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@@ -3544,8 +3544,16 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
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unsigned int vertexShaderId = 0;
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unsigned int fragmentShaderId = 0;
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- if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
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- if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
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+ if (vsCode != NULL) {
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+ vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
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+ } else {
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+ vertexShaderId = RLGL.State.defaultVShaderId;
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+ }
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+ if (fsCode != NULL) {
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+ fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
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+ } else {
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+ fragmentShaderId = RLGL.State.defaultFShaderId;
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+ }
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// Load shader program if provided vertex/fragment shaders compile successfully
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if ((vertexShaderId != 0) && (fragmentShaderId != 0)) id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
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