|
@@ -338,7 +338,7 @@ static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShade
|
|
|
|
|
|
static Shader LoadShaderDefault(void); // Load default shader (just vertex positioning and texture coloring)
|
|
|
static void SetShaderDefaultLocations(Shader *shader); // Bind default shader locations (attributes and uniforms)
|
|
|
-static void UnLoadShaderDefault(void); // Unload default shader
|
|
|
+static void UnloadShaderDefault(void); // Unload default shader
|
|
|
|
|
|
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
|
|
|
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
|
|
@@ -1532,7 +1532,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
|
|
|
case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
|
|
|
case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
|
|
|
case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
|
|
|
- default: TraceLog(WARNING, "Texture format updating not supported"); break;
|
|
|
+ default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
|
|
|
}
|
|
|
#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
|
|
@@ -1545,7 +1545,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
|
|
|
case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
|
|
|
case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
|
|
|
case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
|
|
|
- default: TraceLog(WARNING, "Texture format updating not supported"); break;
|
|
|
+ default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
|
|
|
}
|
|
|
#endif
|
|
|
}
|
|
@@ -3454,7 +3454,7 @@ static Shader LoadShaderDefault(void)
|
|
|
shader.locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader.id, "colDiffuse");
|
|
|
shader.locs[LOC_TEXMAP_DIFFUSE] = glGetUniformLocation(shader.id, "texture0");
|
|
|
}
|
|
|
- else TraceLog(WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
|
|
|
+ else TraceLog(LOG_WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
|
|
|
|
|
|
return shader;
|
|
|
}
|