@@ -127,12 +127,16 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
+
+ // We are inside the cube, we need to disable backface culling!
rlDisableBackfaceCulling();
rlDisableDepthMask();
DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
rlEnableBackfaceCulling();
rlEnableDepthMask();
DrawGrid(10, 1.0f);
EndMode3D();
if (useHDR)