|
@@ -1,20 +1,20 @@
|
|
|
/*******************************************************************************************
|
|
|
*
|
|
|
-* raylib [shaders] example - normal map
|
|
|
+* raylib [shaders] example - normal map
|
|
|
*
|
|
|
-* Example complexity rating: [★★★★] 4/4
|
|
|
+* Example complexity rating: [★★★★] 4/4
|
|
|
*
|
|
|
-* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
|
|
+* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
|
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
|
|
|
*
|
|
|
-* Example originally created with raylib 5.6, last time updated with raylib 5.6
|
|
|
+* Example originally created with raylib 5.6, last time updated with raylib 5.6
|
|
|
*
|
|
|
-* Example contributed by Jeremy Montgomery (@Sir_Irk) and reviewed by Ramon Santamaria (@raysan5)
|
|
|
+* Example contributed by Jeremy Montgomery (@Sir_Irk) and reviewed by Ramon Santamaria (@raysan5)
|
|
|
*
|
|
|
-* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
|
-* BSD-like license that allows static linking with closed source software
|
|
|
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
|
+* BSD-like license that allows static linking with closed source software
|
|
|
*
|
|
|
-* Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
|
|
|
+* Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
|
|
|
*
|
|
|
********************************************************************************************/
|
|
|
|