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@@ -7,21 +7,26 @@ Current Release: raylib 2.0.0 (July 2018)
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Release: raylib 2.5 (May 2019)
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KEY CHANGES:
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- - New text management API
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- - Cubemap textures support
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- - Skeletal model animation support
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- - New textures drawing: Quad and N-Patch based rectangles
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- - New drawing shapes available: CircleSector, Ring and RectangleRounded
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- - VR system redesign to allow custom device parameters and distortion shader
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+ - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
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+ - [core] HighDPI monitors support with automatic content scaling
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+ - [rlgl] Complete module redesign to use one single internal buffer
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+ - [rlgl] VR system redesign to allow custom device parameters and distortion shader
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+ - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
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+ - [text] New text management API (multiple functions)
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+ - [text] Full Unicode support (utf8 text)
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+ - [textures] Cubemap textures support
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+ - [textures]New textures drawing: Quad and N-Patch based rectangles
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+ - [models] Skeletal model animation support
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+ - [models] Support multiple meshes per model
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+ - [models] Support glTF model loading
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Detailed changes:
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-[build] ...
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+[build] REVIEWED: Default raylib and examples Makefile
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[build] REVIEWED: Notepad++ NppExec scripts
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[build] REVIEWED: VS2015 and VS2017 projects
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[build] REVIEWED: Android APK build pipeline
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-
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[core] Converted most #defined values as enum values
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-[core] Complete redesign of RPI input system
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+[core] Complete redesign of RPI input system to use evdev events
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[core] ADDED: IsWindowResized() - Check if window has been resized
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[core] ADDED: IsWindowHidden() - Check if window is currently hidden
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[core] ADDED: UnhideWindow() - Show the window
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@@ -105,25 +110,44 @@ Detailed changes:
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[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
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[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
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[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
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+[examples] Complete review of full examples collection, many additions
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[examples] ADDED: core_custom_logging - Custom trace log system
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[examples] ADDED: core_input_multitouch - Multitouch input example
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+[examples] ADDED: core_window_letterbox - Window adapted to screen
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+[examples] ADDED: core_loading_thread - Data loading in second thread
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+[examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
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[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
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[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
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[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
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-TODO: [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
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-TODO: [examples] ADDED: shapes_draw_ring - Ring drawing
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-TODO: [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
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+[examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
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+[examples] ADDED: shapes_draw_ring - Ring drawing
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+[examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
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+[examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
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+[examples] ADDED: shapes_collision_area - Collision detection and drawing
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+[examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
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+[examples] ADDED: shapes_easings_ball_anim - Ball animation
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+[examples] ADDED: shapes_easings_box_anim - Box animation
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+[examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
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+[examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
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[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
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[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
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-TODO: [examples] ADDED: textures_sprite_button
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-TODO: [examples] ADDED: textures_sprite_explosion
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+[examples] ADDED: textures_sprite_button - Sprite button with sound
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+[examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
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+[examples] ADDED: textures_bunnymark - Benchmarking test
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[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
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+[examples] ADDED: text_unicode - Multiple languages text drawing
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+[examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
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+[examples] REVIEWED: text_bmfont_ttf - Simplified example
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[examples] ADDED: models_animation - Animated models loading and animation playing
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[examples] ADDED: models_obj_viewer - Draw and drop models viewer
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[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
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+[examples] ADDED: models_first_person_maze - 3D maze fps
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[examples] ADDED: shaders_palette_switch - Switching color palette on shader
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[examples] ADDED: shaders_raymarching - Raymarching shader
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[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
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+[examples] ADDED: shaders_texture_waves - Texture waves on shader
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+[examples] ADDED: shaders_julia_set - Julia set fractals
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+[examples] ADDED: shaders_eratosthenes - Prime number visualization shader
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[examples] REVIEWED: audio_raw_stream - Mostly rewritten
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[games] ADDED: GGJ19 game - Cat vs Roomba
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[*] Updated external libraries to latest version
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