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+/*******************************************************************************************
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+*
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+* raylib [shapes] example - rectangle scaling by mouse
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+*
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+* This example has been created using raylib 2.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2019 Demioz and Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define MOUSE_SCALE_MARK_SIZE 12
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
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+
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+ Rectangle rec = { 100, 100, 200, 80 };
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+
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+ Vector2 mousePosition = { 0 };
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+
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+ bool mouseScaleReady = false;
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+ bool mouseScaleMode = false;
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ mousePosition = GetMousePosition();
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+
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+ if (CheckCollisionPointRec(mousePosition, rec) &&
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+ CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
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+ {
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+ mouseScaleReady = true;
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+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true;
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+ }
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+ else mouseScaleReady = false;
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+
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+ if (mouseScaleMode)
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+ {
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+ mouseScaleReady = true;
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+
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+ rec.width = (mousePosition.x - rec.x);
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+ rec.height = (mousePosition.y - rec.y);
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+
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+ if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
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+ if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
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+
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+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
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+
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+ DrawRectangleRec(rec, Fade(GREEN, 0.5f));
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+
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+ if (mouseScaleReady)
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+ {
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+ DrawRectangleLinesEx(rec, 1, RED);
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+ DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
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+ (Vector2){ rec.x + rec.width, rec.y + rec.height },
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+ (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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