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Merge pull request #577 from D3nX/master

Added Code::Blocks template !
Ray 7 years ago
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ea72c9e5af

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projects/CodeBlocks/README.md

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+# Raylib for Code::Blocks
+**By D3nX**<br />
+<br />
+Hey ! There is the template for use with Code::Blocks =)
+<br /><br />
+First, you will need to download the raylib installer and run it from the raylib website (https://www.raylib.com).
+<br /><br />
+Then, download the template, and open the project from Code::Blocks
+And before running the template, make sure following set the raylib
+compiler for the IDE as show below :
+![alt text](https://github.com/D3nX/raylib/blob/master/projects/CodeBlocks/compiler_bg.png)
+<br />
+Finally, you can run the program and enjoy raylib running on Code::Blocks !
+<br /><br />
+Hope it helped you =)

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projects/CodeBlocks/compiler_bg.png


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projects/CodeBlocks/main.c

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+/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm
+*
+*   raylib [core] example - Basic window
+*
+*   Welcome to raylib!
+*
+*   To test examples, just press F6 and execute raylib_compile_execute script
+*   Note that compiled executable is placed in the same folder as .c file
+*
+*   You can find all basic examples on C:\raylib\raylib\examples folder or
+*   raylib official webpage: www.raylib.com
+*
+*   Enjoy using raylib. :)
+*
+*   This example has been created using raylib 1.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    int screenWidth = 800;
+    int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+    SetTargetFPS(60);
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        // TODO: Update your variables here
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}

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projects/CodeBlocks/obj/Debug/main.o


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projects/CodeBlocks/obj/Release/main.o


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projects/CodeBlocks/raylib_codeblocks_tpl.cbp

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+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+	<FileVersion major="1" minor="6" />
+	<Project>
+		<Option title="raylib_codeblocks_tpl" />
+		<Option pch_mode="2" />
+		<Option compiler="gcc" />
+		<Build>
+			<Target title="Debug">
+				<Option output="bin/Debug/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" />
+				<Option object_output="obj/Debug/" />
+				<Option type="1" />
+				<Option compiler="gcc" />
+				<Compiler>
+					<Add option="-g" />
+					<Add directory="../../raylib/raylib/release/include" />
+				</Compiler>
+				<Linker>
+					<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" />
+					<Add library="../../raylib/MinGW/lib/libraylib.a" />
+					<Add library="../../raylib/MinGW/lib/libraylibdll.a" />
+				</Linker>
+			</Target>
+			<Target title="Release">
+				<Option output="bin/Release/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" />
+				<Option object_output="obj/Release/" />
+				<Option type="1" />
+				<Option compiler="gcc" />
+				<Compiler>
+					<Add option="-O2" />
+					<Add directory="../../raylib/raylib/release/include" />
+				</Compiler>
+				<Linker>
+					<Add option="-s" />
+					<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" />
+					<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
+					<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylibdll.a" />
+				</Linker>
+			</Target>
+		</Build>
+		<Compiler>
+			<Add option="-Wall" />
+		</Compiler>
+		<Unit filename="main.c">
+			<Option compilerVar="CC" />
+		</Unit>
+		<Extensions>
+			<code_completion />
+			<envvars />
+			<debugger />
+			<lib_finder disable_auto="1" />
+		</Extensions>
+	</Project>
+</CodeBlocks_project_file>

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projects/CodeBlocks/raylib_codeblocks_tpl.depend

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+# depslib dependency file v1.0
+1531496075 source:c:\programmation c\raylib_codeblocks_tpl\main.c
+	"raylib.h"
+
+1508702984 c:\raylib\raylib\release\include\raylib.h
+

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projects/CodeBlocks/raylib_codeblocks_tpl.layout

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+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_layout_file>
+	<FileVersion major="1" minor="0" />
+	<ActiveTarget name="Release" />
+	<File name="main.c" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
+		<Cursor>
+			<Cursor1 position="848" topLine="0" />
+		</Cursor>
+	</File>
+</CodeBlocks_layout_file>