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REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`

Ray 2 nedēļas atpakaļ
vecāks
revīzija
e21093d434

+ 1 - 1
examples/Makefile

@@ -518,7 +518,7 @@ CORE = \
     core/core_high_dpi \
     core/core_input_gamepad \
     core/core_input_gestures \
-    core/core_input_gestures_web \
+    core/core_input_gestures_testbed \
     core/core_input_keys \
     core/core_input_mouse \
     core/core_input_mouse_wheel \

+ 2 - 2
examples/Makefile.Web

@@ -518,7 +518,7 @@ CORE = \
     core/core_high_dpi \
     core/core_input_gamepad \
     core/core_input_gestures \
-    core/core_input_gestures_web \
+    core/core_input_gestures_testbed \
     core/core_input_keys \
     core/core_input_mouse \
     core/core_input_mouse_wheel \
@@ -737,7 +737,7 @@ core/core_input_gamepad: core/core_input_gamepad.c
 core/core_input_gestures: core/core_input_gestures.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
-core/core_input_gestures_web: core/core_input_gestures_web.c
+core/core_input_gestures_testbed: core/core_input_gestures_testbed.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 core/core_input_keys: core/core_input_keys.c

+ 1 - 1
examples/README.md

@@ -56,7 +56,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
 | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
-| [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
+| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
 | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
 

+ 110 - 105
examples/core/core_input_gestures_web.c → examples/core/core_input_gestures_testbed.c

@@ -17,91 +17,97 @@
 
 #include "raylib.h"
 
-#include "math.h"       // Required for the protractor angle graphic drawing
+#include <math.h>       // Required for the protractor angle graphic drawing
 
 #if defined(PLATFORM_WEB)
     #include <emscripten/emscripten.h> // Required for the Web/HTML5
 #endif
 
-//--------------------------------------------------------------------------------------
-// Global definitions and declarations
-//--------------------------------------------------------------------------------------
+#define GESTURE_LOG_SIZE    20
+#define MAX_TOUCH_COUNT     32
 
-// Common variables definitions
 //--------------------------------------------------------------------------------------
-int screenWidth = 800;                  // Update depending on web canvas
-const int screenHeight = 450;
-Vector2 messagePosition = { 160, 7 };
+// Global Variables Definition
+//--------------------------------------------------------------------------------------
+static int screenWidth = 800;              // Update depending on web canvas
+static const int screenHeight = 450;
+static Vector2 messagePosition = { 160, 7 };
 
 // Last gesture variables definitions
-//--------------------------------------------------------------------------------------
-int lastGesture = 0;
-Vector2 lastGesturePosition = { 165, 130 };
+static int lastGesture = 0;
+static Vector2 lastGesturePosition = { 165, 130 };
+
+// Gesture log variables definitions
+// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
+static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
+// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
+static int gestureLogIndex = GESTURE_LOG_SIZE;
+static int previousGesture = 0;
+
+// Log mode values: 
+// - 0 shows repeated events
+// - 1 hides repeated events
+// - 2 shows repeated events but hide hold events
+// - 3 hides repeated events and hide hold events
+static int logMode = 1; 
+
+static Color gestureColor = { 0, 0, 0, 255 };
+static Rectangle logButton1 = { 53, 7, 48, 26 };
+static Rectangle logButton2 = { 108, 7, 36, 26 };
+static Vector2 gestureLogPosition = { 10, 10 };
 
-// Gesture log variables definitions and functions declarations
-//--------------------------------------------------------------------------------------
-#define GESTURE_LOG_SIZE 20
-char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
-int gestureLogIndex = GESTURE_LOG_SIZE;         // The index for the inverted circular queue (moving from last to first direction, then looping around)
-int previousGesture = 0;
+// Protractor variables definitions
+static float angleLength = 90.0f;
+static float currentAngleDegrees = 0.0f;
+static Vector2 finalVector = { 0.0f, 0.0f };
+static char currentAngleStr[7] = "";
+static Vector2 protractorPosition = { 266.0f, 315.0f };
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+static void UpdateDrawFrame(void);     // Update and Draw one frame
+static char const *GetGestureName(int i);
+static Color GetGestureColor(int i);
 
-char const *GetGestureName(int i)
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
 {
-   switch (i)  {
-      case 0:   return "None";        break;
-      case 1:   return "Tap";         break;
-      case 2:   return "Double Tap";  break;
-      case 4:   return "Hold";        break;
-      case 8:   return "Drag";        break;
-      case 16:  return "Swipe Right"; break;
-      case 32:  return "Swipe Left";  break;
-      case 64:  return "Swipe Up";    break;
-      case 128: return "Swipe Down";  break;
-      case 256: return "Pinch In";    break;
-      case 512: return "Pinch Out";   break;
-      default:  return "Unknown";     break;
-   }
-}
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
 
-Color GetGestureColor(int i)
-{
-   switch (i)  {
-      case 0:   return BLACK;   break;
-      case 1:   return BLUE;    break;
-      case 2:   return SKYBLUE; break;
-      case 4:   return BLACK;   break;
-      case 8:   return LIME;    break;
-      case 16:  return RED;     break;
-      case 32:  return RED;     break;
-      case 64:  return RED;     break;
-      case 128: return RED;     break;
-      case 256: return VIOLET;  break;
-      case 512: return ORANGE;  break;
-      default:  return BLACK;   break;
-   }
-}
+#if defined(PLATFORM_WEB)
+    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
 
-int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        UpdateDrawFrame();
+    }
+#endif
 
-Color gestureColor = { 0, 0, 0, 255 };
-Rectangle logButton1 = { 53, 7, 48, 26 };
-Rectangle logButton2 = { 108, 7, 36, 26 };
-Vector2 gestureLogPosition = { 10, 10 };
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
 
-// Protractor variables definitions
-//--------------------------------------------------------------------------------------
-float angleLength = 90.0f;
-float currentAngleDegrees = 0.0f;
-Vector2 finalVector = { 0.0f, 0.0f };
-char currentAngleStr[7] = "";
-Vector2 protractorPosition = { 266.0f, 315.0f };
+    return 0;
+}
 
-// Update
-//--------------------------------------------------------------------------------------
-void Update(void)
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+static void UpdateDrawFrame(void)
 {
-    // Handle common
+    // Update
     //--------------------------------------------------------------------------------------
+    // Handle common gestures data
     int i, ii; // Iterators that will be reused by all for loops
     const int currentGesture = GetGestureDetected();
     const float currentDragDegrees = GetGestureDragAngle();
@@ -109,11 +115,10 @@ void Update(void)
     const int touchCount = GetTouchPointCount();
 
     // Handle last gesture
-    //--------------------------------------------------------------------------------------
-    if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
+    if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) 
+        lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
 
     // Handle gesture log
-    //--------------------------------------------------------------------------------------
     if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
     {
         if (CheckCollisionPointRec(GetMousePosition(), logButton1))
@@ -171,7 +176,6 @@ void Update(void)
     }
 
     // Handle protractor
-    //--------------------------------------------------------------------------------------
     if (currentGesture > 255) // aka Pinch In and Pinch Out
     {
         currentAngleDegrees = currentPitchDegrees;
@@ -189,9 +193,6 @@ void Update(void)
     finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
 
     // Handle touch and mouse pointer points
-    //--------------------------------------------------------------------------------------
-    #define MAX_TOUCH_COUNT     32
-
     Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
     Vector2 mousePosition = {0, 0};
     if (currentGesture != GESTURE_NONE)
@@ -202,22 +203,20 @@ void Update(void)
         }
         else mousePosition = GetMousePosition();
     }
+    //--------------------------------------------------------------------------------------
 
     // Draw
     //--------------------------------------------------------------------------------------
     BeginDrawing();
-
         ClearBackground(RAYWHITE);
 
-        // Draw common
-        //--------------------------------------------------------------------------------------
+        // Draw common elements
         DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
         DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
         DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
         DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15,  messagePosition.y + 35, 10, BLACK);
 
         // Draw last gesture
-        //--------------------------------------------------------------------------------------
         DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
         DrawText("Swipe         Tap       Pinch  Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
         DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
@@ -235,7 +234,6 @@ void Update(void)
         for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
 
         // Draw gesture log
-        //--------------------------------------------------------------------------------------
         DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
 
         // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
@@ -256,7 +254,6 @@ void Update(void)
         DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
 
         // Draw protractor
-        //--------------------------------------------------------------------------------------
         DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
         const char *angleString = TextFormat("%f", currentAngleDegrees);
         const int angleStringDot = TextFindIndex(angleString, ".");
@@ -278,7 +275,6 @@ void Update(void)
         if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
 
         // Draw touch and mouse pointer points
-        //--------------------------------------------------------------------------------------
         if (currentGesture != GESTURE_NONE)
         {
             if ( touchCount != 0 )
@@ -300,33 +296,42 @@ void Update(void)
 
     EndDrawing();
     //--------------------------------------------------------------------------------------
-
 }
 
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
+static char const *GetGestureName(int i)
 {
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    //--------------------------------------------------------------------------------------
-    #if defined(PLATFORM_WEB)
-        emscripten_set_main_loop(Update, 0, 1);
-    #else
-        SetTargetFPS(60);
-        while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
-    #endif
-    //--------------------------------------------------------------------------------------
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow(); // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
+    switch (i)
+    {
+        case 0:   return "None";        break;
+        case 1:   return "Tap";         break;
+        case 2:   return "Double Tap";  break;
+        case 4:   return "Hold";        break;
+        case 8:   return "Drag";        break;
+        case 16:  return "Swipe Right"; break;
+        case 32:  return "Swipe Left";  break;
+        case 64:  return "Swipe Up";    break;
+        case 128: return "Swipe Down";  break;
+        case 256: return "Pinch In";    break;
+        case 512: return "Pinch Out";   break;
+        default:  return "Unknown";     break;
+    }
+}
 
-    return 0;
+static Color GetGestureColor(int i)
+{
+    switch (i)
+    {
+        case 0:   return BLACK;   break;
+        case 1:   return BLUE;    break;
+        case 2:   return SKYBLUE; break;
+        case 4:   return BLACK;   break;
+        case 8:   return LIME;    break;
+        case 16:  return RED;     break;
+        case 32:  return RED;     break;
+        case 64:  return RED;     break;
+        case 128: return RED;     break;
+        case 256: return VIOLET;  break;
+        case 512: return ORANGE;  break;
+        default:  return BLACK;   break;
+    }
 }

+ 0 - 0
examples/core/core_input_gestures_web.png → examples/core/core_input_gestures_testbed.png


+ 1 - 1
examples/examples_list.txt

@@ -39,7 +39,7 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa
 core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
 core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
 core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
-core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
+core;core_input_gestures_testbed;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
 core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
 core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997
 shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ramon Santamaria";@raysan5

+ 3 - 3
projects/VS2022/examples/core_input_gestures_web.vcxproj → projects/VS2022/examples/core_input_gestures_testbed.vcxproj

@@ -53,9 +53,9 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>core_input_gestures_web</RootNamespace>
+    <RootNamespace>core_input_gestures_testbed</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>core_input_gestures_web</ProjectName>
+    <ProjectName>core_input_gestures_testbed</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -553,7 +553,7 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\examples\core\core_input_gestures_web.c" />
+    <ClCompile Include="..\..\..\examples\core\core_input_gestures_testbed.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\..\examples\examples.rc" />