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No longer set the RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled. (#4189)

Dave Green 1 year ago
parent
commit
e5a1fc4f20
1 changed files with 1 additions and 9 deletions
  1. 1 9
      src/rcore.c

+ 1 - 9
src/rcore.c

@@ -668,15 +668,7 @@ void InitWindow(int width, int height, const char *title)
     SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f });    // WARNING: Module required: rshapes
     SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f });    // WARNING: Module required: rshapes
     #endif
     #endif
 #endif
 #endif
-#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
-    if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
-    {
-        // Set default font texture filter for HighDPI (blurry)
-        // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
-        rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
-        rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
-    }
-#endif
+
 
 
     CORE.Time.frameCounter = 0;
     CORE.Time.frameCounter = 0;
     CORE.Window.shouldClose = false;
     CORE.Window.shouldClose = false;