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REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS

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3 ändrade filer med 59 tillägg och 55 borttagningar
  1. 13 12
      examples/Makefile
  2. 37 36
      examples/Makefile.Web
  3. 9 7
      src/Makefile

+ 13 - 12
examples/Makefile

@@ -202,7 +202,7 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
 ifeq ($(BUILD_MODE),DEBUG)
     CFLAGS += -g -D_DEBUG
     ifeq ($(PLATFORM),PLATFORM_WEB)
-        CFLAGS += -s ASSERTIONS=1 --profiling
+        CFLAGS += -sASSERTIONS=1 --profiling
     endif
 else
     ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -298,23 +298,24 @@ endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # -Os                        # size optimization
     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
-    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
-    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) (67108864 = 64MB)
-    # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=0                  # disable Web Assembly, emitted by default
-    # -s ASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS
-    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
-    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sUSE_GLFW=3              # Use glfw3 library (context/input management)
+    # -sALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+    # -sTOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) (67108864 = 64MB)
+    # -sUSE_PTHREADS=1          # multithreading support
+    # -sWASM=0                  # disable Web Assembly, emitted by default
+    # -sASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS
+    # -sFORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -sASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
     # --profiling                # include information for code profiling
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
     # --source-map-base          # allow debugging in browser with source map
-    LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
+    LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sGL_ENABLE_GET_PROC_ADDRESS
 
     # Build using asyncify
     ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
-        LDFLAGS += -s ASYNCIFY
+        LDFLAGS += -sASYNCIFY
     endif
 
     # Add resources building if required
@@ -324,7 +325,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 
     # Add debug mode flags if required
     ifeq ($(BUILD_MODE),DEBUG)
-        LDFLAGS += -s ASSERTIONS=1 --profiling
+        LDFLAGS += -sASSERTIONS=1 --profiling
     endif
 
     # Define a custom shell .html and output extension

+ 37 - 36
examples/Makefile.Web

@@ -168,7 +168,7 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
 ifeq ($(BUILD_MODE),DEBUG)
     CFLAGS += -g -D_DEBUG
     ifeq ($(PLATFORM),PLATFORM_WEB)
-        CFLAGS += -s ASSERTIONS=1 --profiling
+        CFLAGS += -sASSERTIONS=1 --profiling
     endif
 else
     ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -244,20 +244,21 @@ endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # -Os                        # size optimization
     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
-    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
-    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) (67108864 = 64MB)
-    # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=0                  # disable Web Assembly, emitted by default
-    # -s ASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS
-    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
-    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
-    # -s EXPORTED_RUNTIME_METHODS=ccall  # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
+    # -sUSE_GLFW=3              # Use glfw3 library (context/input management)
+    # -sALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+    # -sTOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) (67108864 = 64MB)
+    # -sUSE_PTHREADS=1          # multithreading support
+    # -sWASM=0                  # disable Web Assembly, emitted by default
+    # -sASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS
+    # -sFORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -sASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sEXPORTED_RUNTIME_METHODS=ccall  # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
+    # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
     # --profiling                # include information for code profiling
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
     # --source-map-base          # allow debugging in browser with source map
-    LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s EXPORTED_RUNTIME_METHODS=ccall
+    LDFLAGS += -sUSE_GLFW=3 -sASYNCIFY -sEXPORTED_RUNTIME_METHODS=ccall -sGL_ENABLE_GET_PROC_ADDRESS
 
     # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
     # we can compile same code for ALL platforms with no change required, but, working on bigger
@@ -552,7 +553,7 @@ core/core_custom_logging: core/core_custom_logging.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 core/core_drop_files: core/core_drop_files.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1
 
 core/core_input_gamepad: core/core_input_gamepad.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -585,7 +586,7 @@ core/core_input_multitouch: core/core_input_multitouch.c
 # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
 # in its source were transformed to non-atomic operations and non-thread-local data
 core/core_loading_thread: core/core_loading_thread.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1
 
 core/core_random_values: core/core_random_values.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -597,7 +598,7 @@ core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 core/core_storage_values: core/core_storage_values.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1
 
 core/core_vr_simulator: core/core_vr_simulator.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -703,7 +704,7 @@ textures/textures_image_drawing: textures/textures_image_drawing.c
     --preload-file textures/resources/cat.png@resources/cat.png
 
 textures/textures_image_generation: textures/textures_image_generation.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
 	
 textures/textures_image_kernel: textures/textures_image_kernel.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -722,7 +723,7 @@ textures/textures_image_rotate: textures/textures_image_rotate.c
     --preload-file textures/resources/raylib_logo.png
 
 textures/textures_image_text: textures/textures_image_text.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file textures/resources/parrots.png@resources/parrots.png \
     --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
 
@@ -790,17 +791,17 @@ text/text_draw_3d: text/text_draw_3d.c
     --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
 
 text/text_font_filters: text/text_font_filters.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
 
 text/text_font_loading: text/text_font_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
     --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
     --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
 
 text/text_font_sdf: text/text_font_sdf.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
     --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
 
@@ -831,7 +832,7 @@ text/text_rectangle_bounds: text/text_rectangle_bounds.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 text/text_unicode: text/text_unicode.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
     --preload-file text/resources/dejavu.png@resources/dejavu.png \
     --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
@@ -845,7 +846,7 @@ text/text_writing_anim: text/text_writing_anim.c
 
 # Compile MODELS examples
 models/models_animation: models/models_animation.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
     --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
     --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
@@ -879,20 +880,20 @@ models/models_heightmap: models/models_heightmap.c
     --preload-file models/resources/heightmap.png@resources/heightmap.png
 
 models/models_loading: models/models_loading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
     --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
     
 models/models_loading_gltf: models/models_loading_gltf.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
 
 models/models_loading_m3d: models/models_loading_m3d.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
     
 models/models_loading_vox: models/models_loading_vox.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
     --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
     --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox   
@@ -912,7 +913,7 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
 models/models_skybox: models/models_skybox.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
     --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
     --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
     --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
@@ -923,7 +924,7 @@ models/models_waving_cubes: models/models_waving_cubes.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
     
 models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
     --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
 
@@ -936,7 +937,7 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
     --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
 
 shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
     --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
     --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
@@ -960,7 +961,7 @@ shaders/shaders_fog: shaders/shaders_fog.c
     --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
 
 shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
     --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
 
 shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
@@ -973,7 +974,7 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
     --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
 
 shaders/shaders_lightmap: shaders/shaders_lightmap.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
     --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
     --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
     --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
@@ -985,7 +986,7 @@ shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
     --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
 
 shaders/shaders_model_shader: shaders/shaders_model_shader.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
     --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
     --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
@@ -999,7 +1000,7 @@ shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
     --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
 
 shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
     --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
     --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
@@ -1051,7 +1052,7 @@ shaders/shaders_write_depth: shaders/shaders_write_depth.c
 
 # Compile AUDIO examples
 audio/audio_mixed_processor: audio/audio_mixed_processor.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file audio/resources/country.mp3@resources/country.mp3 \
     --preload-file audio/resources/coin.wav@resources/coin.wav
     
@@ -1060,11 +1061,11 @@ audio/audio_module_playing: audio/audio_module_playing.c
     --preload-file audio/resources/mini1111.xm@resources/mini1111.xm
 
 audio/audio_music_stream: audio/audio_music_stream.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file audio/resources/country.mp3@resources/country.mp3
 
 audio/audio_raw_stream: audio/audio_raw_stream.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
 
 audio/audio_sound_loading: audio/audio_sound_loading.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -1076,7 +1077,7 @@ audio/audio_sound_multi: audio/audio_sound_multi.c
     --preload-file audio/resources/sound.wav@resources/sound.wav
 
 audio/audio_stream_effects: audio/audio_stream_effects.c
-	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
     --preload-file audio/resources/country.mp3@resources/country.mp3
 
 

+ 9 - 7
src/Makefile

@@ -347,18 +347,20 @@ endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # -Os                        # size optimization
     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
-    # -s USE_GLFW=3              # Use glfw3 library (context/input management) -> Only for linker!
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
-    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
-    # -s USE_PTHREADS=1          # multithreading support
-    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
-    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sUSE_GLFW=3              # Use glfw3 library (context/input management) -> Only for linker!
+    # -sALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+    # -sTOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -sUSE_PTHREADS=1          # multithreading support
+    # -sFORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -sASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
     # --profiling                # include information for code profiling
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
     ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
-        CFLAGS += -s ASSERTIONS=1 --profiling
+        CFLAGS += -sASSERTIONS=1 --profiling
     endif
+    CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Compiler flags for arquitecture