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Ammended comment.

Also changed path to shader back to what it was originally.
eggmund преди 6 години
родител
ревизия
eb7beb59b6
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      examples/shaders/shaders_julia_set.c

+ 2 - 2
examples/shaders/shaders_julia_set.c

@@ -40,12 +40,12 @@ int main()
 
     // Load julia set shader
     // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
-    Shader shader = LoadShader(0, "julia_shader.fs");
+    Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
     
     // c constant to use in z^2 + c
     float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
     
-    // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
+    // Offset and zoom to draw the julia set at. (centered on screen and default size)
     float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
     float zoom = 1.0f;