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+/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm
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+*
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+* raylib [core] example - Basic window
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+*
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+* Welcome to raylib!
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+*
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+* To test examples, just press F6 and execute raylib_compile_execute script
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+* Note that compiled executable is placed in the same folder as .c file
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+*
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+* You can find all basic examples on C:\raylib\raylib\examples folder or
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+* raylib official webpage: www.raylib.com
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+*
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+* Enjoy using raylib. :)
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+*
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+* This example has been created using raylib 1.0 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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