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@@ -632,7 +632,7 @@ void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
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// Set pitch for an audio buffer
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void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
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{
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- if (buffer != NULL)
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+ if ((buffer != NULL) && (pitch > 0.0f))
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{
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// Pitching is just an adjustment of the sample rate.
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// Note that this changes the duration of the sound:
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