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+/*******************************************************************************************
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+*
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+* raylib [textures] example - Image Rotation
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+*
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+* Example originally created with raylib 1.0, last time updated with raylib 1.0
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define NUM_TEXTURES 3
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
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+
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+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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+ Image image45 = LoadImage("resources/raylib_logo.png");
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+ Image image90 = LoadImage("resources/raylib_logo.png");
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+ Image imageNeg90 = LoadImage("resources/raylib_logo.png");
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+
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+ ImageRotate(&image45, 45);
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+ ImageRotate(&image90, 90);
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+ ImageRotate(&imageNeg90, -90);
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+
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+ Texture2D textures[NUM_TEXTURES] = { 0 };
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+
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+ textures[0] = LoadTextureFromImage(image45);
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+ textures[1] = LoadTextureFromImage(image90);
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+ textures[2] = LoadTextureFromImage(imageNeg90);
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+
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+ int currentTexture = 0;
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
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+ {
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+ currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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