|
@@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
|
|
|
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
|
|
|
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
|
|
|
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
|
|
- else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
|
|
|
- else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
|
|
|
+ else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
|
|
|
+ else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
|
|
|
|
|
|
// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
|
|
|
if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
|