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+/*******************************************************************************************
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+*
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+* raylib [textures] example - texture formats loading (compressed and uncompressed)
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+*
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+* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
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+* OpenGL 1.1 does not support compressed textures, only uncompressed ones.
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+*
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+* This example has been created using raylib 1.3 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define NUM_TEXTURES 24
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+
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+typedef enum {
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+ PNG_R8G8B8A8 = 0,
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+ PVR_GRAYSCALE,
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+ PVR_GRAY_ALPHA,
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+ PVR_R5G6B5,
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+ PVR_R5G5B5A1,
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+ PVR_R4G4B4A4,
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+ DDS_R5G6B5,
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+ DDS_R5G5B5A1,
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+ DDS_R4G4B4A4,
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+ DDS_R8G8B8A8,
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+ DDS_DXT1_RGB,
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+ DDS_DXT1_RGBA,
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+ DDS_DXT3_RGBA,
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+ DDS_DXT5_RGBA,
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+ PKM_ETC1_RGB,
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+ PKM_ETC2_RGB,
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+ PKM_ETC2_EAC_RGBA,
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+ KTX_ETC1_RGB,
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+ KTX_ETC2_RGB,
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+ KTX_ETC2_EAC_RGBA,
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+ ASTC_4x4_LDR,
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+ ASTC_8x8_LDR,
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+ PVR_PVRT_RGB,
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+ PVR_PVRT_RGBA
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+
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+} TextureFormats;
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+
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+static const char *formatText[] = {
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+ "PNG_R8G8B8A8",
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+ "PVR_GRAYSCALE",
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+ "PVR_GRAY_ALPHA",
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+ "PVR_R5G6B5",
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+ "PVR_R5G5B5A1",
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+ "PVR_R4G4B4A4",
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+ "DDS_R5G6B5",
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+ "DDS_R5G5B5A1",
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+ "DDS_R4G4B4A4",
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+ "DDS_R8G8B8A8",
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+ "DDS_DXT1_RGB",
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+ "DDS_DXT1_RGBA",
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+ "DDS_DXT3_RGBA",
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+ "DDS_DXT5_RGBA",
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+ "PKM_ETC1_RGB",
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+ "PKM_ETC2_RGB",
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+ "PKM_ETC2_EAC_RGBA",
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+ "KTX_ETC1_RGB",
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+ "KTX_ETC2_RGB",
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+ "KTX_ETC2_EAC_RGBA",
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+ "ASTC_4x4_LDR",
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+ "ASTC_8x8_LDR",
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+ "PVR_PVRT_RGB",
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+ "PVR_PVRT_RGBA"
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+};
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 480;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
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+
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+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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+
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+ Texture2D sonic[NUM_TEXTURES];
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+
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+ sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
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+
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+ // Load UNCOMPRESSED PVR texture data
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+ sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
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+ sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
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+ sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
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+ sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
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+ sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
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+
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+ // Load UNCOMPRESSED DDS texture data
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+ sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
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+ sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
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+ sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
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+ sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
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+
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+ // Load COMPRESSED DXT DDS texture data (if supported)
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+ sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
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+ sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
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+ sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
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+ sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
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+
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+ // Load COMPRESSED ETC texture data (if supported)
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+ sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
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+ sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
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+ sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
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+
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+ sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
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+ sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
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+ sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
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+
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+ // Load COMPRESSED ASTC texture data (if supported)
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+ sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
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+ sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
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+
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+ // Load COMPRESSED PVR texture data (if supported)
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+ sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
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+ sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
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+
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+ int selectedFormat = PNG_R8G8B8A8;
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+
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+ Rectangle selectRecs[NUM_TEXTURES];
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+
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+ for (int i = 0; i < NUM_TEXTURES; i++)
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+ {
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+ if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 45 + 32*i, 150, 30 };
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+ else selectRecs[i] = (Rectangle){ 40 + 152, 45 + 32*(i - NUM_TEXTURES/2), 150, 30 };
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+ }
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+
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+ // Texture sizes in KB
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+ float textureSizes[NUM_TEXTURES] = {
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+ 512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
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+ 512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
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+ 512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
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+ 512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
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+ 512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
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+ 512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
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+ 512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
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+ 512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
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+ 512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
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+ 512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
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+ 512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
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+ 512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
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+ 512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
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+ 512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
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+ 512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
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+ 512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
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+ 512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
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+ 512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
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+ 512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
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+ 512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
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+ 512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
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+ 512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
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+ 512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
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+ 512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
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+ };
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (IsKeyPressed(KEY_DOWN))
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+ {
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+ selectedFormat++;
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+ if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
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+ }
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+ else if (IsKeyPressed(KEY_UP))
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+ {
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+ selectedFormat--;
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+ if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
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+ }
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+ else if (IsKeyPressed(KEY_RIGHT))
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+ {
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+ if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
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+ }
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+ else if (IsKeyPressed(KEY_LEFT))
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+ {
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+ if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw rectangles
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+ for (int i = 0; i < NUM_TEXTURES; i++)
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+ {
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+ if (i == selectedFormat)
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+ {
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+ DrawRectangleRec(selectRecs[i], SKYBLUE);
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+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
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+ DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
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+ }
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+ else
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+ {
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+ DrawRectangleRec(selectRecs[i], LIGHTGRAY);
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+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
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+ DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
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+ }
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+ }
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+
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+ // Draw selected texture
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+ if (sonic[selectedFormat].id != 0)
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+ {
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+ DrawTexture(sonic[selectedFormat], 350, 0, WHITE);
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+ }
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+ else
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+ {
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+ DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
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+ DrawText("FORMAT", 550, 180, 20, MAROON);
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+ DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
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+ DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
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+ }
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+
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+ DrawText("Select texture format (use cursor keys):", 40, 26, 10, DARKGRAY);
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+ DrawText("Required GPU memory size (VRAM):", 40, 442, 10, DARKGRAY);
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+ DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 435, 20, DARKBLUE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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