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changelog
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---------
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-Current Release: raylib 1.5.0 (xx June 2016)
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+Current Release: raylib 1.5.0 (18 July 2016)
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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-Release: raylib 1.5.0 (xx June 2016)
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+Release: raylib 1.5.0 (18 July 2016)
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-----------------------------------------------
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NOTE:
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Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
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lots of bugs have been solved and some **AMAZING** new features have been added.
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HUGE changes:
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-[rlgl] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering.
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+[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
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[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
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-[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot
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-[physac] REDESIGNED: Improved performance and simplified usage, physic objects are managed internally
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-[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing
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+[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
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+[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
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+[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
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other changes:
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@@ -34,6 +34,9 @@ other changes:
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[core] Translate mouse inputs as touch inputs in HTML5
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[core] Improved function GetKeyPressed() to support multiple keys (including function keys)
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[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
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+[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
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+[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
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+[rlgl] Added support for OpenGL 2.1 on desktop
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[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
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[rlgl] Improved DXT-ETC1 support on HTML5
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[rlgl] Review function: rlglUnproject()
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@@ -43,7 +46,7 @@ other changes:
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[rlgl] Added support for indexed and dynamic mesh data
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[rlgl] Set fixed vertex attribs location points
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[rlgl] Improved mesh data loading support
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-[rlgl] Added standard shader (embeded) to support materials and lighting: standard_shader.h
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+[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
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[rlgl] Added light functions: CreateLight(), DestroyLight()
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[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
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[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
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@@ -77,23 +80,23 @@ other changes:
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[audio] Renamed SoundIsPlaying() to IsSoundPlaying()
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[audio] Renamed MusicIsPlaying() to IsMusicPlaying()
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[audio] Support multiple Music streams (indexed)
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+[audio] Support multiple mixing channels
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[gestures] Improved and reviewed gestures system
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[raymath] Added QuaternionInvert()
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[raymath] Removed function: PrintMatrix()
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-[raygui] Ported to header-only library
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+[raygui] Ported to header-only library (https://github.com/raysan5/raygui)
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[shaders] Added depth drawing shader (requires a depth texture)
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[shaders] Reviewed included shaders and added comments
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[OpenAL Soft] Updated to latest version (1.17.2)
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[GLFW3] Updated to latest version (3.2)
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-[GLAD] Converted to header only library
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[stb] Updated to latest headers versions
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+[GLAD] Converted to header only library and simplified to only used extensions
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[*] Reorganize library folders: external libs moved to src/external folder
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[*] Reorganize src folder for Android library
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[*] Review external dependencies usage
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[*] Improved Linux and OSX build systems
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[*] Lots of tweaks and bugs corrected all around
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-
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-----------------------------------------------
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Release: raylib 1.4.0 (22 February 2016)
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-----------------------------------------------
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