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Minor format tweaks

Ray 1 dag geleden
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commit
eb7f8912f8
4 gewijzigde bestanden met toevoegingen van 12 en 11 verwijderingen
  1. 2 2
      src/platforms/rcore_desktop_glfw.c
  2. 7 7
      src/platforms/rcore_desktop_sdl.c
  3. 2 1
      src/raudio.c
  4. 1 1
      src/rtextures.c

+ 2 - 2
src/platforms/rcore_desktop_glfw.c

@@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
     // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
     // to work properly with our implementation (IsKeyDown/IsKeyUp checks)
     if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
-    else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
-    else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
+    else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
+    else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
 
     // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
     if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||

+ 7 - 7
src/platforms/rcore_desktop_sdl.c

@@ -57,8 +57,8 @@
     #include "SDL3/SDL.h"
 #elif USING_SDL2_PROJECT
     #include "SDL2/SDL.h"
-#else 
-    #include "SDL.h"    
+#else
+    #include "SDL.h"
 #endif
 
 #if defined(GRAPHICS_API_OPENGL_ES2)
@@ -66,12 +66,12 @@
     //#include "SDL_opengles2.h"
 #else
     // SDL OpenGL functionality (if required, instead of internal renderer)
-    #ifdef USING_SDL3_PROJECT        
-        #include "SDL3/SDL_opengl.h" 
+    #ifdef USING_SDL3_PROJECT
+        #include "SDL3/SDL_opengl.h"
     #elif USING_SDL2_PROJECT
-        #include "SDL2/SDL_opengl.h" 
-    #else 
-        #include "SDL_opengl.h" 
+        #include "SDL2/SDL_opengl.h"
+    #else
+        #include "SDL_opengl.h"
     #endif
 #endif
 

+ 2 - 1
src/raudio.c

@@ -1547,7 +1547,8 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
             music.looping = true;   // Looping enabled by default
             musicLoaded = true;
         }
-        else {
+        else
+        {
             drwav_uninit(ctxWav);
             RL_FREE(ctxWav);
         }

+ 1 - 1
src/rtextures.c

@@ -168,7 +168,7 @@
         #pragma GCC diagnostic push
         #pragma GCC diagnostic ignored "-Wunused-function"
     #endif
- 
+
     #define RL_GPUTEX_MALLOC RL_MALLOC
     #define RL_GPUTEX_CALLOC RL_CALLOC
     #define RL_GPUTEX_FREE RL_FREE