoord2f(0.0f, 0.0f);
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+ rlVertex2f(position.x, position.y);
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+
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+ rlTexCoord2f(0.0f, 1.0f);
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+ rlVertex2f(position.x, position.y + size.y);
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+
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+ rlTexCoord2f(1.0f, 1.0f);
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+ rlVertex2f(position.x + size.x, position.y + size.y);
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+
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+ rlTexCoord2f(1.0f, 0.0f);
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+ rlVertex2f(position.x + size.x, position.y);
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+ rlEnd();
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+
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+ rlDisableTexture();
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+#endif
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+ }
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+}
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+
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// Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color)
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{
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@@ -292,6 +368,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col
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// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
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{
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+#if defined(USE_DEFAULT_FONT_TEXTURE)
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+ // Draw rectangle using font texture white character
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+ rlEnableTexture(GetDefaultFont().texture.id);
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+
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+ rlBegin(RL_QUADS);
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+ rlNormal3f(0.0f, 0.0f, 1.0f);
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+
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+ // NOTE: Default raylib font character 95 is a white square
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+ rlColor4ub(col1.r, col1.g, col1.b, col1.a);
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+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x, rec.y);
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+
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+ rlColor4ub(col2.r, col2.g, col2.b, col2.a);
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+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x, rec.y + rec.height);
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+
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+ rlColor4ub(col3.r, col3.g, col3.b, col3.a);
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+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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+
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+ rlColor4ub(col4.r, col4.g, col4.b, col4.a);
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+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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+ rlVertex2f(rec.x + rec.width, rec.y);
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+ rlEnd();
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+
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+ rlDisableTexture();
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+#else
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rlEnableTexture(GetTextureDefault().id); // Default white texture
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rlBegin(RL_QUADS);
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@@ -313,70 +420,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
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rlTexCoord2f(1.0f, 0.0f);
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rlVertex2f(rec.x + rec.width, rec.y);
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rlEnd();
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-
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- // Draw rectangle using font texture white character
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- /*
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- rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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- (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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- rlVertex2f(rec.x, rec.y);
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-
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- rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
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- (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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- rlVertex2f(rec.x, rec.y + rec.height);
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-
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- rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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- (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
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- rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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-
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- rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
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- (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
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- rlVertex2f(rec.x + rec.width, rec.y);
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- */
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-
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- rlDisableTexture();
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-}
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-
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-// Draw a color-filled rectangle (Vector version)
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-// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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-void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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-{
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- if (rlGetVersion() == OPENGL_11)
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- {
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- rlBegin(RL_TRIANGLES);
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- rlColor4ub(color.r, color.g, color.b, color.a);
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-
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- rlVertex2i(position.x, position.y);
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- rlVertex2i(position.x, position.y + size.y);
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- rlVertex2i(position.x + size.x, position.y + size.y);
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-
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- rlVertex2i(position.x, position.y);
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- rlVertex2i(position.x + size.x, position.y + size.y);
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- rlVertex2i(position.x + size.x, position.y);
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- rlEnd();
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- }
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- else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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- {
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- rlEnableTexture(GetTextureDefault().id); // Default white texture
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- rlBegin(RL_QUADS);
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- rlColor4ub(color.r, color.g, color.b, color.a);
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- rlNormal3f(0.0f, 0.0f, 1.0f);
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-
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- rlTexCoord2f(0.0f, 0.0f);
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- rlVertex2f(position.x, position.y);
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-
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- rlTexCoord2f(0.0f, 1.0f);
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- rlVertex2f(position.x, position.y + size.y);
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-
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- rlTexCoord2f(1.0f, 1.0f);
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- rlVertex2f(position.x + size.x, position.y + size.y);
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-
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- rlTexCoord2f(1.0f, 0.0f);
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- rlVertex2f(position.x + size.x, position.y);
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- rlEnd();
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-
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- rlDisableTexture();
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- }
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+ rlDisableTexture();
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+#endif
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}
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// Draw rectangle outline
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@@ -409,14 +455,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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}
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}
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-// Draw rectangle using text character (char: 127)
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-// NOTE: Useful to avoid changing to default white texture
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-void DrawRectangleT(int posX, int posY, int width, int height, Color color)
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-{
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- DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec,
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- (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color);
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-}
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-
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// Draw a triangle
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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