|
@@ -91,8 +91,8 @@
|
|
|
#define M3D_MALLOC RL_MALLOC
|
|
|
#define M3D_REALLOC RL_REALLOC
|
|
|
#define M3D_FREE RL_FREE
|
|
|
-
|
|
|
- // Let the M3D loader know about stb_image is used in this project,
|
|
|
+
|
|
|
+ // Let the M3D loader know about stb_image is used in this project,
|
|
|
// to allow it to use on textures loading
|
|
|
#include "external/stb_image.h"
|
|
|
|
|
@@ -944,6 +944,9 @@ Model LoadModel(const char *fileName)
|
|
|
#if defined(SUPPORT_FILEFORMAT_VOX)
|
|
|
if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName);
|
|
|
#endif
|
|
|
+#if defined(SUPPORT_FILEFORMAT_M3D)
|
|
|
+ if (IsFileExtension(fileName, ".m3d")) model = LoadM3D(fileName);
|
|
|
+#endif
|
|
|
|
|
|
// Make sure model transform is set to identity matrix!
|
|
|
model.transform = MatrixIdentity();
|
|
@@ -5142,14 +5145,14 @@ static Model LoadM3D(const char *fileName)
|
|
|
{
|
|
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data", fileName);
|
|
|
return model;
|
|
|
- }
|
|
|
+ }
|
|
|
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i faces/%i materials", fileName, m3d->numface, m3d->nummaterial);
|
|
|
|
|
|
if (m3d->nummaterial > 0)
|
|
|
{
|
|
|
model.meshCount = model.materialCount = m3d->nummaterial;
|
|
|
TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", model.materialCount);
|
|
|
- }
|
|
|
+ }
|
|
|
else
|
|
|
{
|
|
|
model.meshCount = model.materialCount = 1;
|
|
@@ -5159,21 +5162,21 @@ static Model LoadM3D(const char *fileName)
|
|
|
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
|
|
|
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
|
|
|
model.materials = (Material *)RL_CALLOC(model.meshCount + 1, sizeof(Material));
|
|
|
-
|
|
|
+
|
|
|
// Map no material to index 0 with default shader, everything else materialid + 1
|
|
|
model.materials[0] = LoadMaterialDefault();
|
|
|
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
|
|
|
|
|
- for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
|
|
|
+ for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
|
|
|
{
|
|
|
// Materials are grouped together
|
|
|
if (mi != m3d->face[i].materialid)
|
|
|
{
|
|
|
k++;
|
|
|
mi = m3d->face[i].materialid;
|
|
|
-
|
|
|
+
|
|
|
for (j = i, l = 0; (j < m3d->numface) && (mi == m3d->face[j].materialid); j++, l++);
|
|
|
-
|
|
|
+
|
|
|
model.meshes[k].vertexCount = l*3;
|
|
|
model.meshes[k].triangleCount = l;
|
|
|
model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
|
|
@@ -5182,18 +5185,18 @@ static Model LoadM3D(const char *fileName)
|
|
|
model.meshMaterial[k] = mi + 1;
|
|
|
l = 0;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
// Process meshes per material, add triangles
|
|
|
- model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x;
|
|
|
- model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y;
|
|
|
- model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z;
|
|
|
- model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x;
|
|
|
- model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y;
|
|
|
- model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z;
|
|
|
- model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x;
|
|
|
- model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y;
|
|
|
- model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z;
|
|
|
-
|
|
|
+ model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale;
|
|
|
+ model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale;
|
|
|
+
|
|
|
if (m3d->face[i].texcoord[0] != M3D_UNDEF)
|
|
|
{
|
|
|
model.meshes[k].texcoords[l * 6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u;
|
|
@@ -5203,7 +5206,7 @@ static Model LoadM3D(const char *fileName)
|
|
|
model.meshes[k].texcoords[l * 6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u;
|
|
|
model.meshes[k].texcoords[l * 6 + 5] = m3d->tmap[m3d->face[i].texcoord[2]].v;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
if (m3d->face[i].normal[0] != M3D_UNDEF)
|
|
|
{
|
|
|
model.meshes[k].normals[l * 9 + 0] = m3d->vertex[m3d->face[i].normal[0]].x;
|
|
@@ -5222,11 +5225,11 @@ static Model LoadM3D(const char *fileName)
|
|
|
{
|
|
|
model.materials[i + 1] = LoadMaterialDefault();
|
|
|
model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
|
|
-
|
|
|
+
|
|
|
for (j = 0; j < m3d->material[i].numprop; j++)
|
|
|
{
|
|
|
prop = &m3d->material[i].prop[j];
|
|
|
-
|
|
|
+
|
|
|
switch (prop->type)
|
|
|
{
|
|
|
case m3dp_Kd:
|
|
@@ -5239,6 +5242,10 @@ static Model LoadM3D(const char *fileName)
|
|
|
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].color, &prop->value.color, 4);
|
|
|
model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
|
|
|
} break;
|
|
|
+ case m3dp_Ns:
|
|
|
+ {
|
|
|
+ model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = prop->value.fnum;
|
|
|
+ } break;
|
|
|
case m3dp_Ke:
|
|
|
{
|
|
|
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].color, &prop->value.color, 4);
|
|
@@ -5257,7 +5264,29 @@ static Model LoadM3D(const char *fileName)
|
|
|
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE;
|
|
|
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum;
|
|
|
} break;
|
|
|
- default: break;
|
|
|
+ default:
|
|
|
+ {
|
|
|
+ if (prop->type >= 128)
|
|
|
+ {
|
|
|
+ Image image = { 0 };
|
|
|
+ image.data = m3d->texture[prop->value.textureid].d;
|
|
|
+ image.width = m3d->texture[prop->value.textureid].w;
|
|
|
+ image.height = m3d->texture[prop->value.textureid].h;
|
|
|
+ image.mipmaps = 1;
|
|
|
+ image.format = (m3d->texture[prop->value.textureid].f == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 :
|
|
|
+ ((m3d->texture[prop->value.textureid].f == 3)? PIXELFORMAT_UNCOMPRESSED_R8G8B8 :
|
|
|
+ ((m3d->texture[prop->value.textureid].f == 2)? PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA : PIXELFORMAT_UNCOMPRESSED_GRAYSCALE));
|
|
|
+
|
|
|
+ switch (prop->type)
|
|
|
+ {
|
|
|
+ case m3dp_map_Kd: model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTextureFromImage(image); break;
|
|
|
+ case m3dp_map_Ks: model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].texture = LoadTextureFromImage(image); break;
|
|
|
+ case m3dp_map_Ke: model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(image); break;
|
|
|
+ case m3dp_map_Km: model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(image); break;
|
|
|
+ default: break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } break;
|
|
|
}
|
|
|
}
|
|
|
}
|