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Added Apple Compilation Instructions (#1444)

Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
Seth Archambault 4 lat temu
rodzic
commit
ed0fda2b40
1 zmienionych plików z 6 dodań i 1 usunięć
  1. 6 1
      examples/others/rlgl_standalone.c

+ 6 - 1
examples/others/rlgl_standalone.c

@@ -15,10 +15,15 @@
 *   allows coding in a pseudo-OpenGL 1.1 style while translating calls to multiple
 *   OpenGL versions backends (1.1, 2.1, 3.3, ES 2.0).
 *
-*   COMPILATION:
+*   WINDOWS COMPILATION:
 *       gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src  \
 *           -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33
 *
+*   APPLE COMPILATION:
+*       gcc -o rlgl_standalone rlgl_standalone.c -I../../src -Iexternal/include -Lexternal/lib \
+*           -lglfw3 -std=c99 -framework CoreVideo -framework OpenGL -framework OpenAL \
+*           -framework IOKit -framework Cocoa -Wno-deprecated-declarations
+*
 *   LICENSE: zlib/libpng
 *
 *   This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,