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WARNING: BREAKING: Functions renamed for consistency

RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
Ray 4 years ago
parent
commit
e5cf3f9555
4 changed files with 51 additions and 51 deletions
  1. 1 1
      examples/textures/textures_mouse_painting.c
  2. 2 2
      examples/textures/textures_to_image.c
  3. 2 2
      src/raylib.h
  4. 46 46
      src/textures.c

+ 1 - 1
examples/textures/textures_mouse_painting.c

@@ -146,7 +146,7 @@ int main(void)
         // NOTE: Saving painted texture to a default named image
         if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
         {
-            Image image = GetTextureData(target.texture);
+            Image image = LoadImageFromTexture(target.texture);
             ImageFlipVertical(&image);
             ExportImage(image, "my_amazing_texture_painting.png");
             UnloadImage(image);

+ 2 - 2
examples/textures/textures_to_image.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - Retrieve image data from texture: GetTextureData()
+*   raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
 *
 *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
 *
@@ -28,7 +28,7 @@ int main(void)
     Texture2D texture = LoadTextureFromImage(image);       // Image converted to texture, GPU memory (RAM -> VRAM)
     UnloadImage(image);                                    // Unload image data from CPU memory (RAM)
 
-    image = GetTextureData(texture);                       // Retrieve image data from GPU memory (VRAM -> RAM)
+    image = LoadImageFromTexture(texture);                 // Load image from GPU texture (VRAM -> RAM)
     UnloadTexture(texture);                                // Unload texture from GPU memory (VRAM)
 
     texture = LoadTextureFromImage(image);                 // Recreate texture from retrieved image data (RAM -> VRAM)

+ 2 - 2
src/raylib.h

@@ -1189,6 +1189,8 @@ RLAPI Image LoadImage(const char *fileName);
 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
 RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png'
+RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data
+RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot)
 RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
 RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
 RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
@@ -1263,8 +1265,6 @@ RLAPI void UnloadTexture(Texture2D texture);
 RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
 RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
-RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
-RLAPI Image GetScreenData(void);                                                                         // Get pixel data from screen buffer and return an Image (screenshot)
 
 // Texture configuration functions
 RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture

+ 46 - 46
src/textures.c

@@ -385,6 +385,52 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
     return image;
 }
 
+// Load image from GPU texture data
+// NOTE: Compressed texture formats not supported
+Image LoadImageFromTexture(Texture2D texture)
+{
+    Image image = { 0 };
+
+    if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
+    {
+        image.data = rlReadTexturePixels(texture);
+
+        if (image.data != NULL)
+        {
+            image.width = texture.width;
+            image.height = texture.height;
+            image.format = texture.format;
+            image.mipmaps = 1;
+
+#if defined(GRAPHICS_API_OPENGL_ES2)
+            // NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
+            // coming from FBO color buffer attachment, but it seems
+            // original texture format is retrieved on RPI...
+            image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+#endif
+            TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
+        }
+        else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
+    }
+    else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id);
+
+    return image;
+}
+
+// Load image from screen buffer and (screenshot)
+Image LoadImageFromScreen(void)
+{
+    Image image = { 0 };
+
+    image.width = GetScreenWidth();
+    image.height = GetScreenHeight();
+    image.mipmaps = 1;
+    image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+    image.data = rlReadScreenPixels(image.width, image.height);
+
+    return image;
+}
+
 // Unload image from CPU memory (RAM)
 void UnloadImage(Image image)
 {
@@ -2804,52 +2850,6 @@ void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
     rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels);
 }
 
-// Get pixel data from GPU texture and return an Image
-// NOTE: Compressed texture formats not supported
-Image GetTextureData(Texture2D texture)
-{
-    Image image = { 0 };
-
-    if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
-    {
-        image.data = rlReadTexturePixels(texture);
-
-        if (image.data != NULL)
-        {
-            image.width = texture.width;
-            image.height = texture.height;
-            image.format = texture.format;
-            image.mipmaps = 1;
-
-#if defined(GRAPHICS_API_OPENGL_ES2)
-            // NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
-            // coming from FBO color buffer attachment, but it seems
-            // original texture format is retrieved on RPI...
-            image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
-#endif
-            TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
-        }
-        else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
-    }
-    else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id);
-
-    return image;
-}
-
-// Get pixel data from GPU frontbuffer and return an Image (screenshot)
-Image GetScreenData(void)
-{
-    Image image = { 0 };
-
-    image.width = GetScreenWidth();
-    image.height = GetScreenHeight();
-    image.mipmaps = 1;
-    image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
-    image.data = rlReadScreenPixels(image.width, image.height);
-
-    return image;
-}
-
 //------------------------------------------------------------------------------------
 // Texture configuration functions
 //------------------------------------------------------------------------------------