Browse Source

REVIEWED: DrawGrid(), issue with buffer limits check #1417

Ray 4 years ago
parent
commit
e69f2f0c26
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/models.c

+ 1 - 1
src/models.c

@@ -657,7 +657,7 @@ void DrawGrid(int slices, float spacing)
 {
 {
     int halfSlices = slices/2;
     int halfSlices = slices/2;
 
 
-    if (rlCheckBufferLimit(slices*4)) rlglDraw();
+    if (rlCheckBufferLimit((slices + 2)*4)) rlglDraw();
 
 
     rlBegin(RL_LINES);
     rlBegin(RL_LINES);
         for (int i = -halfSlices; i <= halfSlices; i++)
         for (int i = -halfSlices; i <= halfSlices; i++)