|
@@ -68,15 +68,16 @@ int main(void)
|
|
|
Music music = LoadMusicStream("resources/country.mp3");
|
|
|
|
|
|
// Allocate buffer for the delay effect
|
|
|
- delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels)
|
|
|
+ delayBufferSize = 48000 * 2;
|
|
|
+ delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels)
|
|
|
|
|
|
PlayMusicStream(music);
|
|
|
|
|
|
float timePlayed = 0.0f;
|
|
|
bool pause = false;
|
|
|
|
|
|
- bool hasFilter = false;
|
|
|
- bool hasDelay = false;
|
|
|
+ bool hasFilter = true;
|
|
|
+ bool hasDelay = true;
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
//--------------------------------------------------------------------------------------
|