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@@ -22,7 +22,7 @@ REM verbose, sorry.
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REM To skip to the actual building part of the script, search for ":BUILD"
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-REM Checks if cl is available and skips to the argument loop if it is
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+REM Checks if cl is available and skips to the argument loop if it is
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REM (Prevents calling vcvarsall every time you run this script)
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WHERE cl >nul 2>nul
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IF %ERRORLEVEL% == 0 goto READ_ARGS
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@@ -122,16 +122,16 @@ set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
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REM Flags
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set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
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-set COMPILATION_FLAGS=/O1 /GL
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-set WARNING_FLAGS=
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+set COMPILATION_FLAGS=/std:c11 /O1 /GL /favor:blend /utf-8 /validate-charset /EHsc
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+set WARNING_FLAGS=/W3 /sdl
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set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
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set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
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set OUTPUT_DIR=builds\windows-msvc
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REM Debug changes to flags
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IF DEFINED BUILD_DEBUG (
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set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
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- set COMPILATION_FLAGS=/Od /Zi
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- set WARNING_FLAGS=/Wall
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+ set COMPILATION_FLAGS=/std:c11 /Od /Zi /utf-8 /validate-charset /EHsc
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+ set WARNING_FLAGS=/W3 /sdl
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set SUBSYSTEM_FLAGS=/DEBUG
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set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
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set OUTPUT_DIR=builds-debug\windows-msvc
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