|
@@ -311,14 +311,14 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
|
|
|
|
|
|
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
|
|
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
|
|
{
|
|
{
|
|
- // Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
|
|
|
|
|
+ // Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
|
letter = (unsigned char)text[i + 1];
|
|
letter = (unsigned char)text[i + 1];
|
|
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR];
|
|
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR];
|
|
i++;
|
|
i++;
|
|
}
|
|
}
|
|
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
|
|
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
|
|
{
|
|
{
|
|
- // Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
|
|
|
|
|
|
+ // Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
|
|
letter = (unsigned char)text[i + 1];
|
|
letter = (unsigned char)text[i + 1];
|
|
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64];
|
|
rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64];
|
|
i++;
|
|
i++;
|